CALL	p_poker.c	48
CARD_COL1_X	cards.c	24
CARD_COL2_X	cards.c	25
CARD_COL3_X	cards.c	26
CARD_EIGHT_Y	cards.c	42
CARD_HEIGHT	cards.h	24
CARD_ROW1_Y	cards.c	34
CARD_ROW2_Y	cards.c	35
CARD_ROW3_Y	cards.c	36
CARD_ROW4_Y	cards.c	37
CARD_ROW5_Y	cards.c	38
CARD_SEVEN_Y	cards.c	41
CARD_TEN_Y1	cards.c	45
CARD_TEN_Y2	cards.c	46
CARD_WIDTH	cards.h	23
D	cards.c	976
DECK_SIZE	p_poker.h	29
DROP	p_poker.c	47
FACECARD_HEIGHT	cards.c	10
FACECARD_WIDTH	cards.c	9
FROM	p_poker.h	66
HAND_SIZE	p_poker.h	28
H_COMMON_H	common.h	2
H_INTER_H	f_inter.h	2
H_PS_FONT_H	f_fonts.h	2
H_X_COMMON_H	xcommon.h	2
IMPLEMENTOR	p_poker.h	23
INSTRUCTIONS	p_poker.h	7
INSTRUCTIONS	p_poker.h	9
LAST_NO	p_event.c	13
LAST_SZ	p_event.c	14
MID_CARD_X	cards.c	21
MID_CARD_Y	cards.c	22
MSG_NO	p_window.c	35
NUM_RANKS	cards.h	45
NUM_SUITS	cards.h	46
ONLY_TO_CHECK_THE_PROTOTYPES	p_common.h	2
PAUSE_LEN	p_poker.h	18
P_WINDOW_HH	p_window.h	2
RANK_ACE	cards.h	31
RANK_DEUCE	cards.h	32
RANK_EIGHT	cards.h	38
RANK_FIVE	cards.h	35
RANK_FOUR	cards.h	34
RANK_HEIGHT	cards.c	13
RANK_JACK	cards.h	41
RANK_KING	cards.h	43
RANK_LOC_X	cards.c	15
RANK_LOC_Y	cards.c	16
RANK_NINE	cards.h	39
RANK_QUEEN	cards.h	42
RANK_SEVEN	cards.h	37
RANK_SIX	cards.h	36
RANK_TEN	cards.h	40
RANK_THREE	cards.h	33
RANK_WIDTH	cards.c	12
RCD	p_poker.c	/^RCD(int who) \/* raise call or drop *\/$/
ROUND_H	cards.c	51
ROUND_W	cards.c	50
Rank	cards.h	/^typedef	unsigned short Rank;$/
S	cards.c	975
SDB	p_poker.c	/^SDB(int who) \/* stay, drop or bet *\/$/
SMALL_LOC_X	cards.c	18
SMALL_LOC_Y	cards.c	19
STAY	p_poker.c	46
STROKE_NO	f_fonts.h	4
SUIT_CLUB	cards.h	29
SUIT_DIAMOND	cards.h	28
SUIT_HEART	cards.h	27
SUIT_SPADE	cards.h	26
Suit	cards.h	/^typedef	unsigned short Suit;$/
Type	cards.h	/^typedef	unsigned short Type;$/
UNIT	f_fonts.h	5
VOID	p_poker.c	45
__CARDS_PATTERNS_	cards.h	2
__F	common.h	5
__L	common.h	6
_reverse_byte	cards.c	/^static unsigned char _reverse_byte[0x100] = {$/
action	p_poker.c	/^int     action, last_action;$/
ah	f_fonts.c	/^ah(int x, int y)$/
amount	p_poker.c	/^int     amount, last_bet, total_bet;$/
ante	p_poker.c	/^ante(void)$/
ante_again	p_poker.c	/^flag    ante_again;$/
app_borderWidth	p_window.c	/^unsigned int app_width, app_height, app_borderWidth, app_depth;$/
app_depth	p_window.c	/^unsigned int app_width, app_height, app_borderWidth, app_depth;$/
app_height	p_window.c	/^unsigned int app_width, app_height, app_borderWidth, app_depth;$/
app_width	p_window.c	/^unsigned int app_width, app_height, app_borderWidth, app_depth;$/
app_x	p_window.c	/^int	app_x, app_y;$/
app_y	p_window.c	/^int	app_x, app_y;$/
appwin	p_window.c	/^Window	appwin, dummy_win;$/
assemble	f_fonts.c	/^assemble(func_t *funclist)$/
back_delta_x	cards.c	/^static int back_delta_x, back_delta_y;	\/* how much to modify the TS origin *\/$/
back_delta_y	cards.c	/^static int back_delta_x, back_delta_y;	\/* how much to modify the TS origin *\/$/
bbox_t	f_fonts.h	/^struct bbox_t {$/
bsearch4charbyencoding	f_fonts.c	/^bsearch4charbyencoding(struct font_t *font, int target)$/
bsearch4charbyname	f_fonts.c	/^bsearch4charbyname(struct font_t *font, const char *target)$/
calling	p_decide.c	/^calling(int Hv, int turn, int first_deal, int cards_taken)$/
card_free	cards.c	/^card_free(void)$/
card_init	cards.c	/^card_init(Display *d, int scr)$/
carddpy	cards.c	/^static Display *carddpy;$/
cardgc	cards.c	/^static GC cardgc;		\/* gc in use when drawing cards *\/$/
cardgc_back	cards.c	/^static GC cardgc_back;$/
cardgc_black	cards.c	/^static GC cardgc_black, cardgc_blackline;$/
cardgc_blackline	cards.c	/^static GC cardgc_black, cardgc_blackline;$/
cardgc_red	cards.c	/^static GC cardgc_red;$/
cardgc_white	cards.c	/^static GC cardgc_white;$/
cardpixel_black	cards.c	/^static unsigned long cardpixel_black, cardpixel_white, cardpixel_green;$/
