# translation of kgoldrunner.po to Tajik
# translation of kgoldrunner.po to
# translation of kgoldrunner.po toTajik
# translation of kgoldrunner.po to Тоҷикӣ
# Copyright (C) 2003,2004, 2005 Free Software Foundation, Inc.
# 2004, infoDev, a World Bank organization
# 2004, Khujand Computer Technologies, Inc.
# Youth Opportunities NGO, 2005.
# 2004, KCT1, NGO
# Roger Kovacs <rkovacs@khujand.org>, 2003.
# Dilshod Marupov <dma165@hotmail.com>, 2003, 2004.
# Victor Ibragimov <youth_opportunities@tajikngo.org>, 2005.
#
msgid ""
msgstr ""
"Project-Id-Version: kgoldrunner\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2008-12-17 10:42+0100\n"
"PO-Revision-Date: 2005-10-22 16:20+0500\n"
"Last-Translator: Victor Ibragimov <youth_opportunities@tajikngo.org>\n"
"Language-Team: Tajik\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.10\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: rc.cpp:1
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr "Роҷер Ковакс,Виктор Ибрагимов,Марина Колючева"

#: rc.cpp:2
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr ""
"rkovacs@khujand.org,youth_opportunities@tajikngo.org,MarinaKL@tajikngo.org"

#. i18n: file: src/kgoldrunnerui.rc:9
#. i18n: ectx: Menu (editor)
#: rc.cpp:5
msgid "&Editor"
msgstr "&Муҳаррир"

#. i18n: file: src/kgoldrunnerui.rc:20
#. i18n: ectx: Menu (themes)
#: rc.cpp:8
#, fuzzy
#| msgid "The Rosette"
msgid "&Themes"
msgstr "Васлан"

#. i18n: file: src/kgoldrunnerui.rc:43
#. i18n: ectx: ToolBar (editToolbar)
#: rc.cpp:11
#, fuzzy
#| msgid "Editor"
msgid "Edit Toolbar"
msgstr "Муҳаррир"

#: gamedata/game_cnt.txt:2
msgid "Count"
msgstr ""

#: gamedata/game_cnt.txt:3
msgid ""
"This game is based on counting, from 0 to 16 (or 0 to 10 in hexadecimal).  "
"The first level has no gold and no enemies: the problem is to find a way out "
"and up to the next level.  After that, the number of enemies and pieces of "
"gold increases by 1 at each level.  The name of each level corresponds to "
"the number of enemies, the pieces of gold and the digits that appear in the "
"layout.\n"
"\n"
"These elegant and rather tricky Championship levels were composed by Steve "
"Mann <smann at cgl uwaterloo ca>."
msgstr ""

#: gamedata/game_cnt.txt:8
#, fuzzy
#| msgid "Hero"
msgid "Zero"
msgstr "Қаҳрамон"

#: gamedata/game_cnt.txt:9
msgid ""
"The only challenge is getting inside the 0, which is the only path to the "
"exit.\n"
"\n"
"Getting inside the 0 requires climbing to the top of the zigzag ladder, "
"digging away five bricks on the left edge of the 0, racing back to the top "
"of the zigzag ladder, over the pole, falling through your recently dug "
"bricks and immediately moving right to get into the 0.  The timing is fairly "
"tight."
msgstr ""

#: gamedata/game_cnt.txt:14
msgid "One"
msgstr ""

#: gamedata/game_cnt.txt:15
msgid ""
"Getting the gold requires multiple digs in the right places.  However, see "
"the next paragraph.\n"
"\n"
"To get out, you have to get the enemy to go over the top of the 1 and fill "
"the pit at the bottom.  There are three ways to do this.  The first and most "
"sensible is to wait on the pole above the top right edge of the 1 until the "
"enemy is almost upon you and then move to the right, digging to your right "
"as you reach the bottom of the 1.\n"
"\n"
"The second way involves timing your digging for the gold (or where the gold "
"was); moving onto the gold at the right time will cause the enemy to fall "
"into the pit on the right of the 1.  The third way is to destroy the enemy "
"and hope he reappears over the right side of the 1."
msgstr ""

#: gamedata/game_cnt.txt:22
msgid "Two"
msgstr ""

#: gamedata/game_cnt.txt:23
msgid ""
"To get the leftmost gold drop down on it from above, stepping one square to "
"either side as you fall.  Immediately dig the square that was just below the "
"gold and step in.  The false floor will drop you to the bottom."
msgstr ""

#: gamedata/game_cnt.txt:26
#, fuzzy
#| msgid "The Rosette"
msgid "Three"
msgstr "Васлан"

#: gamedata/game_cnt.txt:27
msgid ""
"After getting all the gold, the only escape is up the highest ladder on the "
"left, but it is not connected to anything.  To reach it, you will need to "
"entice an enemy to follow you, then step across the enemy to reach the "
"ladder."
msgstr ""

#: gamedata/game_cnt.txt:30
#, fuzzy
#| msgid "or"
msgid "Four"
msgstr "ё"

#: gamedata/game_cnt.txt:31
msgid ""
"At the start, you need to race to the floor to the right.  You will need to "
"trap some enemies (with luck, you will get a piece of gold in the process), "
"but you should easily be able to go up the ladders shaped like a 4, on the "
"right. \n"
"\n"
"When getting the gold from the 4, wait until the enemies have reached the "
"top of the ladders shaped like a 4.  This will allow you enough time to "
"reach the ladders before the enemies cut you off."
msgstr ""

#: gamedata/game_cnt.txt:36
msgid "Five"
msgstr ""

#: gamedata/game_cnt.txt:37
msgid ""
"In the beginning, climb down the first set of ladders and wait on the lowest "
"section until the enemies have settled in their positions.  Then drop to the "
"floor and aim for the big ladder at the the right with the fork at the "
"bottom.  The fork is what enables you to get past the enemies above: wait at "
"the floor level of the left rung (not below the floor level!) until the "
"enemy on the long ladder drops next to you.  Then climb up and to the right "
"to get up the big ladder."
msgstr ""

#: gamedata/game_cnt.txt:40
msgid "Six"
msgstr ""

#: gamedata/game_cnt.txt:41
msgid ""
"The first trick for this level is to time when you go through the bottom of "
"the 6 with the enemy climbing up the ladder to the left of the 6.  Once you "
"get on the ladder, the enemies will climb up the ladder away from you, so "
"you just need to wait until there are no enemies low on the ladder before "
"digging through the bottom of the 6.\n"
"\n"
"The second trick is figuring how to get all the enemies off the ladder on "
"the left of the screen.  One way is to sit on top of the big 6 in the middle "
"and wait for them to come over the poles.  Then drop to the floor and cross "
"to the ladder."
msgstr ""

#: gamedata/game_cnt.txt:46
#, fuzzy
msgid "Seven"
msgstr "Захира &Накунед"

#: gamedata/game_cnt.txt:47
msgid ""
"The gold on top of the 7 is the main challenge.  In the beginning, climb to "
"the left most square of the top of of the 7 and wait there until enemies "
"fill the holes on top of the 7."
msgstr ""

#: gamedata/game_cnt.txt:50
msgid "Eight"
msgstr ""

#: gamedata/game_cnt.txt:51
msgid ""
"With careful moves and timing, you can tempt two enemies over to the "
"leftmost ladder and leave them there while you retrieve the five highest "
"gold pieces.\n"
"\n"
"The three lowest pieces must be collected all in one pass, but you may need "
"to force enemies towards the right of the 8 first, to avoid trouble when the "
"ladders appear and you land on the floor.\n"
"\n"
"You can clear your final escape ladder by hitting the floor again, on the "
"far right."
msgstr ""

#: gamedata/game_cnt.txt:58
msgid "Nine"
msgstr ""

#: gamedata/game_cnt.txt:59
msgid ""
"In the beginning, drop as fast as you can to get to the floor.  Dig several "
"pits on the bottom to delay the enemies from coming up the ladder.  Then "
"grab the two pieces of gold off the left side of the 9 while there are no "
"enemies around, digging to enter the 9 after grabbing the higher of these "
"two pieces.\n"
"\n"
"To get the gold from the bottom of the 9, stand on the left enemy, dig left "
"and move right.  The two enemies will start to move left, fall, and climb "
"the ladder.  When the first one gets stuck where you just dug, jump in the "
"lowest part of the 9 and dig to the left.  The next enemy will carry the "
"gold down.  Grab it, dig to the right, drop down to the pole and escape as "
"quickly as you can."
msgstr ""

#: gamedata/game_cnt.txt:64
msgid "Ten"
msgstr ""

#: gamedata/game_cnt.txt:65
msgid ""
"You can trap several enemies in the pits at the bottom left and right, but "
"they will get loose when the hidden ladders appear.  Dropping to the floor "
"during your escape can help clear your path to the top right."
msgstr ""

#: gamedata/game_cnt.txt:68
#, fuzzy
msgid "Eleven"
msgstr "1 сатҳ"

#: gamedata/game_cnt.txt:69
msgid ""
"Get the piece of gold below the left side of the poles shaped like an 11 "
"first, then grab the piece on the base of the left 1 of the central 11.  Now "
"drop to the floor just to the left of the double high wall.  The enemies "
"will drop into different sections.  You now want to do three things: get the "
"gold in the left and center sections, take gold from the enemies to the "
"right of you when on the floor and lure as many enemies as you can into the "
"section to the left of the 11.\n"
"\n"
"The first two tasks are relatively easy: the last task can be accomplished "
"in several ways.  If you run up the center ladder and move over the left, "
"you can wait above the right hand side of the poles (possibly dropping onto "
"the poles) and lure a few enemies at a time from the center section to the "
"left section.  You can also pick up a piece of gold or two while doing "
"this.\n"
"\n"
"Once you have all the gold (except the pieces to the right of the 11), run "
"to the top right of the H of ladders in the middle.  This will cause all the "
"enemies not in the far right section to move into the left section."
msgstr ""

#: gamedata/game_cnt.txt:76
msgid "Twelve"
msgstr ""

#: gamedata/game_cnt.txt:77
msgid ""
"This is a slow level with lots of waiting for enemies to move where you want "
"them.\n"
"\n"
"At the start, fall onto the nearest enemy as it falls and move onto the "
"right hand poles to get the piece of gold just below them.  Be sure to wait "
"for an opening in the enemies below before dropping onto this gold piece. \n"
"\n"
"The grid of 12 boxes on the right is useful: if you are not on the top "
"level, then the enemies climbing the ladder just left of the grid will not "
"drop onto it.  You can use this to move them above the traps on the left, "
"then drop to the floor to get them to fall into them.\n"
"\n"
"Another useful trick is to wait at the top of the ladder on the far left "
"(where you start the level).  Any enemies far enough away will run over the "
"top of the grid of boxes and drop into the trapped area on the right.  \n"
"\n"
"To get the gold on the leftmost floor area, you need to fill the second "
"section of floor with enemies and dig out the squares that block the enemies "
"in the leftmost region.  You may want to lose that gold (i.e. have the enemy "
"carrying the gold enter a dug square and be destroyed there), although it is "
"possible to get this piece of gold if you really want it.\n"
"\n"
"If you leave the leftmost suspended gold until last, then it is easy to "
"escape to the top.  Alternatively, if you leave the gold inside the 2 for "
"last, you should be able to escape without much difficultly.  Otherwise, the "
"enemies trapped on the far left will cut off your escape route."
msgstr ""

#: gamedata/game_cnt.txt:90
msgid "Thirteen"
msgstr ""

#: gamedata/game_cnt.txt:91
msgid ""
"In the beginning, wait on the top of the left (or better, right) branch of "
"the leftmost ladders until the enemies in the middle climb to the middle of "
"the center ladder.  Then drop to the horizontal ladder, move all the way to "
"the right and drop to the floor, thus trapping several enemies.\n"
"\n"
"You have to release most of the enemies from where they are trapped, to get "
"the gold from various places.  In particular, you have to release the "
"enemies trapped on the left half of the floor to get at least one piece of "
"gold.  \n"
"\n"
"Once you pick up the last piece of gold, the enemies will swarm the center "
"ladder, so you will have to decide which piece of gold to pick up last.  A "
"reasonable choice is the one held by the three enemies in the lowest leg of "
"the 3, as is the one in the center arm of the 3."
msgstr ""

#: gamedata/game_cnt.txt:98
msgid "Fourteen"
msgstr ""

#: gamedata/game_cnt.txt:99
msgid ""
"Four tricks: first, do not dig out the enemies trapped in the 4s on the left "
"until towards the end (likewise if one gets trapped in the middle 4) - this "
"leaves fewer enemies to deal with. \n"
"\n"
"Second, you will need to ride down on top of an enemy to get the trapped "
"gold in the 4s on the left and the floating piece of gold in the center.\n"
"\n"
"Third, when you release the enemies on the 4s along the right (and possibly "
"the two in the 4s on the left), you may find it easier to double dig and "
"lose those pieces of gold.\n"
"\n"
"Finally, it is easiest to escape at the end if you leave until last a piece "
"of gold in or near the floating 14 at middle right.  Then you can run up the "
"ladder that appears there."
msgstr ""

#: gamedata/game_cnt.txt:108
msgid "Fifteen"
msgstr ""

#: gamedata/game_cnt.txt:109
msgid ""
"Two hints: if you wait on one of the left two ladders one rung below the "
"piece of gold suspended between the two ladders, the enemies in the middle "
"will jump into the base of the 5.  This should allow you to easily get the "
"gold between the 1 and the 5.\n"
"\n"
"Second, if you wait on the base of the 1 to the right of the one, the "
"enemies on the right of the two ladders to the left of the 1 will jump off "
"the pole onto the other half of the base of the 1.  If you wait high up "
"between the 1 and the 5, then jump to the base of the 1, while the enemies "
"are falling toward the base of the 1 you will be able to rush up the ladder "
"to the left of the 1 and get the gold to the left of the 1."
msgstr ""

#: gamedata/game_cnt.txt:114
msgid "Sixteen"
msgstr ""

#: gamedata/game_cnt.txt:115
msgid ""
"The column to the left of the 1 requires a quick run down and back up, with "
"careful dodging both ways to avoid the enemies.\n"
"\n"
"To get the gold in the middle of the 6, drop down on the top of the 'O' part "
"of the 6, move right/dig left and immediately move left and dig left to "
"delay the enemy who otherwise is likely to catch you.  However, you may wish "
"to leave this piece of gold to the end so as not to free two additional "
"enemies earlier; it is possible to get two enemies to retrap themselves in "
"that section, though.\n"
"\n"
"To get the gold held by enemies in the bottom right, dig out the blocking "
"square to their left, run up the ladder, dig off the right side of the 6, "
"drop in, run left and dig off a square on the left side of the 6 and drop to "
"the floor.  The timing is tight - only one or two enemies in the bottom "
"right section will be able to move to the next section to the left.  You "
"will still need to dig out the bottom of the 6 to get their gold, but that "
"is straightforward albeit a bit hectic because of the enemies lingering to "
"the left of the 6.\n"
"\n"
"Once you have gotten all the gold, you may find it easiest to exit by "
"passing through the middle false floor on the 1 and exiting via the ladders "
"on the left of the 1."
msgstr ""

#. i18n:
#. NOTES: Files 'gamedata/game_*.txt' are KGoldrunner DATA files.  They
#. are installed in $KDEDIR/share/apps/kgoldrunner/system and contain
#. names and descriptions of games, plus names and hints for levels.  You
#. may sometimes need to look at the corresponding game or level graphics
#. to work out a good translation (e.g. Initiation 25, Mongolian Horde).
#.
#. To see any level of any game, run KGoldrunner, click on the New Game button
#. and select the game and level from the list.  If you start to play a level,
#. you will probably need to stop the animation by pressing the Pause key
#. (default Esc or P).
#.
#. The most urgent translations would be names and hints for the Tutorial
#. games, then the game names and descriptions (as appearing in the main
#. dialog box) and then the other level names and finally the remaining
#. hints, which are intended for experienced players and champions.
#.
#. Messages marked as NOTi18n should deliberately be left untranslated. The
#. one below is never displayed and others, from time to time, would be long
#. hint texts used by a small number of championship players, left untranslated
#. to economise on translation effort.
#.
#. The "Das Boot" message in level 97 of the Initiation game is the name of
#. a German submarine warfare movie, left untranslated as a compliment to the
#. original author of KGoldrunner, who is German.  The movie is known as
#. "Das Boot" in many countries, including English-speaking countries.  If it
#. is known by some other name in your country, please include that in your
#. translation of the corresponding hint text.  See this Internet page:
#. http://akas.imdb.com/title/tt0082096/releaseinfo#akas
#.
#: gamedata/game_ende.txt:31
#, fuzzy
msgid "TRANSLATORS: Please see the notes in the translation comment."
msgstr ""
"ТАРҶУМОНҲО: Марҳамат карда ба ахбороти файли data_messages.cpp нигаред."

#: gamedata/game_kgr.txt:2 src/main.cpp:34
msgid "KGoldrunner"
msgstr "KҶӯяндаи Тилло"

#: gamedata/game_kgr.txt:3
#, fuzzy
#| msgid ""
#| "These levels were composed by Marco Krüger, the original author of the "
#| "KGoldrunner program, and some of his friends and contributors.  They use "
#| "KGoldrunner rules.  The enemies run fast and have an aggressive search "
#| "strategy.  Enjoy! .... :-) ...."
msgid ""
"These levels were composed by Marco Krüger, the original author of the "
"KGoldrunner program, and some of his friends and contributors.  They use "
"KGoldrunner rules.  The enemies run fast and have an aggressive search "
"strategy.  Enjoy!"
msgstr ""
"Ин сатҳҳо аз тарафи Marco Krüger, муаллифи ибтидоии барномаи KҶӯяндаи Тилло "
"ва баъзе дӯстону ҳамкорони ӯ эъҷод шудааст. Онҳо қоидаҳои KҶӯяндаи Тилло-ро "
"истифода бурдаанд.  Рақибон тез мадаванд ва стратегияи бадхашмии ҷустуҷӯиро "
"доранд,  Баҳра баред! .... :-) ...."

