CALL	poker.c	46
DECK_SIZE	poker.h	29
DROP	poker.c	45
FROM	poker.h	66
HAND_SIZE	poker.h	28
IMPLEMENTOR	poker.h	23
INSTRUCTIONS	poker.h	7
INSTRUCTIONS	poker.h	9
MES_X	p_scr.c	13
MES_Y	p_scr.c	12
ONLY_TO_CHECK_THE_PROTOTYPES	common.h	2
PAUSE_LEN	poker.h	18
RCD	poker.c	/^RCD(int who) \/* raise call or drop *\/$/
SDB	poker.c	/^SDB(int who) \/* stay, drop or bet *\/$/
STAY	poker.c	44
VOID	poker.c	43
WHERE	p_scr.c	11
_card	p_scr.c	/^WINDOW *_card[10];		\/* a seperate window for each card *\/$/
action	poker.c	/^int     action, last_action;$/
amount	poker.c	/^int     amount, last_bet, total_bet;$/
ano_yes_no	p_scr.c	/^ano_yes_no(int source)$/
ante	poker.c	/^ante(void)$/
ante_again	poker.c	/^flag    ante_again;$/
ask_which	p_scr.c	/^ask_which(void)$/
calling	p_decide.c	/^calling(int Hv, int turn, int first_deal, int cards_taken)$/
choose_RCD	p_scr.c	/^choose_RCD(int source, int *amount, int turn)$/
choose_SDB	p_scr.c	/^choose_SDB(int source, int *amount)$/
clean_line	p_scr.c	/^static char clean_line[801];$/
clear_mid	p_scr.c	/^clear_mid(void)$/
clear_my_hand	p_scr.c	/^clear_my_hand(void)$/
common	common.h	73
currline	p_scr.c	/^int	currline;$/
deal_two_hands	p_deal.c	/^deal_two_hands(playing_card *you, playing_card *me)$/
decision_A	p_decide.c	/^decision_A(int first_deal)$/
decision_B	p_decide.c	/^decision_B(void)$/
decision_C	p_decide.c	/^decision_C(void)$/
decision_D	p_decide.c	/^decision_D(void)$/
deck	p_deal.c	/^static playing_card deck[DECK_SIZE];$/
delete_line	p_scr.c	/^delete_line(void)$/
describe	poker.h	/^} describe;$/
det_winner	p_strat.c	/^det_winner(int my_val, int opp_val, playing_card *my_hand,$/
die	p_scr.c	/^die(void)$/
draw_screen	p_scr.c	/^draw_screen(void)$/
drop	p_decide.c	/^drop(int deal, int cards_taken, int Hv, int last_act, int winnings, int turn)$/
evaluate	p_strat.c	/^evaluate(playing_card *hand, int first_deal)$/
first_deal	poker.c	/^flag    i_go_first, whos_go, winner, first_deal;$/
flag	poker.c	48
flush	poker.h	/^} flush;$/
flusher	p_hand.c	/^flusher(playing_card * hand)$/
flushes	p_strat.c	/^flush   flushes;$/
get_RCD	input.c	/^get_RCD(int source, char *choice, int turn) \/* hunsoo *\/$/
get_RCD_original	input.c	/^get_RCD_original(int source, char *choice, int turn) \/* original---hunsoo *\/$/
get_SDB	input.c	/^get_SDB(int source, char *choice)$/
get_increment	input.c	/^get_increment(int source, int *amount)$/
get_input	input.c	/^get_input(int des, char *val)$/
get_user_changes	input.c	/^get_user_changes(int source, int *reject, int *exchange)$/
handle_no_prile	p_strat.c	/^handle_no_prile(playing_card * hand, int first_deal)$/
handle_prile	p_strat.c	/^handle_prile(playing_card * hand, int deal)$/
hi_straight	p_strat.c	/^int     hi_straight;$/
high	poker.h	/^} high;$/
high_cards	p_hand.c	/^high_cards(playing_card * hand)$/
high_straight	p_hand.c	/^high_straight(playing_card * hand)$/
i_do	p_scr.c	/^i_do(int what)$/
i_go_first	poker.c	/^flag    i_go_first, whos_go, winner, first_deal;$/
i_take	p_scr.c	/^i_take(int num)$/
improve	p_strat.c	/^improve(int *keep, int *throw, int numkept)$/