cardpixel_green	cards.c	/^static unsigned long cardpixel_black, cardpixel_white, cardpixel_green;$/
cardpixel_white	cards.c	/^static unsigned long cardpixel_black, cardpixel_white, cardpixel_green;$/
cardrootwin	cards.c	/^static Window cardrootwin;$/
cards	cards.c	/^Pixmap	**cards;	\/* Only this variable can be accessible *\/$/
cardscreen	cards.c	/^static int cardscreen;$/
char_init	f_fonts.c	/^char_init(char *name, int enc, int dw, int three, int four)$/
char_t	f_fonts.h	/^struct char_t {$/
character	f_fonts.c	/^character(void)$/
chars	f_inter.c	/^struct char_t *chars[80];$/
choose_RCD	p_scr.c	/^choose_RCD(int source, int *amount, int turn)$/
closepath	f_fonts.c	/^closepath(void)$/
common	common.h	4
common	p_common.h	51
counts	f_fonts.c	/^int	counts[STROKE_NO];$/
ct	f_fonts.c	/^ct(int x1, int y1, int x2, int y2, int x3, int y3)$/
cth	f_fonts.c	/^cth(int x1, int y1, int x2, int y2, int x3, int y3)$/
currx	p_event.c	/^static int currx, curry;$/
curry	p_event.c	/^static int currx, curry;$/
deal_two_hands	p_deal.c	/^deal_two_hands(playing_card *you, playing_card *me)$/
decision_A	p_decide.c	/^decision_A(int first_deal)$/
decision_B	p_decide.c	/^decision_B(void)$/
decision_C	p_decide.c	/^decision_C(void)$/
decision_D	p_decide.c	/^decision_D(void)$/
deck	p_deal.c	/^static playing_card deck[DECK_SIZE];$/
describe	p_poker.h	/^} describe;$/
det_winner	p_strat.c	/^det_winner(int my_val, int opp_val, playing_card *my_hand,$/
dotindex	f_fonts.c	/^int	dotindex;$/
dpy	p_window.c	/^Display	*dpy;$/
draw_center_pip	cards.c	/^draw_center_pip(Pixmap target, Suit suit, int x, int y)$/
draw_did	cards.c	/^draw_did(Pixmap target, Suit suit, int x, int y)$/
draw_eight_pips	cards.c	/^draw_eight_pips(Pixmap target, Suit suit, int x, int y)$/
draw_four_pips	cards.c	/^draw_four_pips(Pixmap target, Suit suit, int x, int y)$/
draw_jack	cards.c	/^draw_jack(Pixmap target, Suit suit, int x, int y)$/
draw_king	cards.c	/^draw_king(Pixmap target, Suit suit, int x, int y)$/
draw_pip	cards.c	/^draw_pip(Pixmap target, Suit suit, int x, int y)$/
draw_queen	cards.c	/^draw_queen(Pixmap target, Suit suit, int x, int y)$/
draw_rank	cards.c	/^draw_rank(Pixmap target, int x, int y, Rank rank, Suit suit)$/
draw_six_pips	cards.c	/^draw_six_pips(Pixmap target, Suit suit, int x, int y)$/
draw_two_pips	cards.c	/^draw_two_pips(Pixmap target, Suit suit, int x, int y)$/
drop	p_decide.c	/^drop(int deal, int cards_taken, int Hv, int last_act, int winnings, int turn)$/
dummy	p_window.c	/^int	dummy;$/
dummy_win	p_window.c	/^Window	appwin, dummy_win;$/
endchar	f_fonts.c	/^endchar(struct char_t *cp)$/
err	common.c	/^err(const char *fmt, ...)$/
error	xcommon.c	/^error(Display *disp, XErrorEvent *event)$/
evaluate	p_strat.c	/^evaluate(playing_card *hand, int first_deal)$/
first_deal	p_poker.c	/^flag    i_go_first, whos_go, winner, first_deal;$/
firstcalled	f_fonts.c	/^int	firstcalled;$/
flag	p_poker.c	50
flip_bits	cards.c	/^flip_bits(unsigned char *src, unsigned char *dst, int W, int H)$/
flush	p_poker.h	/^} flush;$/
flusher	p_hand.c	/^flusher(playing_card * hand)$/
flushes	p_strat.c	/^flush   flushes;$/
font_sorting	f_fonts.c	/^font_sorting(struct font_t *font)$/
font_t	f_fonts.h	/^struct font_t {$/
for_expose	p_poker.c	/^for_expose(void)$/
fp	p_event.c	/^static struct font_t *fp;$/
free_nousemaps	cards.c	/^free_nousemaps(void)$/
func_t	f_fonts.h	/^typedef struct char_t *(*func_t)(void);$/
gc	p_window.c	/^GC	gc, gcr, gc_red, gc_white, gc_black;$/
gc_black	p_window.c	/^GC	gc, gcr, gc_red, gc_white, gc_black;$/
gc_invert	xcommon.c	/^gc_invert(GC gc)$/
gc_red	p_window.c	/^GC	gc, gcr, gc_red, gc_white, gc_black;$/
gc_white	p_window.c	/^GC	gc, gcr, gc_red, gc_white, gc_black;$/