#: gamedata/game_plws.txt:2
msgid "Initiation"
msgstr "Ангезиши ибтидоӣ"

#: gamedata/game_plws.txt:3
#, fuzzy
#| msgid ""
#| "These 100 levels make an excellent introductory game, as well as a good "
#| "opportunity for experts to build up high scores.  They were composed by "
#| "Peter Wadham and use traditional playing rules.\n"
#| "\n"
#| "The last few levels are very hard, but if you are looking for even more "
#| "of a challenge, have a go at 'Vengeance of Peter W' .... ;-) ...."
msgid ""
"These 100 levels make an excellent introductory game, as well as a good "
"opportunity for experts to build up high scores.  They were composed by "
"Peter Wadham and use traditional playing rules.\n"
"\n"
"The last few levels are very hard, but if you are looking for even more of a "
"challenge, have a go at 'Vengeance of Peter W' ..."
msgstr ""
"Ин 100 сатҳҳо бозиро хеле хуб мекунад,ончунон ки имкониятҳо хуб барои "
"гирифтани холҳои баланд. Онҳо аз тарафи Peter Wadham офарида шудаанд, ва "
"қоидаҳои анъанавии бозиро истифода мебаранд.\n"
"\n"
"Якчанд сатҳҳои охирон хеле душворанд, лекин агар шумо бештар даъватҳоро "
"ҷустуҷӯ кунед ба 'Қасди Peter W' .... ;-) гузаред...."

#: gamedata/game_plws.txt:8
msgid "Don't Panic"
msgstr "Оромиро Нигоҳ доред"

#: gamedata/game_plws.txt:9
msgid ""
"The cover of 'The Hitchhiker's Guide to the Galaxy' by Douglas Adams said "
"so, in large friendly letters, so there is no need to panic.  The enemies "
"are behind a wall and can not reach you."
msgstr ""

#: gamedata/game_plws.txt:12
msgid "Lust for Gold"
msgstr "Рағбати Тилло"

#: gamedata/game_plws.txt:13
msgid ""
"When you kill the enemies you can trap them permanently in the pit at top "
"right."
msgstr ""
"Вақте, ки шумо рақибонро мекушед, шумо метавонед онҳоро бо домҳои дар "
"ростбудаи чуқуриҳо ҷойгир кунед."

#: gamedata/game_plws.txt:16
#, fuzzy
#| msgid "Ladders?  Trust me !"
msgid "Ladders?  Trust me!"
msgstr "Нордбонҳо?  Ба ман бовар кунед !"

#: gamedata/game_plws.txt:19
msgid "Drop In and Say Hello"
msgstr "Партоед ва Салом Гӯед"

#: gamedata/game_plws.txt:22
msgid "The Mask"
msgstr "Ниқоб"

#: gamedata/game_plws.txt:25
msgid "Check for Traps"
msgstr "Санҷидани Домҳо"

#: gamedata/game_plws.txt:28
#, fuzzy
#| msgid "Take It Easy !"
msgid "Take It Easy!"
msgstr "Эҳтиёт Бошед !"

#: gamedata/game_plws.txt:31
msgid "Fall on a Fortune"
msgstr "Аздастдиҳии Муваффақият"

#: gamedata/game_plws.txt:34
msgid "The Lattice"
msgstr "Панҷара"

#: gamedata/game_plws.txt:37
msgid "Shower of Gold"
msgstr "Намоиши Тилло"

#: gamedata/game_plws.txt:40
msgid "The Foundry"
msgstr "Заводи Рехтагарӣ"

#: gamedata/game_plws.txt:43
msgid "Soft Landings"
msgstr "Фурудоии Сабук"

#: gamedata/game_plws.txt:46
msgid "Unlucky for Some"
msgstr "Ба баъзеҳо Бемуваффақият"

#: gamedata/game_plws.txt:49
msgid "The Balance"
msgstr "Мувозинат"

#: gamedata/game_plws.txt:52
msgid "Gold Bars"
msgstr "Сутунҳои Тиллоӣ"

#: gamedata/game_plws.txt:55
msgid "Hard Row to Hoe"
msgstr "Қатори Душвор барои Каландзанӣ"

#: gamedata/game_plws.txt:58
msgid "Golden Maze"
msgstr "Лабиринти Тиллоӣ"

#: gamedata/game_plws.txt:61
msgid "Delayed Trap"
msgstr "Доми Сустшуда"

#: gamedata/game_plws.txt:64
msgid "Nowhere to Hide"
msgstr "Барои Пинҳоншавӣ ҳеҷ Ҷой нест"

#: gamedata/game_plws.txt:67
msgid "Watch the Centre"
msgstr "Ба Марказ Нигаред"

#: gamedata/game_plws.txt:70
msgid "Where to Dig?"
msgstr "Куҷоро Кобам?"

#: gamedata/game_plws.txt:73
msgid "Easy Stages"
msgstr "Зинаи Осон"

#: gamedata/game_plws.txt:76
msgid "Gold Mesh"
msgstr "Холи Тиллоӣ"

#: gamedata/game_plws.txt:79
msgid "Acrobat"
msgstr "Дорбоз"

#: gamedata/game_plws.txt:82
msgid "Mongolian Horde"
msgstr "Ӯрдаи Муғулӣ"

#: gamedata/game_plws.txt:85
msgid "Rocky Terrain"
msgstr "Маҳалли Серхарсанг"

#: gamedata/game_plws.txt:88
msgid "Down the Chimney"
msgstr "Поёни Қубур"

#: gamedata/game_plws.txt:91
msgid "Space Invader"
msgstr "Истилогарони Кайҳонӣ"

#: gamedata/game_plws.txt:94
msgid "Winding Road"
msgstr "Роҳи Сершамол"

#: gamedata/game_plws.txt:97
msgid "Light My Fire"
msgstr "Оташи Маро Даргирон"

#: gamedata/game_plws.txt:100
msgid "Cockroach"
msgstr "Нонхӯрак"

#: gamedata/game_plws.txt:103 gamedata/game_plwv.txt:11
msgid "The Runaround"
msgstr "Гирддавиш"

#: gamedata/game_plws.txt:106
msgid "Speedy"
msgstr "Суратнок"

#: gamedata/game_plws.txt:109
msgid "Dig Deep"
msgstr "Чуқур Кофтан"

#: gamedata/game_plws.txt:112
msgid "Zig Zag"
msgstr "Каҷукилеб"

#: gamedata/game_plws.txt:115
msgid "Free Fall"
msgstr "Афтиши Озод"

#: gamedata/game_plws.txt:118
msgid "Forgotten Gold"
msgstr "Тиллои Фаромӯшшуда"

#: gamedata/game_plws.txt:121
msgid "Two of Diamonds"
msgstr "Дутои Алмосҳо"

#: gamedata/game_plws.txt:124
msgid "Suicide Jump"
msgstr "Ҷаҳиши Марговар"

#: gamedata/game_plws.txt:127
msgid "Easy Access"
msgstr "Дастрасии Осон"

#: gamedata/game_plws.txt:130
msgid "Gold Braid"
msgstr "Тасмаи Тилло"

#: gamedata/game_plws.txt:133
msgid "Cat's Eyes"
msgstr "Чашмони Гурба"

#: gamedata/game_plws.txt:136
#, fuzzy
#| msgid "Keep 'em Coming"
msgid "Keep Them Coming"
msgstr "Нигаҳдорӣ то Омадан"

#: gamedata/game_plws.txt:139
msgid "The Funnel"
msgstr "Чуқурӣ"

#: gamedata/game_plws.txt:142
msgid "Lattice Maze"
msgstr "Панҷараи Лабиринт"

#: gamedata/game_plws.txt:145
msgid "Hard Work for Poor Pay"
msgstr "Кори Мушкил барои Пардохти Бад"

#: gamedata/game_plws.txt:148
msgid "Forked Ladders"
msgstr "Нардбонҳои Каҷукилеб"

#: gamedata/game_plws.txt:151
msgid "Snowing Gold"
msgstr "Барфрезии Тилло"

#: gamedata/game_plws.txt:154
msgid "Left or Right?"
msgstr "Чап ё Рост?"

#: gamedata/game_plws.txt:157
msgid "Houndstooth"
msgstr "Тақиб"

#: gamedata/game_plws.txt:160
msgid "Five Levels"
msgstr "Панҷ Сатҳҳо"

#: gamedata/game_plws.txt:163
msgid "Pitfalls"
msgstr "Сангҳои Зериобӣ"

#: gamedata/game_plws.txt:166
#, fuzzy
#| msgid "Get IN There !!"
msgid "Get IN There!"
msgstr "Ба Ин Ҷо Дароед !!"

#: gamedata/game_plws.txt:169
msgid "A Steady Climb"
msgstr "Часпида баромадани Устувор"

#: gamedata/game_plws.txt:172
msgid "Fall-through Lattice"
msgstr "Аз байни Лабиринтҳо афтидан"

#: gamedata/game_plws.txt:175
#, fuzzy
#| msgid "Get me OUT of Here !!"
msgid "Get me OUT of Here!"
msgstr "Маро аз ин ҷо БАРОРЕД !!"

#: gamedata/game_plws.txt:178
msgid "Empty Cellar"
msgstr "Заминкани Холӣ"

#: gamedata/game_plws.txt:181
msgid "The Rose"
msgstr "Садбарг"

#: gamedata/game_plws.txt:184
msgid "Lotus Puzzle"
msgstr "Муаммои Нилуфар"

#: gamedata/game_plws.txt:187
msgid "Long Drop"
msgstr "Партофтани Дароз"

#: gamedata/game_plws.txt:190
#, fuzzy
#| msgid "Party On !!!"
msgid "Party On!"
msgstr "Ба Гурӯҳ !!!"

#: gamedata/game_plws.txt:193
msgid "Cross-stitch"
msgstr "Чоки мутақобила"

#: gamedata/game_plws.txt:196
#, fuzzy
#| msgid "Can't Get Up There"
msgid "Cannot Get Up There"
msgstr "Аз Он Ҷо Баромада Намешавад"

#: gamedata/game_plws.txt:199
#, fuzzy
#| msgid "They're Everywhere !!!"
msgid "They Are Everywhere!"
msgstr "Онҳо дар Ҳама Ҷо !!!"

#: gamedata/game_plws.txt:202
msgid "Rooftops"
msgstr "Болои Бом"

#: gamedata/game_plws.txt:205
msgid "Tricky Traps"
msgstr "Домҳои Айёр"

#: gamedata/game_plws.txt:208
msgid "Make Them Work for You"
msgstr "Онҳоро Маҷбур Кунед, ки ба Шумо Кор Кунанд"

#: gamedata/game_plws.txt:211
#, fuzzy
#| msgid "Get Going !!"
msgid "Get Going!"
msgstr "Ба Рафтан Тайёр шавед !!"

#: gamedata/game_plws.txt:214
msgid "Three Chimneys"
msgstr "Се Қубурҳо"

#: gamedata/game_plws.txt:217
msgid "The Archway"
msgstr "Гузаргоҳи Гумбазшакл"

#: gamedata/game_plws.txt:220
msgid "Starwave"
msgstr "Мавҷи Ситора"

#: gamedata/game_plws.txt:223
msgid "Amazing Finish"
msgstr "Интиҳои Шавқовар"

#: gamedata/game_plws.txt:226
msgid "Overcrowding"
msgstr "Саршоркунӣ"

#: gamedata/game_plws.txt:229
msgid "Pillars"
msgstr "Сутунҳо"

#: gamedata/game_plws.txt:232
msgid "Hopeful Descent"
msgstr "Афтиши Умедвор"

#: gamedata/game_plws.txt:235
msgid "The Rack"
msgstr "Сутуни Қирадор"

#: gamedata/game_plws.txt:238
msgid "Twists and Turns"
msgstr "Чархишҳо ва Гардишҳо"

#: gamedata/game_plws.txt:241
msgid "The Saucer"
msgstr "Табақча"

#: gamedata/game_plws.txt:244
msgid "The Dotted Line"
msgstr "Хати Нуқтадир"

#: gamedata/game_plws.txt:247
#, fuzzy
#| msgid "Don't Look Down (1)"
msgid "Do Not Look Down (1)"
msgstr "Ба Поён Нигоҳ Накунед (1)"

#: gamedata/game_plws.txt:250
msgid "Getting Started"
msgstr "Оғозёфта"

#: gamedata/game_plws.txt:253
msgid "Digging Hassle"
msgstr "Ҷанҷоли Кофтан"

#: gamedata/game_plws.txt:256
msgid "Easy Middle"
msgstr "Миёнаи Осон"

#: gamedata/game_plws.txt:259
#, fuzzy
#| msgid "Don't Look Down (2)"
msgid "Do Not Look Down (2)"
msgstr "Ба Поён Нигоҳ Накунед (2)"

#: gamedata/game_plws.txt:262
msgid "Which Way?"
msgstr "Бо Кадом Роҳ?"

#: gamedata/game_plws.txt:265
#, fuzzy
#| msgid "Don't Look Down (3)"
msgid "Do Not Look Down (3)"
msgstr "Ба Поён Нигоҳ Накунед (3)"

#: gamedata/game_plws.txt:268
#, fuzzy
#| msgid "Drop ???"
msgid "Drop?"
msgstr "Партоям ???"

#: gamedata/game_plws.txt:271
#, fuzzy
msgid "Help!"
msgstr "Ёрӣ диҳед !!!"

#: gamedata/game_plws.txt:274
msgid "Yorick's Skull"
msgstr "Косахонаи Сари Йорик"

#: gamedata/game_plws.txt:277
msgid "No Mercy"
msgstr "Бераҳмона"

#: gamedata/game_plws.txt:280
msgid "Gold Sandwich"
msgstr "Сендвичи Тилло"

#: gamedata/game_plws.txt:283
msgid "Golden Curtain"
msgstr "Пардаи Тиллоӣ"

#: gamedata/game_plws.txt:286
msgid "Are you spider or fly?"
msgstr "Шумо тортанак ё магас ҳастед?"

#: gamedata/game_plws.txt:289
msgid "Funny?"
msgstr "Хандаовар?"

#: gamedata/game_plws.txt:292
msgid "Hard Landings"
msgstr "Фурудоиҳои Душвор"

#: gamedata/game_plws.txt:295
msgid "Golden Tower"
msgstr "Манораи Тиллоӣ"

#: gamedata/game_plws.txt:299
#, fuzzy
#| msgid ""
#| "This level is named after the famous German submarine war film and "
#| "dedicated to Marco Krüger of Berlin, the original author of KGoldrunner.\n"
#| "\n"
#| "Just one small hint .... if you stand on the right hand end of the boat "
#| "you can get the enemy to fall towards you .... the rest is up to you !!!!"
msgid ""
"This level is named after the famous German submarine war film 'Das Boot' "
"and dedicated to Marco Krüger of Berlin, the original author of "
"KGoldrunner.\n"
"\n"
"Just one small hint ... if you stand on the right hand end of the boat you "
"can get the enemy to fall towards you ... the rest is up to you!"
msgstr ""
"Ин сатҳ бахшида ба филми машҳур оиди киштии ҷангии Олмонӣ коргузорӣ шудааст "
"ва ба Marco Krüger аз Берлин, муаллифи ибтидоии KҶӯяндаи тилло мебошад.\n"
"\n"
"Танҳо як ишораи хурд .... агар дар тарафи чапи охири кишти истода бошад, "
"шумо метавонед рақибро маҷбур созед, ки аз паси шумо тозад .... ба шумо дам "
"гирифтан !!!!"

#: gamedata/game_plws.txt:304
#, fuzzy
#| msgid "Quick !  RUN !!!"
msgid "Quick!  RUN!"
msgstr "Тезтар !  Давед !!!"

#: gamedata/game_plws.txt:307
msgid "Surprise Ending"
msgstr "Интиҳои Ҳайратовар"

#: gamedata/game_plws.txt:310
msgid "Diagonal Disaster"
msgstr "Бӯҳрони Диагоналӣ"

#: gamedata/game_plwv.txt:2
msgid "Vengeance of Peter W"
msgstr "Қасди Peter W"

#: gamedata/game_plwv.txt:3
#, fuzzy
#| msgid ""
#| "Gooood luck !!\n"
#| "Mwarrhh hwwarrrr haarrrr !!!"
msgid ""
"Gooood luck!\n"
"Mwarrhh hwwarrrr haarrrr!"
msgstr ""
"Муваффақият !!\n"
"Ҳа-ҳа-ҳа !!!"

#: gamedata/game_plwv.txt:7
msgid "Impossible?"
msgstr "Ғайриимкон?"

#: gamedata/game_plwv.txt:8
msgid ""
"No, it is not impossible.  There is a trick in how you dig the bricks next "
"to the gold nuggets."
msgstr ""

#: gamedata/game_plwv.txt:12
msgid ""
"Go up the left side to the top and across.  Drop down left of the bricks.  "
"There is more than one route from these bars to the gold.\n"
"\n"
"When starting, wait on a short ladder while the enemy above falls past you "
"on the left."
msgstr ""

#: gamedata/game_plwv.txt:17
msgid "Short Cut?"
msgstr "Бурриши Хурд?"

#: gamedata/game_plwv.txt:18
msgid ""
"Yes, you just have time to zip across the bottom, dodging all the enemies to "
"get to the gold."
msgstr ""

#: gamedata/game_plwv.txt:21
msgid "Sky Walker"
msgstr "Гардонандаи Осмонӣ"

#: gamedata/game_plwv.txt:22
msgid ""
"To get the gold in the cave, dig two bricks, wait till they start to re-"
"appear, then quickly dig the third brick (your escape route).  Run back up, "
"dig and drop onto the gold.\n"
"\n"
"You can JUST get past the fourth enemy if you wait on the bottom ladder as "
"he falls to the floor next to you.  Finally, take a wandering route through "
"the sky and emerge at the top left."
msgstr ""

#: gamedata/game_plwv.txt:27
msgid "The Vault"
msgstr "Ҷаҳиш"

#: gamedata/game_plwv.txt:28
msgid ""
"You can trap enemies in the bottom vault by waiting at the bottom of the "
"long ladder.  To kill them, come out, dig one brick, then go back and wait "
"again."
msgstr ""

#: gamedata/game_plwv.txt:31
msgid "Patchwork Quilt"
msgstr "Кӯрпаи Лаганда"

#: gamedata/game_plwv.txt:32
msgid ""
"To get the gold in the top middle section, dig three bricks next to the "
"trapped enemy, wait till they start to re-appear, dig once more, then run up "
"and right to fall back to where the enemy was.\n"
"\n"
"Now you can dig and get onto the ladders before he gets back to you."
msgstr ""

#: gamedata/game_plwv.txt:37
msgid "Do You Need Him?"
msgstr "Шумо ба Ӯ Эҳтиёҷ доред?"

