<p align="center"><img src="https://raw.githubusercontent.com/melonDS-emu/melonDS/master/res/icon/melon_128x128.png"></p>
<h2 align="center"><b>melonDS</b></h2>
<p align="center">
<a href="http://melonds.kuribo64.net/" alt="melonDS website"><img src="https://img.shields.io/badge/website-melonds.kuribo64.net-%2331352e.svg"></a>
<a href="http://melonds.kuribo64.net/downloads.php" alt="Release: 1.0"><img src="https://img.shields.io/badge/release-1.0-%235c913b.svg"></a>
<a href="https://www.gnu.org/licenses/gpl-3.0" alt="License: GPLv3"><img src="https://img.shields.io/badge/License-GPL%20v3-%23ff554d.svg"></a>
<a href="https://kiwiirc.com/client/irc.badnik.net/?nick=IRC-Source_?#melonds" alt="IRC channel: #melonds"><img src="https://img.shields.io/badge/IRC%20chat-%23melonds-%23dd2e44.svg"></a>
<a href="https://discord.gg/pAMAtExcqV" alt="Discord"><img src="https://img.shields.io/badge/Discord-Kuribo64-7289da?logo=discord&logoColor=white"></a>
<br>
<a href="https://github.com/melonDS-emu/melonDS/actions/workflows/build-windows.yml?query=event%3Apush"><img src="https://github.com/melonDS-emu/melonDS/actions/workflows/build-windows.yml/badge.svg" /></a>
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</p>
DS emulator, sorta

The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
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## How to use

Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite.
DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.

### Possible firmware sizes

 * 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
 * 256KB: regular DS firmware
 * 512KB: iQue DS firmware

DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.

As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!

## How to build
See [BUILD.md](./BUILD.md) for build instructions.

## TODO LIST

 * better DSi emulation
 * better OpenGL rendering
 * netplay
 * the impossible quest of pixel-perfect 3D graphics
 * support for rendering screens to separate windows
 * emulating some fancy addons
 * other non-core shit (debugger, graphics viewers, etc)

### TODO LIST FOR LATER (low priority)

 * big-endian compatibility (Wii, etc)
 * LCD refresh time (used by some games for blending effects)
 * any feature you can eventually ask for that isn't outright stupid

## Credits

 * Martin for GBAtek, a good piece of documentation
 * Cydrak for the extra 3D GPU research
 * limittox for the icon
 * All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc

## Licenses

[![GNU GPLv3 Image](https://www.gnu.org/graphics/gplv3-127x51.png)](http://www.gnu.org/licenses/gpl-3.0.en.html)

melonDS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

### External
* Images used in the Input Config Dialog - see `src/frontend/qt_sdl/InputConfig/resources/LICENSE.md`