gcr	p_window.c	/^GC	gc, gcr, gc_red, gc_white, gc_black;$/
get_RCD	p_input.c	/^get_RCD(int source, char *choice, int turn) \/* hunsoo *\/$/
get_RCD_original	p_input.c	/^get_RCD_original(int source, char *choice, int turn) \/* original---hunsoo *\/$/
get_SDB	p_input.c	/^get_SDB(int source, char *choice)$/
get_eventname	xcommon.c	/^get_eventname(const int eventno)$/
get_increment	p_input.c	/^get_increment(int source, int *amount)$/
get_user_changes	p_input.c	/^get_user_changes(int source, int *reject, int *exchange)$/
gray1_bits	cards.c	/^static char gray1_bits[] = {$/
gray1_height	cards.c	58
gray1_width	cards.c	57
handle_no_prile	p_strat.c	/^handle_no_prile(playing_card * hand, int first_deal)$/
handle_prile	p_strat.c	/^handle_prile(playing_card * hand, int deal)$/
has_colors	cards.c	/^static int has_colors;$/
hh	p_window.h	4
hi_straight	p_strat.c	/^int     hi_straight;$/
high	p_poker.h	/^} high;$/
high_cards	p_hand.c	/^high_cards(playing_card * hand)$/
high_straight	p_hand.c	/^high_straight(playing_card * hand)$/
i_go_first	p_poker.c	/^flag    i_go_first, whos_go, winner, first_deal;$/
improve	p_strat.c	/^improve(int *keep, int *throw, int numkept)$/
increase	p_decide.c	/^increase(int Hv, int first_deal, int cards_taken)$/
init	p_window.c	34
init_stake	p_poker.c	42
initialise_cards	p_deal.c	/^initialise_cards(void)$/
inter	f_inter.h	15
jack_map	cards.c	/^Pixmap jack_map[NUM_SUITS];$/
king_map	cards.c	/^Pixmap king_map[NUM_SUITS];$/
last_action	p_poker.c	/^int     action, last_action;$/
last_bet	p_poker.c	/^int     amount, last_bet, total_bet;$/
line	p_window.c	/^char	line[256];$/
logo_bits	cards.c	/^static char logo_bits[]={$/
logo_height	cards.c	69
logo_width	cards.c	68
lt	f_fonts.c	/^lt(int x, int y)$/
lth	f_fonts.c	/^lth(int x, int y)$/
main	p_poker.c	/^main(void)$/
make_backface	cards.c	/^make_backface(Pixmap target)$/
make_card_maps	cards.c	/^make_card_maps(void)$/
make_real_cards	cards.c	/^make_real_cards(void)$/
make_red_map	cards.c	/^make_red_map(char *bits, int width, int height)$/
map_green	cards.c	/^Pixmap	map_green;$/
map_red	cards.c	/^Pixmap	map_red;$/
method_byencoding	f_fonts.c	/^method_byencoding(struct char_t **this, struct char_t **that)$/
method_byname	f_fonts.c	/^method_byname(struct char_t **this, struct char_t **that)$/
mine	p_poker.c	/^describe mine, yours;$/
msg_t	p_window.c	/^struct msg_t {$/
msgs	p_window.c	/^struct msg_t msgs[MSG_NO], *msgt;$/
msgt	p_window.c	/^struct msg_t msgs[MSG_NO], *msgt;$/
my_hand	p_poker.c	/^playing_card my_hand[HAND_SIZE], your_hand[HAND_SIZE];$/
my_stake	p_poker.c	/^int     your_stake, my_stake, pot;$/
name_to_pixel	xcommon.c	/^name_to_pixel(Colormap colorm, const char *name)$/
new_deal	p_deal.c	/^new_deal(void)$/
offset5	p_window.c	/^int	offset5[5];$/
onlyhere	p_strat.c	/^static struct onlyhere {$/
open_pack	p_deal.c	/^open_pack(playing_card *packptr)$/
paint_card	cards.c	/^paint_card(Pixmap target, int x, int y, Rank rank, Suit suit)$/
paint_cardback	cards.c	/^paint_cardback(Pixmap target, int x, int y)$/
pairs	p_hand.c	/^pairs(playing_card * hand)$/
percent	p_decide.c	/^static int percent[18] = {$/
pix0	p_event.c	/^static Pixmap pix0, pix1, pixs[LAST_NO+1];$/
pix1	p_event.c	/^static Pixmap pix0, pix1, pixs[LAST_NO+1];$/
pixel_black	p_window.c	/^unsigned long pixel_white, pixel_black;$/
pixel_blue	p_window.c	/^unsigned long pixel_red, pixel_green, pixel_blue;$/
pixel_green	p_window.c	/^unsigned long pixel_red, pixel_green, pixel_blue;$/
pixel_red	p_window.c	/^unsigned long pixel_red, pixel_green, pixel_blue;$/
pixel_white	p_window.c	/^unsigned long pixel_white, pixel_black;$/
pixmap_back	cards.c	/^Pixmap	pixmap_back;	\/* == cards[4][0] *\/$/
pixmap_joker	cards.c	/^Pixmap	pixmap_joker;	\/* == cards[4][1] *\/$/