#: gamedata/game_plwv.txt:38
msgid ""
"You can leave the enemy where he is.\n"
"\n"
"Go nearly to the gold at the bottom right.  Do not pick it up yet, but go up "
"and get the two nuggets at the top left.  Then you can come back down to "
"where you were and complete the level."
msgstr ""

#: gamedata/game_plwv.txt:43
msgid "Stuck in Storage"
msgstr "Дармонӣ дар Анбор"

#: gamedata/game_plwv.txt:44
msgid ""
"First clean out the cave by digging three bricks at the right.  Later you "
"can kill enemies on the bottom bricks and trap them in the cave.\n"
"\n"
"At the right, get the vertical row of gold first, then go across and get the "
"gold on the horizontal platforms.  Stay right, dig through the last "
"platform, then dig and get the right hand nugget in the cave.  Finally pick "
"up the left hand nugget."
msgstr ""

#: gamedata/game_plwv.txt:49
msgid "So Far for So Little"
msgstr "Хеле Дур барои Чунон Хурд"

#: gamedata/game_plwv.txt:50
msgid ""
"At the start, go down and dig.  At the finish, approach the gold from below."
msgstr ""

#: gamedata/game_plwv.txt:53
msgid "Pharaoh's Tomb"
msgstr "Гӯри Фиравн"

#: gamedata/game_plwv.txt:54
msgid ""
"Finish by collecting the two nuggets either side of a ladder on the left, "
"then the four at the very bottom of the tomb.  You need to get an enemy to "
"fall onto the hanging nugget in the left side of the pyramid.  You need "
"another to fill the pit at bottom left.\n"
"\n"
"The rest is several digging puzzles, often with limited time to get out "
"before your escape route closes.  Enjoy!"
msgstr ""

#: gamedata/game_plwv.txt:59
msgid "Entangled"
msgstr "Чигил кардан"

#: gamedata/game_plwv.txt:60
msgid ""
"Drop from the bar at top left and you will get to the gold.  Exit right and "
"up, on the ladders that appear.  Go across the top until you are seven or "
"eight spaces from the right, then go down.\n"
"\n"
"As you head diagonally down to the left, there are two false bricks.  Drop "
"into the second one, stay inside it and dig right.  Now fall into a string "
"of ladders that leads down and to the left ..."
msgstr ""

#: gamedata/game_plwv.txt:65
msgid "Flying Tower"
msgstr "Манораи Парвозкунанда"

#: gamedata/game_plwv.txt:66
msgid ""
"Well you just have to be fast and accurate on this one and that is all we "
"can say ..."
msgstr ""

#: gamedata/game_plwv.txt:69
msgid "Pot Hole"
msgstr "Сӯрохии Тӯбак"

#: gamedata/game_plwv.txt:70
msgid ""
"Well, the old MG was pretty fast and agile in its day and you have to be "
"too.\n"
"\n"
"You can try digging three bricks left and one centre to kill one of the "
"enemies right at the start, but chances are he will fall into the pot hole "
"on the right and you will have no chance of collecting the last lot of gold."
msgstr ""

#: gamedata/game_plwv.txt:75
msgid "Sticky Ladders"
msgstr "Нардбонҳо Часбанда"

#: gamedata/game_plwv.txt:76
msgid ""
"Start by going about three quarters the way up the ladder.  The enemies run "
"right.  Run to the top in time to get one to fall through a false brick "
"while the others run towards you.  Go left, dig two holes to trap them, then "
"run right, dig and fall to the bottom of the first small ladder on the "
"right.  The enemies should come down the long ladder and fill up the two "
"false bricks at its foot.\n"
"\n"
"Dig and catch the third enemy on top of the thick brick area, then run to "
"the second space from the bottom of the long ladder, next to a row of "
"bricks.  The enemy should run into the pits on the left."
msgstr ""

#: gamedata/game_plwv.txt:81
msgid "The Laboratory"
msgstr "Лаборатория"

#: gamedata/game_plwv.txt:82
msgid ""
"You have to go up the leftmost ladder to get to every nugget and then exit "
"to the next level.  Come across from the right to collect the top centre "
"nugget.\n"
"\n"
"Get past enemies on the 'bunsen burner' by killing them on the right of it, "
"by dropping through the middle of it when they are nearly touching you and "
"will fall after you OR by jumping left over their heads before they get to "
"the top of the burner."
msgstr ""

#: gamedata/game_plwv.txt:87
msgid "Pete likes Ladders"
msgstr "Пит нардбонҳоро Дӯст медорад"

#: gamedata/game_plwv.txt:88
msgid ""
"Keep going between the top and bottom to dodge the enemy.  Pick up nuggets "
"when you can.  If the enemy gets one he can only drop it in one of the empty "
"spaces.  So keep him running through them and wait patiently ..."
msgstr ""

#: gamedata/game_plwv.txt:91
#, fuzzy
#| msgid "Where's the Roof?"
msgid "Where is the Roof?"
msgstr "Бом дар куҷост?"

#: gamedata/game_plwv.txt:92
msgid ""
"First clear up all the gold at the left and top, then dig out the cave and "
"collect the gold on the ladders between the two low walls of false brick.\n"
"\n"
"If there is an enemy in that section, kill him by hiding in the bottom of a "
"false wall and digging one hole next to it.  He will die as he attempts to "
"get you.  This will not work if there is gold on the brick you want to "
"dig ..."
msgstr ""

#: gamedata/game_plwv.txt:97
msgid "Ninja Style"
msgstr "Намуди Нинзя"

#: gamedata/game_plwv.txt:98
msgid ""
"After collecting all the gold on the left, stay over there, go up high, get "
"the enemy to follow you, then drop to the floor.  If an enemy falls near the "
"middle ladder on the right, quickly climb to a point higher than that "
"ladder.  After a few tries, you should get all three enemies at the right "
"onto the long rightmost ladder.  Now it is easy to clear out the first two "
"areas of gold on the right.\n"
"\n"
"Attract three or maybe only two enemies onto the middle ladder at the "
"right.  Go up near the hole in the concrete, drop, run right, go up the long "
"ladder, drop left and collect the gold.\n"
"\n"
"If you get only two enemies onto the middle ladder, make sure the third one "
"is dropping off the right ladder before you run across.  You will then have "
"to go all the way up the long ladder and wait till it is safe to drop left "
"and collect the gold.\n"
"\n"
"If the enemies are still carrying gold, keep them chasing you around on the "
"middle ladder and falling to the concrete until they release it."
msgstr ""

#: gamedata/game_plwv.txt:107
msgid "Cooperation?"
msgstr "Ҳамкорӣ?"

#: gamedata/game_plwv.txt:108
msgid ""
"It looks as though you should trap two enemies in the two pits at the "
"bottom.  Try it, but it is very hard to get one into the right hand pit and "
"you are apt to get an enemy with gold in the left hand pit.  Four false "
"bricks further left prevent you running over from the left and digging.\n"
"\n"
"It is best to pick up the bottom row of gold last, dropping in via the "
"hanging nugget at the right and escaping via the ladder that appears.\n"
"\n"
"The key to clearing up the left hand section is the line of ladders embedded "
"in the bricks.  Exit via the three places that have false bricks beneath "
"them.  It is suicide to drop onto the middle of the T-shaped bricks.\n"
"\n"
"Start by collecting the gold on the right of the T: then you can get an "
"enemy to run into the U-shaped pit.\n"
"\n"
"Watch out for the false brick in the middle of the platform at  the lower "
"left.  You have to collect the gold in separate trips from the left and the "
"right."
msgstr ""

#: gamedata/game_plwv.txt:119
msgid "Triple Trap"
msgstr "Доми Секарата"

#: gamedata/game_plwv.txt:120
msgid ""
"Trap the first enemy immediately.  Go up and right and hang on the ladder to "
"the right of a short bar.  As the enemy arrives, climb up quickly.  As he "
"reaches you again, go left, drop and go up the left hand ladder to the top.\n"
"\n"
"The enemy should head right, over the concrete, and fall.  Now go down to "
"the bottom left corner.  The enemy should drop into a false brick next to "
"the gold.\n"
"\n"
"Collect all gold at the top, then dig and drop to the next enemy.  Stand on "
"him, dig left and move right.  The enemy will drop into the pit.  Move to "
"the right and collect more gold as you fall.\n"
"\n"
"Climb to the top, drop onto the trapped enemy via a false brick under a bar "
"and collect five more nuggets.  Now dig and go down the short ladder at the "
"right of the bricks, to kill the enemy in the pit (who has more gold).  He "
"should reappear above you and fall through a false brick back into the pit.\n"
"\n"
"Dig three bricks between the two enemies and go down the short ladder until "
"the enemies bunch up.  Dig two more bricks to release them.  Go up the "
"ladder, over the concrete and, just before the enemies get up to the "
"concrete, drop down to the floor and run to the bottom of the short ladder.  "
"The enemies should come down and run into the double pit on the right.\n"
"\n"
"Quickly run out to the right, over the enemies.  Drop onto the last piece of "
"gold, over on the right and the hidden ladders appear.  Phew!\n"
"\n"
"P.S.  Another way to trap the left hand enemy in the false brick is to get "
"him to follow you up the leftmost ladder while you run across the top and "
"dig to drop onto the second enemy.  Timing is VERY tight.  You must dig and "
"drop before the enemy climbs over the top left and runs right.\n"
"\n"
"Later, climb the right hand ladders to the top, wait on the left hand bar "
"over a false brick till the leftmost enemy starts to run towards you, then "
"drop.  Wait again till he starts to drop, then dig two bricks at the right "
"of a short ladder, go right and drop, then run left to the bottom of a short "
"ladder.  The enemy should drop through a false brick and a ladder into the "
"false brick beneath.\n"
"\n"
"P.P.S.  There is no room for error or hesitation in this method!  Not much "
"in the first method either!"
msgstr ""

#: gamedata/game_sot.txt:2
msgid "State Of Terror"
msgstr ""

#: gamedata/game_sot.txt:3
msgid ""
"Just when you thought it was safe ... fifteen levels of pure terror, using "
"those quirky-yet-fast KGoldrunner rules.\n"
"\n"
"Composed by Stuart Popejoy - spopejoy@panix.com"
msgstr ""

#: gamedata/game_sot.txt:8
#, fuzzy
#| msgid "Easy Middle"
msgid "Easy Gold"
msgstr "Миёнаи Осон"

#: gamedata/game_sot.txt:9
msgid ""
"Proceed downward from platform to platform to the third from lowest. Wait at "
"the rightmost point to get the enemies to fall to the bottom.\n"
"Fall onto the lowest platform, dig above the gold and then dig right, while "
"falling, and escape back to the top of the platform. Head upward as quickly "
"as you can."
msgstr ""

#: gamedata/game_sot.txt:13
msgid "Fear of Heights"
msgstr ""

#: gamedata/game_sot.txt:14
msgid ""
"For each side of the terrace structure, run up the outside ladder from the "
"bottom and fall onto the lowest platform. Run up the center ladder and wait "
"at a gap for enemies from the outside ladders to fall. Fall after them to "
"get to the gold.\n"
"After collecting the gold, run right, across the top with enemies in tow, "
"and fall to the right of the outside ladder. As the enemies fall after you, "
"run back up the ladder and fall on top of the enemies to get to the pole."
msgstr ""

#: gamedata/game_sot.txt:18
#, fuzzy
#| msgid "The Big Haul"
msgid "The Spiral"
msgstr "Ғанимати Калон"

#: gamedata/game_sot.txt:19
msgid ""
"Work your way out of the spiral, digging to trap enemies just before you "
"emerge from the tunnels.\n"
"Proceed up to the top left. As you run right, drop into the zig-zag area "
"before the enemy does, so as to get to the top side at the right. After "
"collecting the gold, dig to trap enemies at the bottom, then exit at the top "
"left."
msgstr ""

#: gamedata/game_sot.txt:23
msgid "Crags of Fire"
msgstr ""

#: gamedata/game_sot.txt:24
msgid ""
"Generally, dig down and go through to get the gold, then move right and up "
"to the next crag.\n"
"The top-mid crag, however, needs to be done before the second-from-left "
"crag. Leave one piece of gold in the middle area for last. Then get out "
"quick!"
msgstr ""

#: gamedata/game_sot.txt:28
#, fuzzy
#| msgid "The Rosette"
msgid "The Heist"
msgstr "Васлан"

#: gamedata/game_sot.txt:29
msgid ""
"The safest way to enter the building is to go down the top-left ladder and "
"wait on top of the short ladder to the right. As an enemy approaches, run "
"over him to the pole. Now go right and fall onto the balcony, then dig out "
"and fall.\n"
"Run into the lobby and up the ladder sculpture to get gold. Fall off to the "
"left onto the concrete block and wait for the enemies to bunch up. Fall left "
"and run back outside to the concrete outcropping with the enemies following. "
"Use the same ladder and pole to get back in. \n"
"Run to the very top of the building up the rightmost ladders. Stand at the "
"leftmost point of the roof. Wait for an enemy to fall below you, then step "
"back, dig and fall after him to the balcony, where you can collect three "
"gold pieces. If you wait long enough on the roof before falling you can "
"persuade several enemies to follow and become trapped on the balcony.\n"
"Use the ladders on the right to collect the remaining gold and exit."
msgstr ""

#: gamedata/game_sot.txt:35
msgid "Endless Enemies (1)"
msgstr ""

#: gamedata/game_sot.txt:36
msgid ""
"Collect the gold by working from top to bottom. Before the last gold, dig to "
"the right of it and left of the enemy. Run up as fast as you can."
msgstr ""

#: gamedata/game_sot.txt:39
msgid "Torture Chamber"
msgstr ""

#: gamedata/game_sot.txt:40
msgid ""
"Fall off the ledge, digging left to go left up the ladder. Continue left "
"from the pole, then fall while digging left and collect some gold.  Go "
"right, fall through the false brick below the ladder, continue right and "
"fall through a brick tunnel to the pole below.\n"
"Head right and fall through another brick tunnel while digging right. Dig "
"and trap the enemy, next to the ladder, run up and left then dig and fall to "
"collect the gold. Dig to trap the enemy again. When the first hole fills, "
"run up to the top of the section with the enemy following. Dig at the left "
"to collect gold and fall back onto the pole.\n"
"Now head left and fall through a brick tunnel, digging left to trap the next "
"enemy. Go to the upper left of the section, then fall and dig left and jump "
"left to reach the platform at the bottom left.\n"
"You can now navigate the spiral of ladders and brick tunnels to pick up four "
"more gold pieces.\n"
"After that, go back out to the right, fall and walk over the enemy trapped "
"at the bottom, to return to the right hand half of the play area. Head up "
"the ladders to the upper right, then fall, digging right twice, to gather "
"the last piece of gold. Repeat falling in the brick tunnel to the right and "
"digging right to trap the enemy. Finally, escape via the right hand side of "
"the play area."
msgstr ""

#: gamedata/game_sot.txt:47
msgid "Endless Cascade"
msgstr ""

#: gamedata/game_sot.txt:48
msgid ""
"Quickly go right and down the staircase, with the enemy following. Dig once, "
"about halfway down. After the last gold piece, dig and go up on the "
"underladder. Wait under the next brick down from where the enemy is trapped. "
"The enemy will climb out and descend, Run through the opening where he was, "
"before it closes. You can then use him to move over to the next underladder "
"to the right.\n"
"Run to the top of the underladder, over and down the staircase. Dig left "
"while standing on the enemy and then dig right, underneath the enemy, when "
"you are next him. Run over him, to collect any gold he has, and then down a "
"few steps. Dig and go up the underladder, to wait for him to be reborn and "
"come down your staircase, so that you can use him to move across to the next "
"underladder. Repeat for the remaining staircases to the right until you can "
"get to the top pole.\n"
"Go across to the far left and fall to the top brick of the bottom left "
"section. Collect all the gold, leaving the piece on the far left of the "
"second staircase for last, otherwise you will fall and be trapped.\n"
"Evade the enemies by running up ladders and luring them onto steps. Run all "
"the way to the right and up the last ladder. Dig as necessary to outwit the "
"enemies, proceeding through the remaining cascades and up the ladders on the "
"far right to end the level."
msgstr ""

#: gamedata/game_sot.txt:54
#, fuzzy
#| msgid "Initiation"
msgid "Infiltration"
msgstr "Ангезиши ибтидоӣ"

#: gamedata/game_sot.txt:55
msgid ""
"Run fast and dig well ...\n"
"At the innermost chamber, stand on the leftmost or rightmost brick on top "
"and dig the next brick in towards the center. Fall onto the enemy and run "
"right or left, then dig to trap him.  You will have to be quick!"
msgstr ""

#: gamedata/game_sot.txt:59
msgid "Endless Enemies (2)"
msgstr ""

#: gamedata/game_sot.txt:60
msgid ""
"Go left and fall on the gold, then go right to collect the next two pieces. "
"Wait, high up on a pole at the far right of the play area, for the enemies "
"to collect at the bottom right.\n"
"Now go left and down and fall on the leftmost, bottom gold. Ignore the last "
"gold for now, but go right and up along three poles and up three ladders. "
"Step left off the third ladder while digging left, to prepare a trap for the "
"enemy in the box on the left.\n"
"Quickly go back down, fall on the last gold and prepare to move up and left "
"in a hurry as a short hidden ladder appears below and to your left.  The "
"enemies swarm after you, but keep going till you get back to where you set "
"the trap. The enemy should be in it now.\n"
"Continue up and left over a short ladder, then down and left over long poles "
"and ladders to the next short ladder. Go up and left again, then up and "
"right over more long ladders and poles to the top of the screen."
msgstr ""

#: gamedata/game_sot.txt:66
msgid "Tunnels (1) - The Monster"
msgstr ""