increase	p_decide.c	/^increase(int Hv, int first_deal, int cards_taken)$/
inform_ante	p_scr.c	/^inform_ante(int pot) \/* inform user that ante is required *\/$/
init_stake	poker.c	40
initialise_cards	p_deal.c	/^initialise_cards(void)$/
initialise_screen	p_scr.c	/^initialise_screen(void)$/
instruct	p_scr.c	/^instruct(void)$/
last_action	poker.c	/^int     action, last_action;$/
last_bet	poker.c	/^int     amount, last_bet, total_bet;$/
main	poker.c	/^main(void)$/
mine	poker.c	/^describe mine, yours;$/
money	p_scr.c	/^money(int you, int me, int pot)$/
move_to	p_scr.c	/^move_to(int lineno)$/
my_hand	poker.c	/^playing_card my_hand[HAND_SIZE], your_hand[HAND_SIZE];$/
my_stake	poker.c	/^int     your_stake, my_stake, pot;$/
new_deal	p_deal.c	/^new_deal(void)$/
onlyhere	p_strat.c	/^static struct onlyhere {$/
open_pack	p_deal.c	/^open_pack(playing_card *packptr)$/
p_patts	p_scr.c	/^char	*p_patts[13][7] = {$/
pairs	p_hand.c	/^pairs(playing_card * hand)$/
patterns	p_scr.c	/^char patterns[]="@&P<";$/
percent	p_decide.c	/^static int percent[18] = {$/
playing_card	poker.h	/^} playing_card;$/
pot	poker.c	/^int     your_stake, my_stake, pot;$/
prile	poker.h	/^} prile;$/
priles	p_strat.c	/^prile   priles;$/
rankings	p_strat.c	/^} rankings[]={$/
re_deal	p_deal.c	/^re_deal(playing_card *hand, describe needs)$/
real_straight	p_strat.c	/^real_straight(playing_card * hand)$/
really	p_scr.c	/^really(void)$/
redraw_screen	p_scr.c	/^redraw_screen(void)$/
res	p_strat.c	/^describe res;$/
round	poker.c	/^round(void)$/
run	poker.h	/^} run;$/
runs	p_hand.c	/^runs(playing_card * in_hand, int pair, int posn)$/
show_choice	p_scr.c	/^show_choice(char choice, int count)$/
show_hand	p_scr.c	/^show_hand(playing_card *hand, int at_bottom)$/
show_inc	p_scr.c	/^show_inc(int raising, int source, int *amount)$/
show_over_win	p_scr.c	/^show_over_win(int win)$/
show_turn	p_scr.c	/^show_turn(void)$/
show_value	p_scr.c	/^show_value(char *owner, int value)$/
show_winner	p_scr.c	/^show_winner(int win)$/
shuffle_pack	p_deal.c	/^shuffle_pack(void)$/
sort	p_deal.c	/^sort(playing_card *hand)$/
source	poker.c	33
standard	p_deal.c	/^static playing_card standard[DECK_SIZE];$/
stay	p_decide.c	/^stay(int Hv, int last_act, int deal, int winnings)$/
strai_flush	p_strat.c	/^strai_flush(int *stra, int *flus, int length)$/
straight	p_strat.c	/^run     straight;$/
swap	p_deal.c	/^swap(playing_card *a, playing_card *b)$/
title_screen	p_scr.c	/^title_screen(void)$/
top_cards	p_strat.c	/^high    top_cards;$/
top_of_pack	p_deal.c	/^static int top_of_pack;$/
total_bet	poker.c	/^int     amount, last_bet, total_bet;$/
turn	poker.c	/^int     turn;$/
value_to_string	p_strat.c	/^value_to_string(int value)$/
whos_go	poker.c	/^flag    i_go_first, whos_go, winner, first_deal;$/
winner	poker.c	/^flag    i_go_first, whos_go, winner, first_deal;$/
x_pos	p_scr.c	8
y_pos	p_scr.c	9
your_hand	poker.c	/^playing_card my_hand[HAND_SIZE], your_hand[HAND_SIZE];$/
your_stake	poker.c	/^int     your_stake, my_stake, pot;$/
yours	poker.c	/^describe mine, yours;$/