pixs	p_event.c	/^static Pixmap pix0, pix1, pixs[LAST_NO+1];$/
playing_card	p_poker.h	/^} playing_card;$/
point_t	f_fonts.h	/^struct point_t {$/
points	f_fonts.c	/^struct point_t points[1024];$/
pot	p_poker.c	/^int     your_stake, my_stake, pot;$/
predicate	p_event.c	/^predicate(Display *dpy, XEvent *ep, char *p)$/
prepare_first	p_event.c	/^prepare_first(void)$/
prepare_last	p_event.c	/^prepare_last(void)$/
prepare_lastlast	p_event.c	/^prepare_lastlast(void)$/
prile	p_poker.h	/^} prile;$/
priles	p_strat.c	/^prile   priles;$/
ps_italic_A	ps_italic.c	/^ps_italic_A(void)$/
ps_italic_AE	ps_italic.c	/^ps_italic_AE(void)$/
ps_italic_Aacute	ps_italic.c	/^ps_italic_Aacute(void)$/
ps_italic_Acircumflex	ps_italic.c	/^ps_italic_Acircumflex(void)$/
ps_italic_Adieresis	ps_italic.c	/^ps_italic_Adieresis(void)$/
ps_italic_Agrave	ps_italic.c	/^ps_italic_Agrave(void)$/
ps_italic_Aring	ps_italic.c	/^ps_italic_Aring(void)$/
ps_italic_Atilde	ps_italic.c	/^ps_italic_Atilde(void)$/
ps_italic_B	ps_italic.c	/^ps_italic_B(void)$/
ps_italic_C	ps_italic.c	/^ps_italic_C(void)$/
ps_italic_Ccedilla	ps_italic.c	/^ps_italic_Ccedilla(void)$/
ps_italic_D	ps_italic.c	/^ps_italic_D(void)$/
ps_italic_E	ps_italic.c	/^ps_italic_E(void)$/
ps_italic_Eacute	ps_italic.c	/^ps_italic_Eacute(void)$/
ps_italic_Ecircumflex	ps_italic.c	/^ps_italic_Ecircumflex(void)$/
ps_italic_Edieresis	ps_italic.c	/^ps_italic_Edieresis(void)$/
ps_italic_Egrave	ps_italic.c	/^ps_italic_Egrave(void)$/
ps_italic_Eth	ps_italic.c	/^ps_italic_Eth(void)$/
ps_italic_F	ps_italic.c	/^ps_italic_F(void)$/
ps_italic_G	ps_italic.c	/^ps_italic_G(void)$/
ps_italic_H	ps_italic.c	/^ps_italic_H(void)$/
ps_italic_I	ps_italic.c	/^ps_italic_I(void)$/
ps_italic_Iacute	ps_italic.c	/^ps_italic_Iacute(void)$/
ps_italic_Icircumflex	ps_italic.c	/^ps_italic_Icircumflex(void)$/
ps_italic_Idieresis	ps_italic.c	/^ps_italic_Idieresis(void)$/
ps_italic_Igrave	ps_italic.c	/^ps_italic_Igrave(void)$/
ps_italic_J	ps_italic.c	/^ps_italic_J(void)$/
ps_italic_K	ps_italic.c	/^ps_italic_K(void)$/
ps_italic_L	ps_italic.c	/^ps_italic_L(void)$/
ps_italic_Lslash	ps_italic.c	/^ps_italic_Lslash(void)$/
ps_italic_M	ps_italic.c	/^ps_italic_M(void)$/
ps_italic_N	ps_italic.c	/^ps_italic_N(void)$/
ps_italic_Ntilde	ps_italic.c	/^ps_italic_Ntilde(void)$/
ps_italic_O	ps_italic.c	/^ps_italic_O(void)$/
ps_italic_OE	ps_italic.c	/^ps_italic_OE(void)$/
ps_italic_Oacute	ps_italic.c	/^ps_italic_Oacute(void)$/
ps_italic_Ocircumflex	ps_italic.c	/^ps_italic_Ocircumflex(void)$/
ps_italic_Odieresis	ps_italic.c	/^ps_italic_Odieresis(void)$/
ps_italic_Ograve	ps_italic.c	/^ps_italic_Ograve(void)$/
ps_italic_Oslash	ps_italic.c	/^ps_italic_Oslash(void)$/
ps_italic_Otilde	ps_italic.c	/^ps_italic_Otilde(void)$/
ps_italic_P	ps_italic.c	/^ps_italic_P(void)$/
ps_italic_Q	ps_italic.c	/^ps_italic_Q(void)$/
ps_italic_R	ps_italic.c	/^ps_italic_R(void)$/
ps_italic_S	ps_italic.c	/^ps_italic_S(void)$/
ps_italic_Scaron	ps_italic.c	/^ps_italic_Scaron(void)$/
ps_italic_T	ps_italic.c	/^ps_italic_T(void)$/
ps_italic_Thorn	ps_italic.c	/^ps_italic_Thorn(void)$/
ps_italic_U	ps_italic.c	/^ps_italic_U(void)$/
ps_italic_Uacute	ps_italic.c	/^ps_italic_Uacute(void)$/
ps_italic_Ucircumflex	ps_italic.c	/^ps_italic_Ucircumflex(void)$/
ps_italic_Udieresis	ps_italic.c	/^ps_italic_Udieresis(void)$/
ps_italic_Ugrave	ps_italic.c	/^ps_italic_Ugrave(void)$/
ps_italic_V	ps_italic.c	/^ps_italic_V(void)$/
ps_italic_W	ps_italic.c	/^ps_italic_W(void)$/
ps_italic_X	ps_italic.c	/^ps_italic_X(void)$/
ps_italic_Y	ps_italic.c	/^ps_italic_Y(void)$/
ps_italic_Yacute	ps_italic.c	/^ps_italic_Yacute(void)$/
ps_italic_Ydieresis	ps_italic.c	/^ps_italic_Ydieresis(void)$/
ps_italic_Z	ps_italic.c	/^ps_italic_Z(void)$/
ps_italic_Zcaron	ps_italic.c	/^ps_italic_Zcaron(void)$/