#: gamedata/game_sot.txt:67
msgid ""
"The monster is made almost completely of false bricks.  Analyze the concrete "
"parts of his body, to determine where to fall and where not to fall. All "
"four enemies will have to be trapped above particular concrete pieces, to "
"enable you to reach certain gold pieces.\n"
"Trap the enemies by using KGoldrunner rules to your advantage.\n"
"Wait on the top pole at the point where you want the enemy to fall. As he "
"approaches you, fall onto a lower pole and move left or right to avoid the "
"enemy's fate. This is how he falls into danger while you fall to safety."
msgstr ""

#: gamedata/game_sot.txt:72
msgid "Breaking and Entering"
msgstr ""

#: gamedata/game_sot.txt:73
msgid ""
"Break into the bottom left room, then proceed to the top right. Head left, "
"grab the gold and escape by digging down to the middle floor. Continue all "
"the way down to the bottom right.\n"
"Before collecting the second gold piece, hang from the top pole in the "
"center room of the bottom floor and dig one brick from the two-brick wall at "
"the right. Run left over the enemies' heads, grab the gold and escape back "
"through the dug brick.\n"
"Run up to the top right room, then to the lower left area via the center. "
"Dodge the enemies any way you can and climb up to the top left room. To get "
"out of the building, dig rapidly while falling next to the left wall."
msgstr ""

#: gamedata/game_sot.txt:78
msgid "Tunnels (2) - The Honeycomb"
msgstr ""

#: gamedata/game_sot.txt:79
msgid ""
"Go to the top of the central ladder and work on the left side first.\n"
"Fall onto ledge with gold. Outwit enemy to run through fake brick below "
"ladder. While falling, dig left; run up ladder to gap and wait for enemy to "
"fall in, escape, and fall in again to your dug brick; run up and left on "
"pole, fall onto ledge while digging left, fall left, get gold, go right and "
"fall into chamber while enemy spawns; get gold. You can dig into bottom "
"chamber if you wish here.\n"
"The other chambers are all accessible by dropping through fake brick "
"tunnels. Dodge the enemies or fall on them to get the gold.\n"
"To reach the right hand side, fall down the fake brick tunnel next to the "
"central ladder and run fast to the right, digging behind you to trap the "
"enemies. Collect the gold by going to the top and dropping through fake "
"brick tunnels to the right of each piece."
msgstr ""

#: gamedata/game_sot.txt:85
msgid "Four Chambers Suspended"
msgstr ""

#: gamedata/game_sot.txt:86
msgid ""
"First Chamber. Dig down to collect the top left piece of gold. Fall onto the "
"enemies to get the gold on the right. Dodge them to pick up the rest. Trap "
"the enemies high on the right while you dig out through the bottom of the "
"chamber.\n"
"As you emerge, you must drop straight onto the ladder next to the concrete. "
"Climb down that ladder, under the concrete to the right and then up to the "
"top of the next chamber.\n"
"Second Chamber. Proceed left to right with the shafts, using your digging "
"skills to get the gold. On the rightmost shaft, dig left while falling, then "
"fall left while digging both left and right. In the three-brick platform now "
"remaining, dig the left brick, then the right and the center while falling "
"right. Pick up the gold on the right and fall onto the last gold piece while "
"digging left. Dig left again, fall onto the ladder next to the concrete, as "
"before, and go on up to the next chamber.\n"
"Third Chamber. Dig right, fall on the left gold piece and immediately dig "
"right to trap the enemy, then dig and exit left. Repeat, one brick over, for "
"the gold piece on the right. Now go back to the top and fall into the lower "
"section, on top of the enemy. Take the short pole left and step across the "
"falling enemy to grab the long pole going left. Fall on the gold, dig to "
"trap the enemy, dig again and exit left. Repeat for the other hanging gold "
"piece. This time dig down and out, onto the ladder next to the concrete, and "
"so to the last chamber.\n"
"Fourth Chamber. Trap the enemy, run to the top, dig through to the concrete "
"on the left, wait for the enemy and fall on him to get at more gold on the "
"left. When all the gold in this chamber is gone, run to the bottom and fall "
"through to the floor.\n"
"Now pick up the rest of the gold and get out quick."
msgstr ""

#: gamedata/game_sot.txt:94
msgid "Ruins"
msgstr ""

#: gamedata/game_sot.txt:95
msgid ""
"Fall on the enemy, dig below the gap on the right, then quickly go right, "
"over his head. Pick up the gold, fall through a false brick, run up the "
"ladder to the right and go to the right along the lower pole. Dig to the "
"right (which traps the second enemy), get the gold, fall, dig left, fall, "
"collect two gold pieces and go up two ladders.\n"
"Move to the left via a false brick - the second enemy should still be "
"trapped below. Go left to the ladder, down, then left and down through a "
"false brick. Collect one gold, dig on the right, get three gold, dig and go "
"up all the ladders on the right.\n"
"Go left on the pole again, but this time climb upwards. Get one gold and dig "
"right to trap another enemy. Move up to the top, go right, fall and continue "
"to the concrete area at top center.\n"
"Outwit the enemy in the concrete area, then exit by falling on him and "
"moving to the gap on the left and down through two false bricks. Hold onto "
"the pole at center screen, go right and back on up to the top. Move left on "
"the pole and wait for the other enemy to enter the concrete area. Pick up "
"the top gold, fall and exit left again, leaving two enemies trapped in the "
"concrete. Go back up to the top again, but this time continue left towards "
"the top-left corner of the screen.\n"
"When you get up there, dig, fall through onto some gold and dig left twice "
"while falling further. Now fall down the leftmost shaft and dig the brick "
"that blocks the shaft. Wait for the enemy below to step into the shaft, then "
"fall on him in order to collect the gold encased in concrete. Drop onto the "
"remaining gold and fall to the bottom-left corner.\n"
"Run right and up, right again, fall on three gold pieces and move on to the "
"mid-bottom section. Outwit the enemy, go to the topmost ladder on the right, "
"dig twice and fall through one gold and three bricks while digging right. "
"Exit right to get more gold, then climb the ladder, dig and fall to collect "
"another two gold pieces. Climb the ladder again, take the pole left, go up "
"and then right to claim four gold pieces. Dig at the right-hand end and fall "
"through three false bricks.\n"
"Fall into the chamber, going right and digging left. Dig on the lower left "
"to get out, then go back up to the pole and fall to onto the gold in this "
"chamber. Exit right this time, collect some gold and climb up, up, up. \n"
"Outwit the enemies in the upper-right area. It is possible to lure them into "
"the chamber below by running ahead of them up the ladders. Collect the "
"rightmost mid-level gold second to last and the gold at the bottom right "
"last of all.\n"
"Get out quick!"
msgstr ""

#: gamedata/game_tute.txt:2
msgid "Tutorial"
msgstr "Воситаҳои ёдгирӣ"

#: gamedata/game_tute.txt:3
#, fuzzy
#| msgid ""
#| "This tutorial is a collection of easy levels that teaches you the rules "
#| "of KGoldrunner and helps you develop the skills you need to get started.  "
#| "Each level has a brief explanation, then you play .....\n"
#| "\n"
#| "When you move on to play more advanced levels, you will find that "
#| "KGoldrunner combines action, strategy and puzzle solving --- all in one "
#| "game."
msgid ""
"This tutorial is a collection of easy levels that teaches you the rules of "
"KGoldrunner and helps you develop the skills you need to get started.  It "
"uses the Traditional set of rules, similar to those used on early home-"
"computers.  Each level has a brief explanation, then you play ...\n"
"\n"
"When you move on to play more advanced levels, you will find that "
"KGoldrunner combines action, strategy and puzzle solving --- all in one game."
msgstr ""
"Воситаҳои ёдгирӣ - ин маҷмӯи сатҳҳои осон, ки шуморо бо қоидаҳои KҶӯяндаи "
"Тилло шинос мегардонад ва ба шумо оиди рушд додани ҳунари худ барои оғозёбӣ "
"кӯмак мерасонад.  Ҳар сатҳ тавсифоти кӯмакиро дорост, пас шумо бозӣ "
"мекунед .....\n"
"\n"
"Агар шумо ба сатҳи беҳтаршуда ҳаракат кунед, шумо дармеёбед, ки амалиётҳои "
"таркибӣ, стратегия ва ҳалли муаммо --- ҳама дар як бозианд."

#: gamedata/game_tute.txt:8
#, fuzzy
#| msgid "Hi !!"
msgid "Hi!"
msgstr "Салом !!"

#: gamedata/game_tute.txt:9
#, fuzzy
#| msgid ""
#| "Hi !  Welcome to KGoldrunner !  The idea of the game is to pick up all "
#| "the gold nuggets, then climb to the top of the playing area and move up "
#| "to the next level.  A hidden ladder will appear as you collect the last "
#| "nugget.\n"
#| "\n"
#| "The hero (the green figure) is your deputy.  To collect the nuggets, just "
#| "point the mouse where you want him to go.  At first gravity takes over "
#| "and he falls ..."
msgid ""
"Hi!  Welcome to KGoldrunner!  The idea of the game is to pick up all the "
"gold nuggets, then climb to the top of the playing area and move up to the "
"next level.  A hidden ladder will appear as you collect the last nugget.\n"
"\n"
"The hero, at the top left, is your deputy.  To collect the nuggets, just "
"point the mouse where you want him to go.  At first gravity takes over and "
"he falls ..."
msgstr ""
"Салом !  Марҳамат ба бозии KҶӯяндаи тилло !  Мақсади бозӣ ин ҷамъ овардани "
"ҳамаи порчаҳои худрӯи тиллои холис ва баъд баромадан ба болои мавқеъи бозӣ "
"ва гузариш ба сатҳи оянда мебошад. Вақте, ки шумо порчаи охирони тиллоро "
"ҷамъ меоваред, нардбони пинҳоншуда пайдо мегардад.\n"
"\n"
"Қаҳрамон (симои сабз) ин ҷонишини шумо аст.  Барои ҷамъоварии порчаҳои "
"тилло, танҳо бо тугмаи муш, ҷоеро, ки мехоҳед, он ҳаракат кунад муайян "
"кунед. Вазни онро ба наздаш оред ва он меафтад ..."

#: gamedata/game_tute.txt:14
msgid "Navigation"
msgstr "Гардиш"

#: gamedata/game_tute.txt:15
msgid ""
"This is an exercise in moving around.  Follow the track of gold nuggets "
"until the ladder pops up at the right.  The hero can only follow the mouse "
"along simple paths (like _ | L or U), so be careful not to get too far ahead "
"of him.\n"
"\n"
"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
"bottom right.  If you do get trapped there, the only way out is to kill the "
"hero (press key Q for quit) and start the level again."
msgstr ""
"Ин машқ барои ҳаракат дар гирдаш.  Аз паси порчаҳои тиллоӣ пойгарди кунед, "
"то он замоне, ки аз чап нардбон пайдо мешавад. Қаҳрамон танҳо дар роҳҳои "
"осон аз паси муш рафта метавонад (ба монанди _ | L ё U), бинобар ин эҳтиёт "
"бошед, ки аз он дур наравед.\n"
"\n"
"ХАТАРНОК: Кӯшиш кунед, ки аз нардбон наафтед. Агар ки шумо ба дом афтед роҳи "
"ягонаи халосӣ ин куштани қаҳрамон (барои хориҷшавӣ калиди Q-ро пахш кунед) "
"ва аз нав оғоз намудани сатҳ мебошад."

#: gamedata/game_tute.txt:20
msgid "Digging"
msgstr "Кофтан"

#: gamedata/game_tute.txt:21
msgid ""
"Now you have to dig to get the gold!  Just use the left and right mouse "
"buttons to dig left or right of the hero's position.  The hero can then jump "
"into and through the hole he has dug.  He can also dig several holes in a "
"row and run sideways through the dug holes.  Be careful though.  After a "
"while the holes close up and you can get trapped and killed.\n"
"\n"
"In the third box down, you have to dig two holes, jump in and quickly dig "
"one more, to get through two layers.  On the right, you have to dig three, "
"then two then one to get through.  There are also two little puzzles to work "
"out along the way.  Good luck!\n"
"\n"
"By the way, you can dig through brick, but not concrete."
msgstr ""
"Ҳоло шумо барои гирифтани тилло заминро кофта истодаед. Барои кофтани тарафи "
"чап ё рост аз мавқеъи қаҳрамон тугмаҳои чап ва рости мушро истифода баред. "
"Пас қаҳрамон ҳаллос карда аз сӯрохи заминкан гузашта метавонад. Инчунин он "
"сӯрохиҳои гуногунро дар қатор кофта ва аз онхо яктарафа аз сӯрохиҳо гузашта "
"метавонад. Эҳтиёт бошед, агар аз сӯрохи набароед, он пӯшида шуда шумо ба дом "
"меафтед ва кушта мешавед.\n"
"\n"
"Дар девори сеқабата шумо бояд сӯрохиро кобед ба он ҳаллос зада, боз як "
"сӯрохиро барои баромадан аз қабатхо кобед. Дар тарафи рост шумо бояд се "
"сӯрохро кобед, пас ду ва баъд як сӯрохро барои баромадан бояд кобед. Боз ду "
"муаммои хурд дар баромадан аз ин роҳ мавҷуд аст.  Муваффақият!\n"
"\n"
"Ба ҳар ҳол шумо аз байни хиштҳо кофта метавонед, лекин аз байни бетон "
"наметавонед."

#: gamedata/game_tute.txt:28
#, fuzzy
#| msgid "You Have ENEMIES !!!"
msgid "You Have ENEMIES!"
msgstr "Шумо РАҚИБҲОРО доред !!!"

#: gamedata/game_tute.txt:29
#, fuzzy
#| msgid ""
#| "Well, it's been nice and easy up to now, but the game would be no fun "
#| "without enemies.  They are after the gold too: worse still they are after "
#| "you!  You die if they catch you, but maybe you will have a few lives left "
#| "and can start again.\n"
#| "\n"
#| "You can handle enemies by running away, digging a hole or luring them "
#| "into part of the playing area where they get stranded.\n"
#| "\n"
#| "If an enemy falls into a hole, he gives up any gold he is carrying, then "
#| "gets stuck in the hole for a time and climbs out.  If the hole closes "
#| "while he is in it, he dies and reappears somewhere else on the screen.  "
#| "You can deliberately kill enemies by digging several holes in a row.\n"
#| "\n"
#| "More importantly, you can run over an enemy's head.  You must do that "
#| "right at the start of this level.  Dig a hole, trap the enemy, wait for "
#| "him to fall all the way in, then run over him, with the other enemy in "
#| "hot pursuit..."
msgid ""
"Well, it has been nice and easy up to now, but the game would be no fun "
"without enemies.  They are after the gold too: worse still they are after "
"you!  You die if they catch you, but maybe you will have a few lives left "
"and can start again.\n"
"\n"
"You can handle enemies by running away, digging a hole or luring them into "
"part of the playing area where they get stranded.\n"
"\n"
"If an enemy falls into a hole, he gives up any gold he is carrying, then "
"gets stuck in the hole for a time and climbs out.  If the hole closes while "
"he is in it, he dies and reappears somewhere else on the screen.  You can "
"deliberately kill enemies by digging several holes in a row.\n"
"\n"
"More importantly, you can run over an enemy's head.  You should do that "
"right at the start of this level.  Dig a hole, trap the enemy, wait for him "
"to fall all the way in, then run over him, with the other enemy in hot "
"pursuit ...\n"
"\n"
"If you are feeling stressed, you can hit the Pause key at any time (default "
"P or Esc) and take a break.  Hit it again when you wish to continue."
msgstr ""
"То ҳол ҳама осон ва хуб буд, лекин бозӣ бе рақибон шавқовар нест. Онҳо аз "
"паи ҷамъоварии тиллоянд ва бадтар аз ин онҳо аз паи шумоянд! Агар онҳо "
"шуморо дастгир кунанд, шумо вафот мекунед, лекин агар шумо каме ҷон дошта "
"бошед, аз нав оғоз карда метавонед.\n"
"\n"
"Шумо аз рақибҳо гурехта метавонед, ба сӯрохи ҷойгир шуда ё ба минтақаи бозӣ, "
"ки он ҷо онҳо ғайрифаъоланд рафта метавонед.\n"
"\n"
"Агар душман ба сӯрохие афтад, ӯ тиллое, ки дорад ба сӯрохи гузашта каме дар "
"онҷо дармемонад ва пас аз он ҷо часбида мебарояд. Агар сӯрохи то он даме, ки "
"рақиб дар он аст пӯшида шавад, ӯ вафот мекунад ва дар ягон ҷои экран боз "
"пайдо мешавад.  Шумо барқасд рақибонро бо кофтани якчанд сӯрохиҳо дар як "
"қатор, кушта метавонед.\n"
"\n"
"Инчунин шумо аз болои сари душманон давида гузашта метавонед. Шумо бояд ин "
"амалро аз сари оғозёбии сатҳ, сар кунед. Сӯрохиро кобед, душманонро ба дом "
"афканед, поед то он ба сӯрохи афтад ва пас аз болои сари ӯ давида гузаред, "
"бо дигар душманон дар таақибкунӣ..."

#: gamedata/game_tute.txt:40
msgid "Bars"
msgstr "Сутунҳо"

#: gamedata/game_tute.txt:41
#, fuzzy
#| msgid ""
#| "You can move horizontally along bars (or poles), but if you move down you "
#| "will let go and fall ....  Also, note that you can collect gold by "
#| "falling onto it."
msgid ""
"You can move horizontally along bars (or poles), but if you move down you "
"will let go and fall ...  Also, note that you can collect gold by falling "
"onto it."
msgstr ""
"Шумо метавонед ба таври уфуқӣ дар сутунҳо (ё милҳо) ҳаракат кунед, лекин "
"агар шумо ба поён ҳаракат кунед, шумо меафтед ....  Инчунин дар хотир доред, "
"ки шумо метавонед тиллоро ба афтидан ба онҳо ҷамъ оваред."

#: gamedata/game_tute.txt:44
msgid "False Bricks"
msgstr "Хиштҳо Қалбакӣ"

#: gamedata/game_tute.txt:45
msgid ""
"Some of the bricks in this level are not what they seem.  If you walk onto "
"them you fall through.  The enemies fall through them too."
msgstr ""
"Баъзе хиштҳо дар ин сатҳ на ҳама вақт он чизеанд, ки ба назар мерасад. Агар "
"шумо аз болои он гардед, шумо ба он меафтед.  Рақибон низ ба он меафтанд."