ps_italic_a	ps_italic.c	/^ps_italic_a(void)$/
ps_italic_aacute	ps_italic.c	/^ps_italic_aacute(void)$/
ps_italic_acircumflex	ps_italic.c	/^ps_italic_acircumflex(void)$/
ps_italic_acute	ps_italic.c	/^ps_italic_acute(void)$/
ps_italic_adieresis	ps_italic.c	/^ps_italic_adieresis(void)$/
ps_italic_ae	ps_italic.c	/^ps_italic_ae(void)$/
ps_italic_agrave	ps_italic.c	/^ps_italic_agrave(void)$/
ps_italic_ampersand	ps_italic.c	/^ps_italic_ampersand(void)$/
ps_italic_aring	ps_italic.c	/^ps_italic_aring(void)$/
ps_italic_asciicircum	ps_italic.c	/^ps_italic_asciicircum(void)$/
ps_italic_asciitilde	ps_italic.c	/^ps_italic_asciitilde(void)$/
ps_italic_asterisk	ps_italic.c	/^ps_italic_asterisk(void)$/
ps_italic_at	ps_italic.c	/^ps_italic_at(void)$/
ps_italic_atilde	ps_italic.c	/^ps_italic_atilde(void)$/
ps_italic_b	ps_italic.c	/^ps_italic_b(void)$/
ps_italic_backslash	ps_italic.c	/^ps_italic_backslash(void)$/
ps_italic_bar	ps_italic.c	/^ps_italic_bar(void)$/
ps_italic_braceleft	ps_italic.c	/^ps_italic_braceleft(void)$/
ps_italic_braceright	ps_italic.c	/^ps_italic_braceright(void)$/
ps_italic_bracketleft	ps_italic.c	/^ps_italic_bracketleft(void)$/
ps_italic_bracketright	ps_italic.c	/^ps_italic_bracketright(void)$/
ps_italic_breve	ps_italic.c	/^ps_italic_breve(void)$/
ps_italic_brokenbar	ps_italic.c	/^ps_italic_brokenbar(void)$/
ps_italic_bullet	ps_italic.c	/^ps_italic_bullet(void)$/
ps_italic_c	ps_italic.c	/^ps_italic_c(void)$/
ps_italic_caron	ps_italic.c	/^ps_italic_caron(void)$/
ps_italic_ccedilla	ps_italic.c	/^ps_italic_ccedilla(void)$/
ps_italic_cedilla	ps_italic.c	/^ps_italic_cedilla(void)$/
ps_italic_cent	ps_italic.c	/^ps_italic_cent(void)$/
ps_italic_chars	ps_italic.c	/^func_t ps_italic_chars[233] = {$/
ps_italic_circumflex	ps_italic.c	/^ps_italic_circumflex(void)$/
ps_italic_colon	ps_italic.c	/^ps_italic_colon(void)$/
ps_italic_comma	ps_italic.c	/^ps_italic_comma(void)$/
ps_italic_copyright	ps_italic.c	/^ps_italic_copyright(void)$/
ps_italic_currency	ps_italic.c	/^ps_italic_currency(void)$/
ps_italic_d	ps_italic.c	/^ps_italic_d(void)$/
ps_italic_dagger	ps_italic.c	/^ps_italic_dagger(void)$/
ps_italic_daggerdbl	ps_italic.c	/^ps_italic_daggerdbl(void)$/
ps_italic_degree	ps_italic.c	/^ps_italic_degree(void)$/
ps_italic_dieresis	ps_italic.c	/^ps_italic_dieresis(void)$/
ps_italic_divide	ps_italic.c	/^ps_italic_divide(void)$/
ps_italic_dollar	ps_italic.c	/^ps_italic_dollar(void)$/
ps_italic_dotaccent	ps_italic.c	/^ps_italic_dotaccent(void)$/
ps_italic_dotlessi	ps_italic.c	/^ps_italic_dotlessi(void)$/
ps_italic_e	ps_italic.c	/^ps_italic_e(void)$/
ps_italic_eacute	ps_italic.c	/^ps_italic_eacute(void)$/
ps_italic_ecircumflex	ps_italic.c	/^ps_italic_ecircumflex(void)$/
ps_italic_edieresis	ps_italic.c	/^ps_italic_edieresis(void)$/
ps_italic_egrave	ps_italic.c	/^ps_italic_egrave(void)$/
ps_italic_eight	ps_italic.c	/^ps_italic_eight(void)$/
ps_italic_ellipsis	ps_italic.c	/^ps_italic_ellipsis(void)$/
ps_italic_emdash	ps_italic.c	/^ps_italic_emdash(void)$/
ps_italic_endash	ps_italic.c	/^ps_italic_endash(void)$/
ps_italic_equal	ps_italic.c	/^ps_italic_equal(void)$/
ps_italic_eth	ps_italic.c	/^ps_italic_eth(void)$/
ps_italic_exclam	ps_italic.c	/^ps_italic_exclam(void)$/
ps_italic_exclamdown	ps_italic.c	/^ps_italic_exclamdown(void)$/
ps_italic_f	ps_italic.c	/^ps_italic_f(void)$/
ps_italic_fi	ps_italic.c	/^ps_italic_fi(void)$/
ps_italic_five	ps_italic.c	/^ps_italic_five(void)$/
ps_italic_fl	ps_italic.c	/^ps_italic_fl(void)$/
ps_italic_florin	ps_italic.c	/^ps_italic_florin(void)$/
ps_italic_four	ps_italic.c	/^ps_italic_four(void)$/
ps_italic_fraction	ps_italic.c	/^ps_italic_fraction(void)$/
ps_italic_g	ps_italic.c	/^ps_italic_g(void)$/
ps_italic_germandbls	ps_italic.c	/^ps_italic_germandbls(void)$/