#: gamedata/game_tute.txt:48 gamedata/game_tutea.txt:30
#, fuzzy
#| msgid "Bye ......."
msgid "Bye ..."
msgstr "Хайр ......."

#: gamedata/game_tute.txt:49 gamedata/game_tutea.txt:31
#, fuzzy
#| msgid ""
#| "This is just a nice easy level to finish up with.  Have fun with the "
#| "other games in KGoldrunner.\n"
#| "\n"
#| "Note that there is a game Editor in which you and your friends can make "
#| "up levels and challenge each other.  There is also a KGoldrunner Handbook "
#| "in the Help Menu, which contains more detail than this Tutorial.\n"
#| "\n"
#| "It's been a pleasure showing you around.  Bye !!!"
msgid ""
"This is just a nice easy level to finish up with.  Have fun with the other "
"games in KGoldrunner.\n"
"\n"
"Note that there is a game Editor in which you and your friends can make up "
"levels and challenge each other.  And if you like action, the KGoldrunner "
"rules used in some of the games are fast and furious.  There is also a "
"KGoldrunner Handbook in the Help Menu, which contains more detail than this "
"Tutorial.\n"
"\n"
"It has been a pleasure showing you around.  Bye!"
msgstr ""
"Ин танҳо сатҳи хеле хуб барои итмомрасонӣ аст. Аз дигар бозиҳои KҶӯяндаи "
"тилло баҳраманд гардед.\n"
"\n"
"Дар хотир доред, ки дар ин ҷо Муҳаррири бозӣ мавҷуд аст, ки дар он шумо ва "
"дӯстонатон сатҳҳои дигарро таъин карда метавонад, Инчунин дар бозии KҶӯяндаи "
"тилло дар Менюи Ёрӣ Китоби раҳнамо мавҷуд аст, ки назар ба ин воситаи ёрӣ, "
"омӯзиш, маълумоти бештарро дар бар мегирад.\n"
"\n"
"Ба шумо нишон додани он боиси дилхушӣ хоҳад буд. Хайр !!!"

#: gamedata/game_tutea.txt:2
msgid "Advanced Tutorial"
msgstr "Воситаҳои Ёдгирии Пешрафта"

#: gamedata/game_tutea.txt:3
#, fuzzy
#| msgid ""
#| "This tutorial is preparation for some of the things you might find in the "
#| "middle levels of the 'Initiation' game.  Enjoy ...."
msgid ""
"This tutorial is preparation for some of the things you might find in the "
"middle levels of the 'Initiation' game.  Enjoy ..."
msgstr ""
"Воситаҳои Ёдгирӣ - ин ин тайёршавӣ барои баъзе чизҳо, ки дар сатҳҳои миёнаи "
"'Ангелини ибтидоӣ' бозӣ дарёфта метавонад, мебошанд.  Баҳра баред ...."

#: gamedata/game_tutea.txt:6
msgid "Bars and Ladders"
msgstr "Сутунҳо ва нардбонҳо"

#: gamedata/game_tutea.txt:7
#, fuzzy
#| msgid ""
#| "There's nowhere to dig, so you must dodge the enemies and avoid falling "
#| "to the concrete at the wrong time.  Try to keep the enemies together.\n"
#| "\n"
#| "If an enemy has a gold outline, he is holding a nugget.  He might drop it "
#| "as he runs over the concrete or maybe at the top of a ladder ...... "
#| "patience, patience !!"
msgid ""
"There is nowhere to dig, so you must dodge the enemies and avoid falling to "
"the concrete at the wrong time.  Try to keep the enemies together.\n"
"\n"
"If an enemy has gold coloring, he is holding a nugget.  He might drop it as "
"he runs over the concrete or maybe at the top of a ladder ... patience, "
"patience!"
msgstr ""
"Дар ин ҷо ягон ҷои кофтан нест, бинобар ин шумо бояд аз рақибон гурезед ва "
"дар вақти хато ба бетон афтидан онҳоро таъин кунед. Кӯшиш кунед, ки ҳамаи "
"душманонро дар як ҷо нигоҳ доред.\n"
"\n"
"Агар рақиб нақшаи тиллоро дошта бошад, вай дар даст порчаи тиллоро медорад.  "
"Ӯ метавонад ҳангоми давидан аз болои бетон партояд ё метавонад дар болои "
"нардбон бошад ...... тоқат, тоқат !!"

#: gamedata/game_tutea.txt:12
#, fuzzy
#| msgid "To kill ....."
msgid "To kill ..."
msgstr "Куштан ....."

#: gamedata/game_tutea.txt:13
#, fuzzy
#| msgid ""
#| "You cannot get up to the gold, so you must get the enemies to bring it "
#| "down to you.  But how do you get them to keep going back?\n"
#| "\n"
#| "If you are feeling stressed, you can hit the P or Esc key and take a "
#| "break.  Also, you can use the Settings menu to slow down the action."
msgid ""
"You cannot get up to the gold, so you must get the enemies to bring it down "
"to you.  But how do you get them to keep going back?\n"
"\n"
"If you are feeling stressed, you can hit the Pause key (default P or Esc) "
"and take a break.  Also, you can use the Settings menu to slow down the "
"action."
msgstr ""
"Шумо тиллоро гирифта наметавонед, бинобар ин шумо бояд душманро созед, ки ӯ "
"барои шумо онро гирад. Лекин чи кор кардан лозим аст, ки ба ақиб гарданд?\n"
"\n"
"Агар шумо монда шуда бошед, калидҳои P ё Esc-ро барои каме таваққуф кардан, "
"пахш кунед. Инчунин шумо метавонед менюи Гузоришҳоро барои сустнамоии амалҳо "
"истифода баред."

#: gamedata/game_tutea.txt:18
msgid "...  Or not to kill?"
msgstr "...  Ё накуштан?"

#: gamedata/game_tutea.txt:19
#, fuzzy
#| msgid ""
#| "It is best not to kill the enemy.  Try it and you will find out why ... "
#| "Heh, heh, heh !! ... ;-)\n"
#| "\n"
#| "If you do kill him unintentionally, before you have collected the gold at "
#| "the top left, you can still finish the level by digging away the side of "
#| "the pit he is in."
msgid ""
"It is best not to kill the enemy.  Try it and you will find out why ... Heh, "
"heh, heh!\n"
"\n"
"If you do kill him unintentionally, before you have collected the gold at "
"the top left, you can still finish the level by digging away the side of the "
"pit he is in."
msgstr ""
"Беҳтараш рақибро накушед.  Инро санҷед ва пас фаҳмед, ки барои чӣ ... Ҳа, "
"ҳа, ҳа !! ... ;-)\n"
"\n"
"Агар шумо онҳро нохост кушед, пеш аз ҷамъоварии тилло дар тарафи чапи боло, "
"шумо ба ҳар ҳол метавонед сатҳро ба воситаи кофтани имкояҳо дар дигар тарафи "
"рақиб, ба охир расонед."

#: gamedata/game_tutea.txt:24
msgid "Traps"
msgstr "Дамҳо"

#: gamedata/game_tutea.txt:25
#, fuzzy
#| msgid ""
#| "Some of the bricks here are not what they seem.  They are known as false "
#| "bricks, fall-through bricks or traps.  If you try to walk on them, you "
#| "fall through.  If the enemies walk on them, they can descend on you "
#| "without warning.  Sometimes you have to fall through a brick to get some "
#| "gold.\n"
#| "\n"
#| "At the start, jump into the concrete pit, dig and drop through.  That "
#| "will get one enemy tied up for a while .... :-)"
msgid ""
"Some of the bricks here are not what they seem.  They are known as false "
"bricks, fall-through bricks or traps.  If you try to walk on them, you fall "
"through.  If the enemies walk on them, they can descend on you without "
"warning.  Sometimes you have to fall through a brick to get some gold.\n"
"\n"
"At the start, jump into the concrete pit, dig and drop through.  That will "
"get one enemy tied up for a while ..."
msgstr ""
"Дар ин ҷо баъзеи хиштҳо на ҳама вақт он чизеанд, ки ба назар мерасад. Онҳо "
"ҳамчун хиштҳои қалбакӣ маълуманд. Агар шумо аз болои он роҳ гардед, ё хишт "
"меафтад ё он дом аст. Онҳо бе огоҳӣ ба болои шумо меафтанд. Баъзан шумо бояд "
"аз байни хиштҳо барои гирифтани тилло, гузаред.\n"
"\n"
"Дар оғозёбӣ ба чуқурии бетонин афтед, кобед ва аз байнаш худро партоед.  Бо "
"ин як рақибро мекушед, то он даме, ки .... :-)"

#: gamedata/game_wad.txt:2
msgid "Challenge"
msgstr "Даъват"

#: gamedata/game_wad.txt:3
#, fuzzy
#| msgid ""
#| "These tricky little levels were composed by Peter, Simon, Genevieve and "
#| "their father Ian Wadham.  They use traditional playing rules.  "
#| "Enjoy! .... ;-) ...."
msgid ""
"These tricky little levels were composed by Peter, Simon, Genevieve and "
"their father Ian Wadham.  They use traditional playing rules.  Enjoy!"
msgstr ""
"Ин сатҳҳои аз ёри хурд аз тарафи Peter, Simon, Genevieve ва падари онҳо Ian "
"Wadham эҷод шудаанд.  Онҳо қоидаҳои анъанавии бозиро истифода мебаранд.  "
"Баҳра баред! .... ;-) ...."

#: gamedata/game_wad.txt:6
msgid "Easy Start"
msgstr "Оғозёбии Осон"

#: gamedata/game_wad.txt:7
msgid "Drop through the false brick under the bar."
msgstr ""

#: gamedata/game_wad.txt:10
msgid "Mobile Bricks"
msgstr "Хиштҳои Мутаҳаррик"

#: gamedata/game_wad.txt:11
msgid "Just run over the enemies' heads."
msgstr ""

#: gamedata/game_wad.txt:14
msgid "The Big Haul"
msgstr "Ғанимати Калон"

#: gamedata/game_wad.txt:15
msgid ""
"Advance to the right and trap the oncoming enemies.  Now retreat under the "
"enemies who are falling behind you, then dig, dig, dig and kill all the "
"enemies.\n"
"\n"
"Now go right and clear out all the brick and ladder structures in right-to-"
"left order."
msgstr ""

#: gamedata/game_wad.txt:20
msgid "Quick Off The Mark"
msgstr "Нишонаи Тез"

#: gamedata/game_wad.txt:21
msgid ""
"Move very quickly to the left to start.  Keep digging until the enemies have "
"brought down all the gold.  Retreat to higher ground and dig there, if "
"necessary."
msgstr ""

#: gamedata/game_wad.txt:24
msgid "Who Needs Enemies?"
msgstr "Ба Кӣ Рақибон Лозиманд?"

#: gamedata/game_wad.txt:25
msgid "Keep digging rows of three bricks next to the ladder."
msgstr ""

#: gamedata/game_wad.txt:28
msgid "Asymmetrical"
msgstr "Ассиметрӣ"

#: gamedata/game_wad.txt:29
msgid ""
"Leave the bottom left nugget till last.  False bricks give you access to "
"most of the nuggets, but they are not symmetrically placed."
msgstr ""

#: gamedata/game_wad.txt:32
msgid "Goldrunner Prophecy"
msgstr "Тахассуси Васвасаи Тилло"

#: gamedata/game_wad.txt:33
msgid ""
"Peter W. composed this in 1985.  Do you see the prophetic letters GR?  "
"Spooky!\n"
"\n"
"When you collect the row of gold at bottom left, wait there and the first "
"enemy will obligingly fall into the pit above you.\n"
"\n"
"When you move over to the right side, collect all nuggets except the three "
"hanging under a ladder.  Leave them till last.\n"
"\n"
"To get the gold above the trapped enemy, climb the ladder, dig down four "
"bricks, wait till they start to re-appear, then dig one more, climb back up, "
"re-dig the first two and the way will be clear to fall in, collect the gold "
"and escape over the enemy's head.\n"
"\n"
"When you release the enemy, retreat quickly to where you can trap and kill "
"him.  After one or two tries he will re-appear harmlessly over on the left."
msgstr ""

#: gamedata/game_wad.txt:44
msgid "The Rosette"
msgstr "Васлан"

#: gamedata/game_wad.txt:45
msgid ""
"Try to get all the enemies together, by going to the middle then down.  Now "
"trap them in the trough at the bottom, ignoring the gold there for now.  "
"Stand on one side just above the trough, then drop down one square as the "
"enemies get above the trough.\n"
"\n"
"Collect all the gold not in the trough, then release the enemies and lead "
"them around over the tops of ladders, until they drop their gold."
msgstr ""

#: gamedata/game_wad.txt:50
#, fuzzy
#| msgid "He's Got the Gold"
msgid "He Has The Gold"
msgstr "Ӯ Тиллоро Дастрас Шуд"

#: gamedata/game_wad.txt:51
msgid ""
"The right hand enemy gets trapped holding some gold.\n"
"\n"
"You can kill him and destroy the gold by digging to the left of the small "
"ladder.  You may need to kill the other enemy and trap him in there too."
msgstr ""

#: gamedata/game_wad.txt:56
msgid "Towers of Gold"
msgstr "Манорҳои Тиллоӣ"

#: gamedata/game_wad.txt:57
msgid ""
"Before you kill any enemies, you must collect all the gold in the tops of "
"the towers and above the bars.\n"
"\n"
"One place to get started is just under the second tower from the left.  Dig "
"once to trap the first enemy that comes towards you, run right to clear some "
"gold, step back and trap the second enemy just to the left of the third "
"tower.  Now run right, with three enemies in hot pursuit and very much alive!"
msgstr ""

#: gamedata/game_wad.txt:62
msgid "The Box"
msgstr "Қуттӣ"

#: gamedata/game_wad.txt:63
msgid "Dig the two bricks next to a ladder, then look for fall-through bricks."
msgstr ""

#: gamedata/game_wad.txt:66
msgid "Delayed Drop"
msgstr "Партофтани Сустгашта"

#: gamedata/game_wad.txt:67
msgid ""
"The enemy on the left falls before you can get past the one on the right.\n"
"\n"
"So stay up there with him, repeatedly digging one hole and trapping him, "
"until the second enemy gets back up the ladders and well clear of the "
"concrete."
msgstr ""

#: gamedata/game_wad.txt:72
msgid "Maze of Ladders"
msgstr "Лабиринти Нардбонҳо"

#: gamedata/game_wad.txt:73
msgid ""
"Move to left of centre and go high, then you can drop and move left or right "
"to get all the gold.\n"
"\n"
"Leave the nugget in the U-shaped space till last.\n"
"\n"
"Ignore the enemy.  Let him stay trapped."
msgstr ""

#: gamedata/game_wad.txt:80
#, fuzzy
#| msgid "Ride 'em Down"
msgid "Ride Them Down"
msgstr "Онҳоро ба Поён равона кунед"

#: gamedata/game_wad.txt:81
msgid ""
"Quickly get the first two enemies into the double pit to the left of the "
"gold.  First get both of them into the little box, then release them left.\n"
"\n"
"Now fall onto them and collect the gold, then ride the third enemy down and "
"use him to get across to the ladder."
msgstr ""

#: gamedata/game_wad.txt:86
msgid "Hair's Breadth Timing"
msgstr "Вақти Вазиши Мӯйҳо"

#: gamedata/game_wad.txt:87
msgid ""
"At top centre dig two bricks.  As they re-appear, dig two more, run across "
"the top and dig next to the short ladder.  Drop in and collect the gold.  "
"You have no time to spare!\n"
"\n"
"Clear the bottom left last.  To go right, fall into a false brick under a "
"short ladder, then climb along just under the concrete.\n"
"\n"
"In the middle of the right hand side, stand under the right hand bar next to "
"the hole, dig left, drop into a false brick, then dig twice more, moving "
"down and left.  Lastly, stand on the short ladder, dig your escape brick on "
"the right, run like mad round to the hole, drop in, collect the gold, fall "
"through some bricks and dig again to escape."
msgstr ""

#: gamedata/game_wad.txt:94
msgid "The Three Musketeers"
msgstr "Се Туфангдорон"

#: gamedata/game_wad.txt:95
msgid ""
"You have to kill all three Musketeers, so that they fill the false bricks "
"under the gap in the bars at the top.  Ignore d'Artagnan at the bottom "
"right.  You only walk over him to get a nugget.\n"
"\n"
"Collect the gold left to right across the bottom of the play area, then "
"right to left across the top.  Be sure to leave the nugget left of centre on "
"the concrete.  Collect that one last.\n"
"\n"
"Before you do so, dig away a row of three bricks above and to the left of "
"it, then exit to the next level along roughly the same route as you used "
"earlier."
msgstr ""

#: gamedata/game_wad.txt:102
msgid "Rat Trap"
msgstr "Доми Калонмуш"

#: gamedata/game_wad.txt:103
msgid ""
"Move ultra-quickly to trap the two enemies and run over them.  If you wait "
"till they are almost touching you, they may both survive, then you can run "
"up and around to the bottom right, descend the ladder to the concrete and "
"trap them permanently in the nearby pit.\n"
"\n"
"If one gets stuck in the tower structure, use the same trick.  There are "
"false bricks in the bottom of the tower.  If one is trapped and still has "
"some gold, dig one hole at the right hand end of the pit, go back down the "
"ladder and lead the enemy to his death, whereupon the gold will be destroyed."
msgstr ""

#: gamedata/game_wad.txt:108
msgid "Head Case"
msgstr "Кори Асосӣ"

#: gamedata/game_wad.txt:109
msgid ""
"This is a warmup for a later level.  To get the gold at the right, descend "
"onto the enemy's head, release him to the left, move left after him and, as "
"you ride down on his head, dig right.  You can then run in, get the gold and "
"exit before the brick closes.\n"
"\n"
"If you move to the bottom right corner, you can get the enemy to fall into "
"the hole containing gold."
msgstr ""

#: gamedata/game_wad.txt:114
msgid "Under the Stairs"
msgstr "Зери Зинапояҳо"

#: gamedata/game_wad.txt:115
msgid ""
"Start by killing the enemies.  When they fall into the space at the right, "
"move down and to the left to get them to drop further in and stop them "
"getting the gold.  If they go more than one third of the way in, they will "
"be permanently trapped.\n"
"\n"
"Now tackle the three dig-and-run puzzles.  You may have to make several "
"trips to empty an area.  Finally, collect the rightmost nugget."
msgstr ""

#: gamedata/game_wad.txt:120
msgid "Bertie Beetle"
msgstr "Гамбусак"

#: gamedata/game_wad.txt:121
msgid ""
"The top of this one is similar to the Head Case level (13).  Trap the enemy "
"to the right near the top of the ladder.  Run down the ladder part way and "
"get him to fall into the first of the pits.  You will need to repeat this a "
"few times.\n"
"\n"
"Now you must get the enemy into the pit at the far bottom left, so that you "
"can run over him as you get the gold from inside the beetle.\n"
"\n"
"Trap the enemy at the end of the row of bricks under the beetle's antennae.  "
"Stand on his head, dig right and drop down.  Step right, dig left and trap "
"him again as he runs in after you.\n"
"\n"
"Run down to the left, dig the brick to the right of the pit  and trap him "
"again.  Collect the nugget, dig left and escape left onto the concrete.  As "
"the enemy climbs out he will fall into the pit.\n"
msgstr ""

#: gamedata/game_wad.txt:131
msgid "Short Circuit"
msgstr "Гардиши Хурд"

#: gamedata/game_wad.txt:132
msgid ""
"Go anti-clockwise around the circuit and take an enemy with you, trapping "
"him in the pits at bottom left, lower right and upper right.  Then you can "
"run across the concrete and collect the gold up there.\n"
"\n"
"Next, clear out all of the left side except for one nugget above a ladder.  "
"To get this one, release the second enemy and take him all the way around "
"the circuit.  Follow him up the long ladder, staying on it till he runs over "
"to the left and falls.  Now go to the left end of the concrete as he "
"circulates around the left side of the play area.  As he falls past your "
"feet, run over to the small ladder and get the gold.\n"
"\n"
"To get past the lower left pit, stand on the enemy and dig left.  When you "
"fall, dig right and escape, but stay low until the bricks close, then you "
"can use the short ladder to lead the enemy up, across, down and out.\n"
"\n"
"To operate the lower right pit, go and get the gold in the centre of the "
"circuit, then dig each side of the short ladder there.  Fall to the left as "
"the enemy is caught on the right.  When the enemy emerges, he will go right "
"and drop into the pit.  Stand on his head and dig left to release him.\n"
"\n"
"You can push the enemy up the right hand ladder and to the left by standing "
"a little way from the bottom of the ladder.  You will need careful timing "
"and digging to get him into the top right pit.  Once there, you can run over "
"him.  If he still has gold, stand to the left of the pit and dig repeatedly "
"until he drops the gold somewhere on his rounds."
msgstr ""

#: gamedata/game_wad.txt:143
msgid "Synchronised Running"
msgstr "Ҳамзамонсозии Давиш"

#: gamedata/game_wad.txt:144
msgid ""
"Yes, you must run on the enemy's head --- all the way across!  All it takes "
"is a steady hand."
msgstr ""

#: src/kgoldrunner.cpp:202 src/kgrgame.cpp:203
msgid "&New Game..."
msgstr "&Бозии Нав..."

#: src/kgoldrunner.cpp:207
msgid "&Load Saved Game..."
msgstr "&Боркунии Бозии Захирашуда..."

#: src/kgoldrunner.cpp:217
msgid "&Save Game..."
msgstr "&Захиракунии Бозӣ..."

#: src/kgoldrunner.cpp:242
msgid "&Kill Hero"
msgstr "&Куштани Қаҳрамон"

#: src/kgoldrunner.cpp:243
#, fuzzy
#| msgid "&Kill Hero"
msgid "Kill hero"
msgstr "&Куштани Қаҳрамон"

#: src/kgoldrunner.cpp:244
msgid ""
"Kill the hero, in case he finds himself in a situation from which he cannot "
"escape"
msgstr ""

#: src/kgoldrunner.cpp:263
msgid "&Create Level"
msgstr "&Офаридани Сатҳ"

#: src/kgoldrunner.cpp:265
#, fuzzy
#| msgid "Create Level"
msgid "Create level"
msgstr "Офаридани Сатҳ"

#: src/kgoldrunner.cpp:266
msgid "Create a completely new level"
msgstr ""

#: src/kgoldrunner.cpp:270
#, fuzzy
#| msgid "&Edit Any Level..."
msgid "&Edit Level..."
msgstr "&Таҳрири Ягон Сатҳ..."

#: src/kgoldrunner.cpp:272
#, fuzzy
#| msgid "Edit Level"
msgid "Edit level..."
msgstr "Таҳрири Сатҳ"

#: src/kgoldrunner.cpp:273
#, fuzzy
#| msgid "&Edit Any Level..."
msgid "Edit any level..."
msgstr "&Таҳрири Ягон Сатҳ..."

#: src/kgoldrunner.cpp:282 src/kgrgame.cpp:1039
msgid "&Save Edits..."
msgstr "&Захиракунии Таҳрирҳо..."

#: src/kgoldrunner.cpp:284
#, fuzzy
#| msgid "&Save Edits..."
msgid "Save edits..."
msgstr "&Захиракунии Таҳрирҳо..."

#: src/kgoldrunner.cpp:285
msgid "Save your level after editing..."
msgstr ""

#: src/kgoldrunner.cpp:290
msgid "&Move Level..."
msgstr "&Ҷойивазкунии Сатҳ..."

#: src/kgoldrunner.cpp:291
#, fuzzy
#| msgid "&Move Level..."
msgid "Move level..."
msgstr "&Ҷойивазкунии Сатҳ..."

#: src/kgoldrunner.cpp:293
msgid "Change a level's number or move it to another game..."
msgstr ""

#: src/kgoldrunner.cpp:297
msgid "&Delete Level..."
msgstr "&Хориҷкунии Сатҳ..."

#: src/kgoldrunner.cpp:298
#, fuzzy
#| msgid "&Delete Level..."
msgid "Delete level..."
msgstr "&Хориҷкунии Сатҳ..."

#: src/kgoldrunner.cpp:299
#, fuzzy
#| msgid "&Delete Level..."
msgid "Delete a level..."
msgstr "&Хориҷкунии Сатҳ..."

#: src/kgoldrunner.cpp:307
#, fuzzy
#| msgid "Create Game..."
msgid "Create &Game..."
msgstr "Офаридани Бозӣ..."

#: src/kgoldrunner.cpp:308
#, fuzzy
#| msgid "Create Game..."
msgid "Create game..."
msgstr "Офаридани Бозӣ..."

#: src/kgoldrunner.cpp:309
msgid "Create a completely new game..."
msgstr ""

#: src/kgoldrunner.cpp:313
#, fuzzy
#| msgid "Edit Game Info..."
msgid "Edit Game &Info..."
msgstr "Таҳрири Додаҳои Бозӣ..."

#: src/kgoldrunner.cpp:314
#, fuzzy
#| msgid "Edit Game Info..."
msgid "Edit game info..."
msgstr "Таҳрири Додаҳои Бозӣ..."

#: src/kgoldrunner.cpp:316
msgid "Change the name, rules or description of a game..."
msgstr ""

#: src/kgoldrunner.cpp:335
msgid "&Mouse Controls Hero"
msgstr "Идоракунии Қаҳрамон бо &Муш"

#: src/kgoldrunner.cpp:336
#, fuzzy
#| msgid "&Mouse Controls Hero"
msgid "Mouse controls hero"
msgstr "Идоракунии Қаҳрамон бо &Муш"

#: src/kgoldrunner.cpp:337
msgid "Use the mouse to control the hero's moves"
msgstr ""

#: src/kgoldrunner.cpp:341
msgid "&Keyboard Controls Hero"
msgstr "Идоракунии Қаҳрамон бо &Забонак"

#: src/kgoldrunner.cpp:342
#, fuzzy
#| msgid "&Keyboard Controls Hero"
msgid "Keyboard controls hero"
msgstr "Идоракунии Қаҳрамон бо &Забонак"

#: src/kgoldrunner.cpp:344
msgid "Use the keyboard to control the hero's moves"
msgstr ""

#: src/kgoldrunner.cpp:362
msgid "Normal Speed"
msgstr "Суръати Муқаррарӣ"

#: src/kgoldrunner.cpp:364
#, fuzzy
#| msgid "Normal Speed"
msgid "Normal speed"
msgstr "Суръати Муқаррарӣ"

#: src/kgoldrunner.cpp:365
msgid "Set normal game speed (12 units)"
msgstr ""

#: src/kgoldrunner.cpp:370
msgid "Beginner Speed"
msgstr "Суръати Саркунанда"

#: src/kgoldrunner.cpp:372
#, fuzzy
#| msgid "Beginner Speed"
msgid "Beginner speed"
msgstr "Суръати Саркунанда"

#: src/kgoldrunner.cpp:373
msgid "Set beginners' game speed (6 units)"
msgstr ""

#: src/kgoldrunner.cpp:378
msgid "Champion Speed"
msgstr "Суръати Чемпион"

#: src/kgoldrunner.cpp:380
#, fuzzy
#| msgid "Champion Speed"
msgid "Champion speed"
msgstr "Суръати Чемпион"

#: src/kgoldrunner.cpp:381
msgid "Set champions' game speed (18 units)"
msgstr ""

#: src/kgoldrunner.cpp:386
msgid "Increase Speed"
msgstr "Афзудани Суръат"

#: src/kgoldrunner.cpp:387
#, fuzzy
#| msgid "Increase Speed"
msgid "Increase speed"
msgstr "Афзудани Суръат"

#: src/kgoldrunner.cpp:388
msgid "Increase the game speed by one unit"
msgstr ""

#: src/kgoldrunner.cpp:393
msgid "Decrease Speed"
msgstr "Камкунии Суръат"

#: src/kgoldrunner.cpp:394
#, fuzzy
#| msgid "Decrease Speed"
msgid "Decrease speed"
msgstr "Камкунии Суръат"

#: src/kgoldrunner.cpp:395
msgid "Decrease the game speed by one unit"
msgstr ""

#: src/kgoldrunner.cpp:410
msgid "&Traditional Rules"
msgstr "Қоидаҳои &Анъанавӣ"

#: src/kgoldrunner.cpp:412 src/kgrdialog.cpp:586
msgid "Traditional rules"
msgstr "Қоидаҳои Анъанавӣ"

#: src/kgoldrunner.cpp:413
#, fuzzy
#| msgid "Traditional rules"
msgid "Set Traditional rules for this game"
msgstr "Қоидаҳои Анъанавӣ"

#: src/kgoldrunner.cpp:418
msgid "K&Goldrunner Rules"
msgstr "Қоидаҳои K&Ҷӯяндаи Тилло"

#: src/kgoldrunner.cpp:420 src/kgrdialog.cpp:587
msgid "KGoldrunner rules"
msgstr "Қоидаҳои KҶӯяндаи Тилло"

#: src/kgoldrunner.cpp:421
#, fuzzy
#| msgid "KGoldrunner rules"
msgid "Set KGoldrunner rules for this game"
msgstr "Қоидаҳои KҶӯяндаи Тилло"

#: src/kgoldrunner.cpp:436
msgid "&Play Sounds"
msgstr ""

#: src/kgoldrunner.cpp:437
msgid "Play sound effects"
msgstr ""

#: src/kgoldrunner.cpp:438
msgid "Play sound effects during the game"
msgstr ""

#: src/kgoldrunner.cpp:465
msgid "Move Up"
msgstr "Ҳаракат ба Боло"

#: src/kgoldrunner.cpp:470
msgid "Move Right"
msgstr "Ҳаракат ба Рост"

#: src/kgoldrunner.cpp:475
msgid "Move Down"
msgstr "Ҳаракат ба Поён"

#: src/kgoldrunner.cpp:480
msgid "Move Left"
msgstr "Ҳаракат ба Чап"

#: src/kgoldrunner.cpp:485
#, fuzzy
msgid "Stop"
msgstr "Қадам"

#: src/kgoldrunner.cpp:490
msgid "Dig Right"
msgstr "Кофтан ба Рост"

#: src/kgoldrunner.cpp:495
msgid "Dig Left"
msgstr "Кофтан ба Чап"

#: src/kgoldrunner.cpp:531
msgid "Step"
msgstr "Қадам"

#: src/kgoldrunner.cpp:537
msgid "Test Bug Fix"
msgstr "Санҷиши Ислоҳи Хатогӣ"

#: src/kgoldrunner.cpp:543
msgid "Show Positions"
msgstr "Нишон додани Мавқеъият"

#: src/kgoldrunner.cpp:549
msgid "Start Logging"
msgstr "Оғози Номнависӣ"

#: src/kgoldrunner.cpp:555
msgid "Show Hero"
msgstr "Нишон додани Қаҳрамон"

#: src/kgoldrunner.cpp:561
msgid "Show Object"
msgstr "Нишон додани Объект"

#: src/kgoldrunner.cpp:567 src/kgoldrunner.cpp:573 src/kgoldrunner.cpp:579
#: src/kgoldrunner.cpp:585 src/kgoldrunner.cpp:591 src/kgoldrunner.cpp:597
#: src/kgoldrunner.cpp:603
msgid "Show Enemy"
msgstr "Нишон додани Рақиб"

#: src/kgoldrunner.cpp:643
msgid "Missing Name"
msgstr ""

#: src/kgoldrunner.cpp:685 src/kgoldrunner.cpp:935
msgid "or"
msgstr "ё"

#: src/kgoldrunner.cpp:705
msgid "   Lives: "
msgstr "   Ҷонҳо: "

#: src/kgoldrunner.cpp:717
msgid "   Score: "
msgstr "   Холҳо: "

#: src/kgoldrunner.cpp:729
msgid "   Level: "
msgstr "   Сатҳ: "

#: src/kgoldrunner.cpp:738
#, kde-format
msgid "Press \"%1\" to RESUME"
msgstr "Барои ХУЛОСА \"%1\"-ро пахш кунед"

#: src/kgoldrunner.cpp:741
#, kde-format
msgid "Press \"%1\" to PAUSE"
msgstr "Барои ТАВАҚҚУФ \"%1\"-ро пахш кунед"

#: src/kgoldrunner.cpp:749
msgid "   Has hint   "
msgstr "   Маслиҳат ҳаст   "

#: src/kgoldrunner.cpp:752
msgid "   No hint   "
msgstr "   Маслиҳат нест   "

#: src/kgoldrunner.cpp:826
msgid "Theme Not Loaded"
msgstr ""

#: src/kgoldrunner.cpp:827
msgid ""
"Cannot load the theme you selected.  It is not in the required graphics "
"format (SVG)."
msgstr ""

#: src/kgoldrunner.cpp:1001 src/kgoldrunner.cpp:1013 src/kgoldrunner.cpp:1026
#: src/kgoldrunner.cpp:1035
msgid "Get Folders"
msgstr "Дастрасии Феҳрист"

#: src/kgoldrunner.cpp:1002
#, kde-format
msgid ""
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder "
"($KDEDIRS)."
msgstr ""
"Зерфеҳристи санадсозии 'en/%1/'-ро дар минтақаи '%2'-и феҳристи KDE "
"($KDEDIRS) пайдо карда нашуд."

#: src/kgoldrunner.cpp:1014
#, kde-format
msgid ""
"Cannot find system games sub-folder '%1/system/' in area '%2' of the KDE "
"folder ($KDEDIRS)."
msgstr ""
"Зерфеҳристи бозиҳои системавии '%1/system/' дар минтақаи '%2'-и феҳристи KDE "
"($KDEDIRS) пайдо карда нашуд."

#: src/kgoldrunner.cpp:1027
#, kde-format
msgid ""
"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the "
"KDE user area ($KDEHOME)."
msgstr ""
"Пайдокунӣ ва ё офариниши зерфеҳристи бозиҳои корвандони '%1/user/'-ро дар "
"минтақаҳои '%2'-и минтақаи корванди KDE ($KDEHOME) карда нашуд."

#: src/kgoldrunner.cpp:1036
#, kde-format
msgid ""
"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the KDE "
"user area ($KDEHOME)."
msgstr ""
"Пайдокунӣ ё офаридани феҳристи 'сатҳҳо/' дар зерфеҳристи '%1/user/' дар "
"минтақаи корванди KDE ($KDEHOME) карда нашуд."

#: src/kgoldrunner.cpp:1066
msgid ""
"You have pressed a key that can be used to move the Hero. Do you want to "
"switch automatically to keyboard control? Mouse control is easier to use in "
"the long term - like riding a bike rather than walking!"
msgstr ""
"Шумо тугмаеро пахш намудед, ки барои ҳаракатдиҳии Қаҳрамон истифода шуданаш "
"мумкин аст. Оё мехоҳед, ки ба таври худкор ба идоракунии забонак гузаред? "
"Идоракунӣ бо муш дар истифода осонтар аст - ба монанди рондани велосипед "
"назар ба роҳгаштан!"