ps_italic_grave	ps_italic.c	/^ps_italic_grave(void)$/
ps_italic_greater	ps_italic.c	/^ps_italic_greater(void)$/
ps_italic_guillemotleft	ps_italic.c	/^ps_italic_guillemotleft(void)$/
ps_italic_guillemotright	ps_italic.c	/^ps_italic_guillemotright(void)$/
ps_italic_guilsinglleft	ps_italic.c	/^ps_italic_guilsinglleft(void)$/
ps_italic_guilsinglright	ps_italic.c	/^ps_italic_guilsinglright(void)$/
ps_italic_h	ps_italic.c	/^ps_italic_h(void)$/
ps_italic_hungarumlaut	ps_italic.c	/^ps_italic_hungarumlaut(void)$/
ps_italic_hyphen	ps_italic.c	/^ps_italic_hyphen(void)$/
ps_italic_i	ps_italic.c	/^ps_italic_i(void)$/
ps_italic_iacute	ps_italic.c	/^ps_italic_iacute(void)$/
ps_italic_icircumflex	ps_italic.c	/^ps_italic_icircumflex(void)$/
ps_italic_idieresis	ps_italic.c	/^ps_italic_idieresis(void)$/
ps_italic_igrave	ps_italic.c	/^ps_italic_igrave(void)$/
ps_italic_j	ps_italic.c	/^ps_italic_j(void)$/
ps_italic_k	ps_italic.c	/^ps_italic_k(void)$/
ps_italic_l	ps_italic.c	/^ps_italic_l(void)$/
ps_italic_less	ps_italic.c	/^ps_italic_less(void)$/
ps_italic_logicalnot	ps_italic.c	/^ps_italic_logicalnot(void)$/
ps_italic_lslash	ps_italic.c	/^ps_italic_lslash(void)$/
ps_italic_m	ps_italic.c	/^ps_italic_m(void)$/
ps_italic_macron	ps_italic.c	/^ps_italic_macron(void)$/
ps_italic_middot	ps_italic.c	/^ps_italic_middot(void)$/
ps_italic_minus	ps_italic.c	/^ps_italic_minus(void)$/
ps_italic_mu	ps_italic.c	/^ps_italic_mu(void)$/
ps_italic_multiply	ps_italic.c	/^ps_italic_multiply(void)$/
ps_italic_n	ps_italic.c	/^ps_italic_n(void)$/
ps_italic_nbspace	ps_italic.c	/^ps_italic_nbspace(void)$/
ps_italic_nine	ps_italic.c	/^ps_italic_nine(void)$/
ps_italic_ntilde	ps_italic.c	/^ps_italic_ntilde(void)$/
ps_italic_numbersign	ps_italic.c	/^ps_italic_numbersign(void)$/
ps_italic_o	ps_italic.c	/^ps_italic_o(void)$/
ps_italic_oacute	ps_italic.c	/^ps_italic_oacute(void)$/
ps_italic_ocircumflex	ps_italic.c	/^ps_italic_ocircumflex(void)$/
ps_italic_odieresis	ps_italic.c	/^ps_italic_odieresis(void)$/
ps_italic_oe	ps_italic.c	/^ps_italic_oe(void)$/
ps_italic_ogonek	ps_italic.c	/^ps_italic_ogonek(void)$/
ps_italic_ograve	ps_italic.c	/^ps_italic_ograve(void)$/
ps_italic_one	ps_italic.c	/^ps_italic_one(void)$/
ps_italic_onehalf	ps_italic.c	/^ps_italic_onehalf(void)$/
ps_italic_onequarter	ps_italic.c	/^ps_italic_onequarter(void)$/
ps_italic_onesuperior	ps_italic.c	/^ps_italic_onesuperior(void)$/
ps_italic_ordfeminine	ps_italic.c	/^ps_italic_ordfeminine(void)$/
ps_italic_ordmasculine	ps_italic.c	/^ps_italic_ordmasculine(void)$/
ps_italic_oslash	ps_italic.c	/^ps_italic_oslash(void)$/
ps_italic_otilde	ps_italic.c	/^ps_italic_otilde(void)$/
ps_italic_p	ps_italic.c	/^ps_italic_p(void)$/
ps_italic_paragraph	ps_italic.c	/^ps_italic_paragraph(void)$/
ps_italic_parenleft	ps_italic.c	/^ps_italic_parenleft(void)$/
ps_italic_parenright	ps_italic.c	/^ps_italic_parenright(void)$/
ps_italic_percent	ps_italic.c	/^ps_italic_percent(void)$/
ps_italic_period	ps_italic.c	/^ps_italic_period(void)$/
ps_italic_periodcentered	ps_italic.c	/^ps_italic_periodcentered(void)$/
ps_italic_perthousand	ps_italic.c	/^ps_italic_perthousand(void)$/
ps_italic_plus	ps_italic.c	/^ps_italic_plus(void)$/
ps_italic_plusminus	ps_italic.c	/^ps_italic_plusminus(void)$/
ps_italic_q	ps_italic.c	/^ps_italic_q(void)$/
ps_italic_question	ps_italic.c	/^ps_italic_question(void)$/
ps_italic_questiondown	ps_italic.c	/^ps_italic_questiondown(void)$/
ps_italic_quotedbl	ps_italic.c	/^ps_italic_quotedbl(void)$/
ps_italic_quotedblbase	ps_italic.c	/^ps_italic_quotedblbase(void)$/
ps_italic_quotedblleft	ps_italic.c	/^ps_italic_quotedblleft(void)$/
ps_italic_quotedblright	ps_italic.c	/^ps_italic_quotedblright(void)$/