#: src/kgoldrunner.cpp:1070
msgid "Switch to Keyboard Mode"
msgstr "Гузариш ба Усули Забонак"

#: src/kgoldrunner.cpp:1071
msgid "Switch to &Keyboard Mode"
msgstr "Гузариш ба Усули &Забонак"

#: src/kgoldrunner.cpp:1072
msgid "Stay in &Mouse Mode"
msgstr "Истодан дар Усули &Муш"

#: src/kgoldrunner.cpp:1073
#, fuzzy
#| msgid "Switch to Keyboard Mode"
msgid "Keyboard Mode"
msgstr "Гузариш ба Усули Забонак"

#: src/kgoldrunner.cpp:1110
msgid "Edit Name/Hint"
msgstr "Таҳрири Ном/Маслиҳат"

#: src/kgoldrunner.cpp:1111
#, fuzzy
#| msgid "Edit Level Name && Hint"
msgid "Edit level name or hint"
msgstr "Таҳрири Номи Сатҳ && Маслиҳат"

#: src/kgoldrunner.cpp:1112
msgid "Edit text for the name or hint of a level"
msgstr ""

#: src/kgoldrunner.cpp:1115 src/kgoldrunner.cpp:1116
#, fuzzy
#| msgid "Traps"
msgid "Erase"
msgstr "Дамҳо"

#: src/kgoldrunner.cpp:1117
msgid "Erase objects by painting empty squares"
msgstr ""

#: src/kgoldrunner.cpp:1121
msgid "Hero"
msgstr "Қаҳрамон"

#: src/kgoldrunner.cpp:1122
#, fuzzy
#| msgid "Move Down"
msgid "Move hero"
msgstr "Ҳаракат ба Поён"

#: src/kgoldrunner.cpp:1123
msgid "Change the hero's starting position"
msgstr ""

#: src/kgoldrunner.cpp:1127
msgid "Enemy"
msgstr "Рақиб"

#: src/kgoldrunner.cpp:1128
msgid "Paint enemies"
msgstr ""

#: src/kgoldrunner.cpp:1130
msgid "Paint enemies at their starting positions"
msgstr ""

#: src/kgoldrunner.cpp:1134
msgid "Brick"
msgstr ""

#: src/kgoldrunner.cpp:1135
#, fuzzy
#| msgid "Brick (can dig)"
msgid "Paint bricks (can dig)"
msgstr "Хишт (кофтан мумкин)"

#: src/kgoldrunner.cpp:1136
msgid "Paint bricks (diggable objects)"
msgstr ""

#: src/kgoldrunner.cpp:1140
msgid "Concrete"
msgstr ""

#: src/kgoldrunner.cpp:1141
#, fuzzy
#| msgid "Concrete (cannot dig)"
msgid "Paint concrete (cannot dig)"
msgstr "Санг (кофтан мумкин не)"

#: src/kgoldrunner.cpp:1142
msgid "Paint concrete objects (not diggable)"
msgstr ""

#: src/kgoldrunner.cpp:1146
#, fuzzy
#| msgid "Traps"
msgid "Trap"
msgstr "Дамҳо"

#: src/kgoldrunner.cpp:1148 src/kgoldrunner.cpp:1150
#, fuzzy
#| msgid "Trap (can fall through)"
msgid "Paint traps or false bricks (can fall through)"
msgstr "Дом (афтидан мумкин аст)"

#: src/kgoldrunner.cpp:1154
msgid "Ladder"
msgstr "Нардбон"

#: src/kgoldrunner.cpp:1155
#, fuzzy
#| msgid "Hidden ladder"
msgid "Paint ladders"
msgstr "Нардбони пинҳоншуда"

#: src/kgoldrunner.cpp:1156
msgid "Paint ladders (ways to go up or down)"
msgstr ""

#: src/kgoldrunner.cpp:1160
#, fuzzy
#| msgid "Hidden ladder"
msgid "Hidden Ladder"
msgstr "Нардбони пинҳоншуда"

#: src/kgoldrunner.cpp:1161
#, fuzzy
#| msgid "Hidden ladder"
msgid "Paint hidden ladders"
msgstr "Нардбони пинҳоншуда"

#: src/kgoldrunner.cpp:1163
msgid "Paint hidden ladders, which appear when all the gold is gone"
msgstr ""

#: src/kgoldrunner.cpp:1167
#, fuzzy
#| msgid "Bars"
msgid "Bar"
msgstr "Сутунҳо"

#: src/kgoldrunner.cpp:1168
msgid "Paint bars or poles"
msgstr ""

#: src/kgoldrunner.cpp:1169
msgid "Paint bars or poles (can fall from these)"
msgstr ""

#: src/kgoldrunner.cpp:1173
#, fuzzy
#| msgid "Gold Bars"
msgid "Gold"
msgstr "Сутунҳои Тиллоӣ"

#: src/kgoldrunner.cpp:1174
msgid "Paint gold (or other treasure)"
msgstr ""

#: src/kgoldrunner.cpp:1175
msgid "Paint gold pieces (or other treasure)"
msgstr ""

#: src/kgrcanvas.cpp:41
#, fuzzy
#| msgid "   Score: "
msgid "Score: "
msgstr "   Холҳо: "

#: src/kgrcanvas.cpp:46
#, fuzzy
#| msgid "   Lives: "
msgid "Lives: "
msgstr "   Ҷонҳо: "

#: src/kgrdialog.cpp:46 src/kgrdialog.cpp:95
msgid "Select Game"
msgstr "Интихоби Бозӣ"

#: src/kgrdialog.cpp:55
msgid "<html><b>Please select a game:</b></html>"
msgstr ""

#: src/kgrdialog.cpp:62
#, fuzzy
#| msgid "Name of game:"
msgid "Name of Game"
msgstr "Номи бозӣ:"

#: src/kgrdialog.cpp:63
msgid "Rules"
msgstr ""

#: src/kgrdialog.cpp:64
#, fuzzy
#| msgid "0 levels"
msgid "Levels"
msgstr "0 сатҳҳо"

#: src/kgrdialog.cpp:65
msgid "Skill"
msgstr ""

#: src/kgrdialog.cpp:97
msgid "Level 1 of the selected game is:"
msgstr "Сатҳи 1-уми бозии интихобшуда:"

#: src/kgrdialog.cpp:101
msgid "Select Game/Level"
msgstr "Интихоби Бозӣ/Сатҳ"

#: src/kgrdialog.cpp:103
#, fuzzy
#| msgid "Select level:"
msgid "Please select a level:"
msgstr "Сатҳро интихоб кунед:"

#: src/kgrdialog.cpp:122
msgid "Level number:"
msgstr "Рақами Сатҳ:"

#: src/kgrdialog.cpp:128
msgid "Edit Level Name && Hint"
msgstr "Таҳрири Номи Сатҳ && Маслиҳат"

#: src/kgrdialog.cpp:153
msgctxt "Default action at startup of game"
msgid "PLAY"
msgstr ""

#: src/kgrdialog.cpp:154
#, fuzzy
#| msgid "Select Level"
msgctxt "Alternate action at startup of game"
msgid "Select Level"
msgstr "Интихоби Сатҳ"

#: src/kgrdialog.cpp:155
msgctxt "Alternate action at startup of game"
msgid "Use Menu"
msgstr ""

#: src/kgrdialog.cpp:160
msgid "Start Game"
msgstr "Оғози Бозӣ"

#: src/kgrdialog.cpp:169
msgid "Play Level"
msgstr "Сатҳи Бозӣ"

#: src/kgrdialog.cpp:172 src/kgrgame.cpp:1742 src/kgrgame.cpp:1755
msgid "Edit Level"
msgstr "Таҳрири Сатҳ"

#: src/kgrdialog.cpp:175 src/kgrdialog.cpp:638
msgid "Save New"
msgstr "Захиракунии Нав"

#: src/kgrdialog.cpp:178
msgid "Save Change"
msgstr "Захиракунии Тағиротҳо"

#: src/kgrdialog.cpp:181 src/kgrgame.cpp:2051 src/kgrgame.cpp:2073
#: src/kgrgame.cpp:2090
msgid "Delete Level"
msgstr "Нобудкунии Сатҳ"

#: src/kgrdialog.cpp:184
msgid "Move To..."
msgstr "Ҷойивазкунӣ ба..."

#: src/kgrdialog.cpp:187 src/kgrdialog.cpp:556 src/kgrdialog.cpp:618
#: src/kgrgame.cpp:2484
msgid "Edit Game Info"
msgstr "Таҳрири Додаҳои Бозӣ"

#: src/kgrdialog.cpp:270
#, fuzzy
#| msgid "KGoldrunner"
msgctxt "Rules"
msgid "KGoldrunner"
msgstr "KҶӯяндаи Тилло"

#: src/kgrdialog.cpp:271
#, fuzzy
#| msgid "Traditional rules"
msgctxt "Rules"
msgid "Traditional"
msgstr "Қоидаҳои Анъанавӣ"

#: src/kgrdialog.cpp:274
#, fuzzy
#| msgid "Tutorial"
msgctxt "Skill Level"
msgid "Tutorial"
msgstr "Воситаҳои ёдгирӣ"

#: src/kgrdialog.cpp:276
#, fuzzy
#| msgid "Normal Speed"
msgctxt "Skill Level"
msgid "Normal"
msgstr "Суръати Муқаррарӣ"

#: src/kgrdialog.cpp:277
#, fuzzy
#| msgid "Champion Speed"
msgctxt "Skill Level"
msgid "Championship"
msgstr "Суръати Чемпион"

#: src/kgrdialog.cpp:370
#, fuzzy, kde-format
msgid "1 level, uses KGoldrunner rules."
msgid_plural "%1 levels, uses KGoldrunner rules."
msgstr[0] "1 сатҳ, қоидаҳои KҶӯяндаиТиллоро истифода мебарад."
msgstr[1] "%1 сатҳ, қоидаҳои KҶӯяндаиТиллоро истифода мебарад."

#: src/kgrdialog.cpp:373
#, fuzzy, kde-format
msgid "1 level, uses Traditional rules."
msgid_plural "%1 levels, uses Traditional rules."
msgstr[0] "1 сатҳ, қоидаҳои Миллиро истифода мебарад."
msgstr[1] "%1 сатҳҳо, қоидаҳои Миллиро истифода мебарад."

#: src/kgrdialog.cpp:378
msgid "Sorry, there is no further information about this game."
msgstr "Бубахшед, маълумоти иловагӣ оиди ин бозӣ нест."

#: src/kgrdialog.cpp:403 src/kgrgame.cpp:2472 src/kgrgame.cpp:2478
#: src/kgrgame.cpp:2498
msgid "Select Level"
msgstr "Интихоби Сатҳ"

#: src/kgrdialog.cpp:404
msgid "This level number is not valid. It can not be used."
msgstr "Ин рақами сатҳ нодуруст аст. Он истифода шуда наметавонад."

#: src/kgrdialog.cpp:425
msgid ""
"The main button at the bottom echoes the menu action you selected. Click it "
"after choosing a game and level - or use \"Cancel\"."
msgstr ""
"Тугмаи асосии дар болобуда амалҳои менюи интихобкардаи шуморо инъикос "
"мекунад. Баъди интихоби бозӣ ва сатҳ ба он ангушт занед - ё \"Бекоркунӣ\"-ро "
"истифода баред."

#: src/kgrdialog.cpp:430
msgid ""
"\n"
"\n"
"If this is your first time in KGoldrunner, select the tutorial game or click "
"\"Cancel\" and click that item in the Game or Help menu. The tutorial game "
"gives you hints as you go.\n"
"\n"
"Otherwise, just click on the name of a game (in the list box), then, to "
"start at level 001, click on the main button at the bottom. Play begins when "
"you move the mouse or press a key."
msgstr ""
"\n"
"\n"
"Агар шумо якумин маротиба бозии KҶӯяндаи тиллоиро сар дода бошед, аввал "
"воситаи ёдгирии бозиро интихоб намоед ва ба \"Бекоркунӣ\" ангушт зада ин "
"тугмаро дар Бозӣ ё менюи Ёрӣ интихоб кунед. Воситаҳои ёдгирии бозӣ ба шумо "
"маслиҳатҳоро медиҳад.\n"
"\n"
"Дар дигар ҳолат, танҳо ба номи бозӣ ангушт занед (дар рӯйхат), ва баъд барои "
"оғози бозӣ аз сатҳи 001 ба тугмаи асосии дар болобуда ангушт занед. Бозӣ "
"ҳангоми ҳаракатдиҳии муш ё пахшкунии ягон калид оғоз меёбад."

#: src/kgrdialog.cpp:441
msgid ""
"\n"
"\n"
"You can select System levels for editing (or copying), but you must save the "
"result in a game you have created. Use the mouse as a paintbrush and the "
"editor toolbar buttons as a palette. Use the 'Empty Space' button to erase."
msgstr ""
"\n"
"\n"
"Шумо метавонед сатҳҳои Системавиро барои таҳриркунӣ (ё нусхабардорӣ) интихоб "
"кунед. Лекин шумо бояд натиҷаро дар бозие, ки офаридаед, захира кунед. Мушро "
"ҳамчун мӯқалам ва тугмаҳои муҳаррики панели асбобҳоро барои ранг, истифода "
"баред. Тугмаи 'Фазои Холӣ'-ро барои поккунӣ истифода баред."

#: src/kgrdialog.cpp:448
msgid ""
"\n"
"\n"
"You can add a name and hint to your new level here, but you must save the "
"level you have created into one of your own games. By default your new level "
"will go at the end of your game, but you can also select a level number and "
"save into the middle of your game."
msgstr ""
"\n"
"\n"
"Дар ин ҷо шумо метавонед ба сатҳи нави худ ном ё маслиҳатҳоро илова кунед, "
"лекин шумо бояд сатҳеро, ки офаридаед дар яке аз бозиҳои шахсии худ захира "
"кунед. Бо нобаёнӣ сатҳи нави шумо ба охири бозии шумо меравад, шумо "
"метавонед рақами сатҳро интихоб карда онро ба миёнаҷои бозии худ захира "
"кунед."

#: src/kgrdialog.cpp:455
msgid ""
"\n"
"\n"
"You can create or edit a name and hint here, before saving. If you change "
"the game or level, you can do a copy or \"Save As\", but you must always "
"save into one of your own games. If you save a level into the middle of a "
"series, the other levels are automatically re-numbered."
msgstr ""
"\n"
"\n"
"Дар ин ҷо шумо метавонед пеш аз захиракунӣ ном ва маслиҳатҳоро офаред ва "
"таҳрир кунед. Агар шумо бозӣ ё сатҳро тағир диҳед, шумо онро ду нусха "
"бардошта ё \"Захиракунӣ Ҳамчун\" карда метавонед, лекин ҳама вақт онро дар "
"яке аз бозиҳои шахсии худ бояд захира кунед. Агар сатҳҳоро дар миёнаҷои "
"қатор захира кунед, дигар сатҳҳо ба таври худкор аз нав рақамгузорӣ карда "
"мешаванд."

#: src/kgrdialog.cpp:462
msgid ""
"\n"
"\n"
"You can only delete levels from one of your own games. If you delete a level "
"from the middle of a series, the other levels are automatically re-numbered."
msgstr ""
"\n"
"\n"
"Шумо танҳо сатҳҳоро дар яке аз бозиҳои шахсии худ нобуд карда метавонед. "
"Агар шумо сатҳеро аз миёнаҷои қатор нобуд кунед, дигра сатҳҳо ба таври "
"худкор аз нав рақамгузорӣ карда мешаванд."

#: src/kgrdialog.cpp:467
msgid ""
"\n"
"\n"
"To move (re-number) a level, you must first select it by using \"Edit Any "
"Level...\", then you can use \"Move Level...\" to assign it a new number or "
"even a different game. Other levels are automatically re-numbered as "
"required. You can only move levels within your own games."
msgstr ""
"\n"
"\n"
"Барои ҷойивазкунии (бозрақамгузории) сатҳ, дар аввал шумо бояд онро бо "
"истифодаи \"Таҳрири Ягон Сатҳ...\" интихоб кунед, баъд шумо метавонед "
"\"Ҷойивазкунии Сатҳ...\"-ро барои мувофиқияти он ба рақами нав ё ҳатто ба "
"дигар бозӣ, истифода баред."

#: src/kgrdialog.cpp:474
msgid ""
"\n"
"\n"
"When editing game info you only need to choose a game, then you can go to a "
"dialog where you edit the details of the game."
msgstr ""
"\n"
"\n"
"Барои таҳрири додаҳои бозӣ ба шумо лозим аст, ки бозиро интихоб кунед ва "
"баъд ба муколамае, ки дорои ҷузъҳои бозиро таҳрир карда метавонад, гузаред."

#: src/kgrdialog.cpp:481
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "Click on the list box to choose a game.  Below the list box you can see "
#| "\"More Info\" about the selected game, how many levels there are and what "
#| "rules the enemies follow (see the Settings menu).\n"
#| "\n"
#| "You select a level number by typing it or using the scroll bar.  As you "
#| "vary the game or level, the thumbnail area shows a preview of your choice."
msgid ""
"\n"
"\n"
"Click on the list box to choose a game.  Below the list box you can see more "
"information about the selected game, including how many levels there are and "
"what rules the enemies follow (see the Settings menu).\n"
"\n"
"You select a level number by typing it or using the scroll bar.  As you vary "
"the game or level, the thumbnail area shows a preview of your choice."
msgstr ""
"\n"
"\n"
"Барои интихоби бозӣ ба рӯйхат ангушт занед.  Дар поёни рӯйхат шумо "
"\"Маълумоти Муфассал\"-ро оиди бозии интихобшуда дида метавонед, ки "
"маълумотро оиди сатҳҳо ва қоидаҳои амалиёти рақибонро дар бар мегирад "
"(нигаред ба менюи Гузоришҳо).\n"
"\n"
"Рақами сатҳро ба воситаи чопкунӣ ё сатри чархиш интихоб карда метавонед. "
"Агар шумо дар интихоби бозӣ ё сатҳ дудила бошед, минтақаи ангуштзани "
"азназаргузаронии пешакии интихоби шуморо имконият медиҳад."