ps_italic_quoteleft	ps_italic.c	/^ps_italic_quoteleft(void)$/
ps_italic_quoteright	ps_italic.c	/^ps_italic_quoteright(void)$/
ps_italic_quotesinglbase	ps_italic.c	/^ps_italic_quotesinglbase(void)$/
ps_italic_quotesingle	ps_italic.c	/^ps_italic_quotesingle(void)$/
ps_italic_r	ps_italic.c	/^ps_italic_r(void)$/
ps_italic_registered	ps_italic.c	/^ps_italic_registered(void)$/
ps_italic_ring	ps_italic.c	/^ps_italic_ring(void)$/
ps_italic_s	ps_italic.c	/^ps_italic_s(void)$/
ps_italic_scaron	ps_italic.c	/^ps_italic_scaron(void)$/
ps_italic_section	ps_italic.c	/^ps_italic_section(void)$/
ps_italic_semicolon	ps_italic.c	/^ps_italic_semicolon(void)$/
ps_italic_seven	ps_italic.c	/^ps_italic_seven(void)$/
ps_italic_sfthyphen	ps_italic.c	/^ps_italic_sfthyphen(void)$/
ps_italic_six	ps_italic.c	/^ps_italic_six(void)$/
ps_italic_slash	ps_italic.c	/^ps_italic_slash(void)$/
ps_italic_space	ps_italic.c	/^ps_italic_space(void)$/
ps_italic_sterling	ps_italic.c	/^ps_italic_sterling(void)$/
ps_italic_t	ps_italic.c	/^ps_italic_t(void)$/
ps_italic_thorn	ps_italic.c	/^ps_italic_thorn(void)$/
ps_italic_three	ps_italic.c	/^ps_italic_three(void)$/
ps_italic_threequarters	ps_italic.c	/^ps_italic_threequarters(void)$/
ps_italic_threesuperior	ps_italic.c	/^ps_italic_threesuperior(void)$/
ps_italic_tilde	ps_italic.c	/^ps_italic_tilde(void)$/
ps_italic_trademark	ps_italic.c	/^ps_italic_trademark(void)$/
ps_italic_two	ps_italic.c	/^ps_italic_two(void)$/
ps_italic_twosuperior	ps_italic.c	/^ps_italic_twosuperior(void)$/
ps_italic_u	ps_italic.c	/^ps_italic_u(void)$/
ps_italic_uacute	ps_italic.c	/^ps_italic_uacute(void)$/
ps_italic_ucircumflex	ps_italic.c	/^ps_italic_ucircumflex(void)$/
ps_italic_udieresis	ps_italic.c	/^ps_italic_udieresis(void)$/
ps_italic_ugrave	ps_italic.c	/^ps_italic_ugrave(void)$/
ps_italic_underscore	ps_italic.c	/^ps_italic_underscore(void)$/
ps_italic_v	ps_italic.c	/^ps_italic_v(void)$/
ps_italic_w	ps_italic.c	/^ps_italic_w(void)$/
ps_italic_x	ps_italic.c	/^ps_italic_x(void)$/
ps_italic_y	ps_italic.c	/^ps_italic_y(void)$/
ps_italic_yacute	ps_italic.c	/^ps_italic_yacute(void)$/
ps_italic_ydieresis	ps_italic.c	/^ps_italic_ydieresis(void)$/
ps_italic_yen	ps_italic.c	/^ps_italic_yen(void)$/
ps_italic_z	ps_italic.c	/^ps_italic_z(void)$/
ps_italic_zcaron	ps_italic.c	/^ps_italic_zcaron(void)$/
ps_italic_zero	ps_italic.c	/^ps_italic_zero(void)$/
put_card	cards.c	/^put_card(Pixmap target, int suit, int rank, int x, int y)$/
put_char	f_fonts.c	/^put_char(struct char_t *cp)$/
px_ano_yes_no	p_window.c	/^px_ano_yes_no(int source)$/
px_appendmsg	p_window.c	/^px_appendmsg(const char *string)$/
px_choose_SDB	p_window.c	/^px_choose_SDB(int source, int *amount)$/
px_clear_mid	p_window.c	/^px_clear_mid(void)$/
px_clear_my_hand	p_window.c	/^px_clear_my_hand(playing_card *hand)$/
px_delete_line	p_window.c	/^px_delete_line(void)$/
px_delete_prev	p_window.c	/^px_delete_prev(void)$/
px_deletemsg	p_window.c	/^px_deletemsg(void)$/
px_die	p_window.c	/^px_die(void)$/
px_exposemsgs	p_window.c	/^px_exposemsgs(void)$/
px_first	p_event.c	/^px_first(void)$/
px_get_input	p_window.c	/^px_get_input(int des, char *val)$/
px_i_do	p_window.c	/^px_i_do(int what)$/
px_i_take	p_window.c	/^px_i_take(int num)$/
px_inform_ante	p_window.c	/^px_inform_ante(int pot) \/* inform user that ante is required *\/$/
px_initial	p_window.c	/^px_initial(void)$/
px_last	p_event.c	/^px_last(void)$/
px_money	p_window.c	/^px_money(int you, int me, int pot)$/
px_putmsg	p_window.c	/^px_putmsg(const char *fmt, ...)$/
px_show_choice	p_window.c	/^px_show_choice(char choice, int count)$/
px_show_hand	p_window.c	/^px_show_hand(playing_card *hand, int whose)$/
px_show_inc	p_window.c	/^px_show_inc(int raising, int source, int *amount)$/
px_show_over_win	p_window.c	/^px_show_over_win(int win)$/
px_show_turn	p_window.c	/^px_show_turn(void)$/
px_show_value	p_window.c	/^px_show_value(char *owner, int value)$/
px_show_winner	p_window.c	/^px_show_winner(int win)$/
queen_map	cards.c	/^Pixmap queen_map[NUM_SUITS];$/
quit_check	p_event.c	/^quit_check(void)$/
rank_map	cards.c	/^Pixmap rank_map[NUM_RANKS], rank_r_map[NUM_RANKS];$/
rank_map_red	cards.c	/^Pixmap rank_map_red[NUM_RANKS], rank_r_map_red[NUM_RANKS];$/
rank_r_map	cards.c	/^Pixmap rank_map[NUM_RANKS], rank_r_map[NUM_RANKS];$/
rank_r_map_red	cards.c	/^Pixmap rank_map_red[NUM_RANKS], rank_r_map_red[NUM_RANKS];$/
rankings	p_strat.c	/^} rankings[]={$/
re_deal	p_deal.c	/^re_deal(playing_card *hand, describe needs)$/
real_straight	p_strat.c	/^real_straight(playing_card * hand)$/
really	p_scr.c	/^really(void)$/
res	p_strat.c	/^describe res;$/
rootwin	p_window.c	/^Window	rootwin;$/
rot_180	cards.c	/^rot_180(unsigned char *src, unsigned char *dst, int W, int H)$/
round	p_poker.c	/^round(void)$/
run	p_poker.h	/^} run;$/
runs	p_hand.c	/^runs(playing_card * in_hand, int pair, int posn)$/
savedp	f_fonts.c	/^struct point_t *savedp;$/
screenno	p_window.c	/^int	screenno;$/
set_gcinvert	xcommon.c	/^set_gcinvert(GC gc)$/
set_gclinewidth	xcommon.c	/^set_gclinewidth(GC gc, const int linewidth)$/
set_gclinewidth100th	cards.c	/^set_gclinewidth100th(GC gc, const int linewidth)$/
set_gcoriginal	xcommon.c	/^set_gcoriginal(GC gc)$/
shuffle_pack	p_deal.c	/^shuffle_pack(void)$/
sort	p_deal.c	/^sort(playing_card *hand)$/
source	p_poker.c	35
standard	p_deal.c	/^static playing_card standard[DECK_SIZE];$/
stay	p_decide.c	/^stay(int Hv, int last_act, int deal, int winnings)$/
strai_flush	p_strat.c	/^strai_flush(int *stra, int *flus, int length)$/
straight	p_strat.c	/^run     straight;$/
strequal	common.c	/^strequal(const char *st0, const char *st1)$/
stroke_cnt	f_fonts.c	/^int	stroke_cnt;$/
suit_lg_map	cards.c	/^Pixmap suit_lg_map[NUM_SUITS];$/
suit_map	cards.c	/^Pixmap suit_map[NUM_SUITS], suit_r_map[NUM_SUITS];$/
suit_r_map	cards.c	/^Pixmap suit_map[NUM_SUITS], suit_r_map[NUM_SUITS];$/
suit_sm_map	cards.c	/^Pixmap suit_sm_map[NUM_SUITS], suit_sm_r_map[NUM_SUITS];$/
suit_sm_r_map	cards.c	/^Pixmap suit_sm_map[NUM_SUITS], suit_sm_r_map[NUM_SUITS];$/
swap	p_deal.c	/^swap(playing_card *a, playing_card *b)$/
thru_cth	f_fonts.c	/^int	thru_cth;$/
top_cards	p_strat.c	/^high    top_cards;$/
top_of_pack	p_deal.c	/^static int top_of_pack;$/
total_bet	p_poker.c	/^int     amount, last_bet, total_bet;$/
turn	p_poker.c	/^int     turn;$/
value_to_string	p_strat.c	/^value_to_string(int value)$/
whos_go	p_poker.c	/^flag    i_go_first, whos_go, winner, first_deal;$/
win_borderWidth	p_window.c	/^unsigned int win_height, win_width, win_borderWidth, win_depth;$/
win_depth	p_window.c	/^unsigned int win_height, win_width, win_borderWidth, win_depth;$/
win_height	p_window.c	/^unsigned int win_height, win_width, win_borderWidth, win_depth;$/
win_width	p_window.c	/^unsigned int win_height, win_width, win_borderWidth, win_depth;$/
win_x	p_window.c	/^int	win_x, win_y;$/
win_y	p_window.c	/^int	win_x, win_y;$/
winner	p_poker.c	/^flag    i_go_first, whos_go, winner, first_deal;$/
xcommon	xcommon.h	4
xpoints	f_inter.c	/^XPoint xpoints[1024];$/
xput_char	f_inter.c	/^xput_char(Display *dpy, Window win, GC gc, int x, int y,$/
xput_char_t	f_inter.c	/^xput_char_t(Display *dpy, Window win, GC gc, int x, int y,$/
xstr_cput	f_inter.c	/^xstr_cput(Display *dpy, Window win, GC gc, int width, int y,$/
xstr_put	f_inter.c	/^xstr_put(Display *dpy, Window win, GC gc, int x, int y,$/
your_hand	p_poker.c	/^playing_card my_hand[HAND_SIZE], your_hand[HAND_SIZE];$/
your_stake	p_poker.c	/^int     your_stake, my_stake, pot;$/
yours	p_poker.c	/^describe mine, yours;$/