#: src/kgrdialog.cpp:491
msgid "Help: Select Game & Level"
msgstr "Ёрӣ: Интихоби Бозӣ & Сатҳ"

#: src/kgrdialog.cpp:502
msgid "Edit Name & Hint"
msgstr "Таҳрири Ном & Маслиҳат"

#: src/kgrdialog.cpp:514
msgid "Name of level:"
msgstr "Номи сатҳ:"

#: src/kgrdialog.cpp:519
msgid "Hint for level:"
msgstr "Маслиҳат барои сатҳ:"

#: src/kgrdialog.cpp:570
msgid "Name of game:"
msgstr "Номи бозӣ:"

#: src/kgrdialog.cpp:578
msgid "File name prefix:"
msgstr "Пешванди номи файл:"

#: src/kgrdialog.cpp:596 src/kgrdialog.cpp:630
#, fuzzy, kde-format
msgid "1 level"
msgid_plural "%1 levels"
msgstr[0] "1 сатҳ"
msgstr[1] "%1 сатҳ"

#: src/kgrdialog.cpp:599
msgid "About this game:"
msgstr "Дар бораи ин бозӣ:"

#: src/kgrdialog.cpp:615
msgid "Create Game"
msgstr "Офаридани Бозӣ"

#: src/kgrdialog.cpp:632
msgid "Save Changes"
msgstr "Захиракунии Тағиротҳо"

#: src/kgrdialog.cpp:637
msgid "0 levels"
msgstr "0 сатҳҳо"

#: src/kgrdialog.cpp:692
msgid "Select Saved Game"
msgstr "Интихоби Бозиҳои Захирашуда"

#: src/kgrdialog.cpp:705
msgid "Game                       Level/Lives/Score   Day    Date     Time  "
msgstr "Бозӣ                       Сатҳ/Ҷонҳо/Холҳо   Рӯз    Сана     Вақт  "

#: src/kgrgame.cpp:184
msgid "Quick Start"
msgstr ""

#: src/kgrgame.cpp:192
msgctxt "Button text: start playing a game"
msgid "&PLAY"
msgstr ""

#: src/kgrgame.cpp:193
msgid "Start playing this level"
msgstr ""

#: src/kgrgame.cpp:195
msgid ""
"Set up to start playing the game and level being shown, as soon as you "
"click, move the mouse or press a key"
msgstr ""

#: src/kgrgame.cpp:199
msgid "&Quit"
msgstr ""

#: src/kgrgame.cpp:200
#, fuzzy
#| msgid "KGoldrunner"
msgid "Close KGoldrunner"
msgstr "KҶӯяндаи Тилло"

#: src/kgrgame.cpp:205
msgid "Start a different game or level"
msgstr ""

#: src/kgrgame.cpp:207
msgid ""
"Use the Select Game dialog box to choose a different game or level and start "
"playing it"
msgstr ""

#: src/kgrgame.cpp:211
msgid "&Use Menu"
msgstr ""

#: src/kgrgame.cpp:213
msgid "Use the menus to choose other actions"
msgstr ""

#: src/kgrgame.cpp:215
msgid ""
"Before playing, use the menus to choose other actions, such as loading a "
"saved game or changing the theme"
msgstr ""

#: src/kgrgame.cpp:251
msgid "Game Paused"
msgstr ""

#: src/kgrgame.cpp:252
msgid ""
"The game is halted. You will need to press the Pause key (default P or Esc) "
"when you are ready to play."
msgstr ""

#: src/kgrgame.cpp:335
msgid "GAME OVER !!!"
msgstr "БОЗӢ БА ИТМОМ РАСИД !!!"

#: src/kgrgame.cpp:340
#, fuzzy
#| msgid "Delete Level"
msgid "Retry Level?"
msgstr "Нобудкунии Сатҳ"

#: src/kgrgame.cpp:341
msgid "Would you like to try this level again?"
msgstr ""

#: src/kgrgame.cpp:342
msgid "&Try Again"
msgstr ""

#: src/kgrgame.cpp:342
#, fuzzy
#| msgid "&Midnight"
msgid "&Finish"
msgstr "&Нисфишаб"

#: src/kgrgame.cpp:409
#, fuzzy, kde-format
msgid ""
"<b>CONGRATULATIONS !!!!</b><p>You have conquered the last level in the <b>\"%"
"1\"</b> game !!</p>"
msgstr ""
"<b>ТАБРИКОТ !!!!</b><p>Шумо сатҳи охиронро дар бозии %1 гузаштед !!</p>"

#: src/kgrgame.cpp:620
msgid "Start Tutorial"
msgstr "Оғози Воситаи Ёридиҳӣ"

#: src/kgrgame.cpp:621
#, fuzzy, kde-format
msgid "Cannot find the tutorial game (file-prefix '%1') in the '%2' files."
msgstr "Бозии ёдгирӣ (файл-пешванд %1) дар файли %2 пайдо карда нашуд."

#: src/kgrgame.cpp:630
msgid "Hint"
msgstr "Маслиҳат"

#: src/kgrgame.cpp:636
msgid "Sorry, there is no hint for this level."
msgstr "Бубахшед, барои ин сатҳ маслиҳат мавҷуд нест."

#: src/kgrgame.cpp:758 src/kgrgame.cpp:763 src/kgrgame.cpp:767
#, fuzzy
msgid "Read Level Data"
msgstr "Боркунии Сатҳ"

#: src/kgrgame.cpp:759
#, fuzzy, kde-format
msgid "Cannot find file '%1'."
msgstr "Файли додаҳои бозии '%1' пайдо нагардид."

#: src/kgrgame.cpp:764 src/kgrgame.cpp:1075 src/kgrgame.cpp:1140
#: src/kgrgame.cpp:1255 src/kgrgame.cpp:1456 src/kgrgame.cpp:2823
#, kde-format
msgid "Cannot open file '%1' for read-only."
msgstr "Кушодани файли '%1' танҳо барои хониш, нашуда истоааст."

#: src/kgrgame.cpp:768
#, kde-format
msgid "Reached end of file '%1' without finding level data."
msgstr ""

#: src/kgrgame.cpp:936
msgid "T H E   E N D"
msgstr ""

#: src/kgrgame.cpp:938
msgid "New Level"
msgstr "Сатҳи Нав"

#: src/kgrgame.cpp:946
#, kde-format
msgctxt "Game name - level number."
msgid "%1 - %2"
msgstr ""

#: src/kgrgame.cpp:950
#, kde-format
msgctxt "Game name - level number - level name."
msgid "%1 - %2 - %3"
msgstr ""

#: src/kgrgame.cpp:1036 src/kgrgame.cpp:1042 src/kgrgame.cpp:1064
#: src/kgrgame.cpp:1074 src/kgrgame.cpp:1092 src/kgrgame.cpp:1096
msgid "Save Game"
msgstr "Захиракунии Бозӣ"

#: src/kgrgame.cpp:1037
#, fuzzy, kde-format
msgid ""
"Sorry, you cannot save your game play while you are editing. Please try menu "
"item \"%1\"."
msgstr ""
"Бубахшед, шумо бозиро ҳангоми таҳриркунӣ захира карда наметавонед. Марҳамат "
"карда пункти %1-и менюро санҷед."

#: src/kgrgame.cpp:1043
msgid ""
"Please note: for reasons of simplicity, your saved game position and score "
"will be as they were at the start of this level, not as they are now."
msgstr ""
"Дар хотир доред: бо мақсади осоннамоӣ, мавқеъи бозии захиракардаи муш ва "
"холҳои бозӣ дар ҳолати оғозёбии бозӣ боқӣ мемонанд, на он ҳолате, ки ҳозир "
"доранд."

#: src/kgrgame.cpp:1065 src/kgrgame.cpp:1294 src/kgrgame.cpp:1898
#: src/kgrgame.cpp:2864
#, kde-format
msgid "Cannot open file '%1' for output."
msgstr "Барои ҳосилкунӣ файли '%1' кушода нашуда итодааст."

#: src/kgrgame.cpp:1093
msgid "Your game has been saved."
msgstr "Бозии шумо захира карда шудааст."

#: src/kgrgame.cpp:1097
msgid "Error: Failed to save your game."
msgstr ""

#: src/kgrgame.cpp:1110 src/kgrgame.cpp:1117
msgid "Rename File"
msgstr ""

#: src/kgrgame.cpp:1111
#, fuzzy, kde-format
#| msgid "Cannot find game info file '%1'."
msgid "Cannot delete previous version of file '%1'."
msgstr "Файли додаҳои бозии '%1' пайдо нагардид."

#: src/kgrgame.cpp:1118
#, kde-format
msgid "Cannot rename file '%1' to '%2'."
msgstr "Бозномгузории файли '%1' ба '%2' нашуд."

#: src/kgrgame.cpp:1133 src/kgrgame.cpp:1139 src/kgrgame.cpp:1191
msgid "Load Game"
msgstr "Боркунии Бозӣ"

#: src/kgrgame.cpp:1134
msgid "Sorry, there are no saved games."
msgstr "Бубахшед,бозиҳои захирашуда нестанд."

#: src/kgrgame.cpp:1192
#, kde-format
msgid "Cannot find the game with prefix '%1'."
msgstr "Бозӣ бо пешванди '%1' пайдо карда нашуд."

#: src/kgrgame.cpp:1236
msgid "Unknown"
msgstr "Номаълум"

#: src/kgrgame.cpp:1254 src/kgrgame.cpp:1293
msgid "Check for High Score"
msgstr "Тафтиши Холи Баланд"

#: src/kgrgame.cpp:1311
#, fuzzy
msgid ""
"<html><b>Congratulations !!!</b><br>You have achieved a high score in this "
"game.<br>Please enter your name so that it may be enshrined<br>in the "
"KGoldrunner Hall of Fame.</html>"
msgstr ""
"<b>Табрикот !!!</b>  Шумо ба ҳисоби баландтарин дар ин бозӣ раседед.  "
"Марҳамат карда номи худро ворид кунед, то ки он дар Китоби рекордҳои "
"KҶӯяндаи тилло захира карда шавад."

#: src/kgrgame.cpp:1323 src/kgrgame.cpp:1410
msgid "Save High Score"
msgstr "Захиракунии Ҳисоби Баланд"

#: src/kgrgame.cpp:1411
msgid "Error: Failed to save your high score."
msgstr ""

#: src/kgrgame.cpp:1423 src/kgrgame.cpp:1446 src/kgrgame.cpp:1455
msgid "Show High Scores"
msgstr "Нишон додани Ҳисоби Баландтарин"

#: src/kgrgame.cpp:1424
msgid "Sorry, we do not keep high scores for tutorial games."
msgstr "Бубахшед, мо ҳисоби баландро дар бозиҳои ёдгирӣ захира намекунем."

#: src/kgrgame.cpp:1447
#, fuzzy, kde-format
msgid "Sorry, there are no high scores for the \"%1\" game yet."
msgstr "Бубахшед, то ҳал барои бозии %1 ҳисоби баланд нестаст."

#: src/kgrgame.cpp:1471
#, fuzzy, kde-format
msgid ""
"<center><h2>KGoldrunner Hall of Fame</h2></center><center><h3>\"%1\" Game</"
"h3></center>"
msgstr ""
"<center><h2>Китоби рекордҳои бозии KҶӯяндаи тилло</h2></"
"center><br><center><h3>\"%1\" </h3></center>"

#: src/kgrgame.cpp:1481
msgctxt "1, 2, 3 etc."
msgid "Rank"
msgstr ""

#: src/kgrgame.cpp:1482
#, fuzzy
#| msgid "Game"
msgctxt "Person"
msgid "Name"
msgstr "Бозӣ"

#: src/kgrgame.cpp:1483
#, fuzzy
#| msgid "0 levels"
msgctxt "Game level reached"
msgid "Level"
msgstr "0 сатҳҳо"

#: src/kgrgame.cpp:1484
#, fuzzy
#| msgid "   Score: "
msgid "Score"
msgstr "   Холҳо: "

#: src/kgrgame.cpp:1485
msgid "Date"
msgstr ""

#: src/kgrgame.cpp:1488
msgid "High Scores"
msgstr "Ҳисоби Баланд"

#: src/kgrgame.cpp:1695
msgid "Create Level"
msgstr "Офаридани Сатҳ"

#: src/kgrgame.cpp:1696
msgid ""
"You cannot create and save a level until you have created a game to hold it. "
"Try menu item \"Create Game\"."
msgstr ""
"То он даме, ки бозиро офарида нигоҳ надоред, шумо сатҳро офарида ва захира "
"карда наметавонед. Пункти менюи \"Офаридани Бозӣ\"-ро истифода баред."

#: src/kgrgame.cpp:1743
msgid ""
"You cannot edit and save a level until you have created a game and a level. "
"Try menu item \"Create Game\"."
msgstr ""
"То он даме, ки бозӣ ва сатҳро наофаред, шумо сатҳро захира ва таҳрир карда "
"наметавонед. Пункти менюи \"Офаридани Бозӣ\"-ро истифода баред."

#: src/kgrgame.cpp:1756
#, fuzzy
#| msgid ""
#| "It is OK to edit a system level, but you MUST save the level in one of "
#| "your own games. You're not just taking a peek at the hidden ladders and "
#| "fall-through bricks, are you? :-)"
msgid ""
"It is OK to edit a system level, but you MUST save the level in one of your "
"own games. You are not just taking a peek at the hidden ladders and fall-"
"through bricks, are you? :-)"
msgstr ""
"Ба таҳрири сатҳи системавӣ ҳамаш ХУБ аст, лекин шумо БОЯД сатҳро дар яке аз "
"бозиҳои шахсии худ захира кунед. Шумо ба нардбони пинҳоншуда назар карда, "
"байни хиштҳо афтида наметавонед, ҳамин тавр нест? :-)"

#: src/kgrgame.cpp:1842 src/kgrgame.cpp:1879 src/kgrgame.cpp:1897
msgid "Save Level"
msgstr "Захиракунии Сатҳ"

#: src/kgrgame.cpp:1843
msgid "Inappropriate action: you are not editing a level."
msgstr "Амали номувофиқ: шумо сатҳро таҳрир карда наистодаед."

#: src/kgrgame.cpp:1880
msgid "Do you want to insert a level and move existing levels up by one?"
msgstr ""
"Мехоҳед, ки сатҳро дар миёнҷо дохил карда, сатҳҳои мавҷударо ба боло ҷойиваз "
"кунед?"

#: src/kgrgame.cpp:1882
msgid "&Insert Level"
msgstr "&Дохилкунии Сатҳ"

#: src/kgrgame.cpp:1882 src/kgrgame.cpp:2076
msgid "&Cancel"
msgstr ""

#: src/kgrgame.cpp:1952 src/kgrgame.cpp:1967 src/kgrgame.cpp:1975
#: src/kgrgame.cpp:1989
msgid "Move Level"
msgstr "Ҷойивазкунии Сатҳ"

#: src/kgrgame.cpp:1955
msgid "Game"
msgstr "Бозӣ"

#: src/kgrgame.cpp:1955 src/kgrgame.cpp:2244
msgid "Editor"
msgstr "Муҳаррир"

#: src/kgrgame.cpp:1953
#, fuzzy, kde-format
msgid "You must first load a level to be moved. Use the \"%1\" or \"%2\" menu."
msgstr ""
"Дар аввал сатҳро барои ҷойивазкунии он, бор кунед. Менюҳои %1 ё %2-ро "
"истифода баред."

#: src/kgrgame.cpp:1968
msgid ""
"You cannot move a level until you have created a game and at least two "
"levels. Try menu item \"Create Game\"."
msgstr ""
"То он даме, ки бозиро наофаред, ки ақалан ду сатҳ дошта бошад, шумо сатҳро "
"ҷойиваз карда наметавонед. Пункти менюи \"Офаридани Бозӣ\"-ро истифода баред."

#: src/kgrgame.cpp:1976
msgid "Sorry, you cannot move a system level."
msgstr "Бубахшед, шумо сатҳи системавиро ҷойиваз карда наметавонед."

#: src/kgrgame.cpp:1990
msgid "You must change the level or the game or both."
msgstr "Шумо бояд ё сатҳ ё бозӣ ва ё ҳардуро иваз куне."

#: src/kgrgame.cpp:2052
msgid ""
"You cannot delete a level until you have created a game and a level. Try "
"menu item \"Create Game\"."
msgstr ""
"То он даме, ки бозӣ ё сатҳ наофарида шуда бошад, шумо сатҳро нобуд карда "
"наметавонед. Пункти менюи \"Офаридани Бозӣ\"-ро истифода баред."

#: src/kgrgame.cpp:2074
msgid "Do you want to delete a level and move higher levels down by one?"
msgstr ""
"Дар ҳақиқат мехоҳед, ки сатҳро нобуд карда сатҳҳои болотарро ба як фароред?"

#: src/kgrgame.cpp:2076
msgid "&Delete Level"
msgstr "&Нобудкунии Сатҳ"

#: src/kgrgame.cpp:2091
#, kde-format
msgid "Cannot find file '%1' to be deleted."
msgstr "Барои нобудкунӣ файли '%1' пайдо нагардид."

#: src/kgrgame.cpp:2148 src/kgrgame.cpp:2158 src/kgrgame.cpp:2163
#: src/kgrgame.cpp:2177 src/kgrgame.cpp:2195 src/kgrgame.cpp:2852
#: src/kgrgame.cpp:2863
msgid "Save Game Info"
msgstr "Захиракунии Додаҳои Бозӣ"

#: src/kgrgame.cpp:2149
msgid "You must enter a name for the game."
msgstr "Шумо бояд номи бозиро ворид кунед."

#: src/kgrgame.cpp:2159
msgid "You must enter a filename prefix for the game."
msgstr "Шумо бояд пешванди номи файлро ворид кунед."

#: src/kgrgame.cpp:2164
msgid "The filename prefix should not be more than 5 characters."
msgstr "Пешванди номи файл набояд аз 5 аломат зиёд бошад."

#: src/kgrgame.cpp:2178
msgid "The filename prefix should be all alphabetic characters."
msgstr "Пешванди номи файл бояд аз ҳарфҳои алифбоӣ иборат бошад."

#: src/kgrgame.cpp:2196
#, kde-format
msgid "The filename prefix '%1' is already in use."
msgstr "Пешванди '%1'-и номи файл аллакай дар истифода аст."

#: src/kgrgame.cpp:2232
msgid "&Go on editing"
msgstr "&Идомадиҳии таҳриркунӣ"

#: src/kgrgame.cpp:2245
msgid "You have not saved your work. Do you want to save it now?"
msgstr ""
"Шумо кори худро захира накардед. Мехоҳед, айни замон онро захира кунед?"

#: src/kgrgame.cpp:2247
#, fuzzy
msgid "&Save"
msgstr "Захира &Накунед"

#: src/kgrgame.cpp:2247
#, fuzzy
msgid "&Do Not Save"
msgstr "Захира &Накунед"

#: src/kgrgame.cpp:2473
msgid "Sorry, you can only save or move into one of your own games."
msgstr ""
"Бубахшед, шумо сатҳҳоро танҳо ба яке аз бозиҳои шахсии худ захира ё ҷойиваз "
"карда метавонед."

#: src/kgrgame.cpp:2479
msgid "Sorry, you can only delete a level from one of your own games."
msgstr ""
"Бубахшед, шумо сатҳҳоро танҳо аз яке бозиҳои шахсии худ хориҷ карда "
"метавонед."

#: src/kgrgame.cpp:2485
msgid "Sorry, you can only edit the game information on your own games."
msgstr ""
"Бубахшед, шумо додаҳои бозиро танҳо дар бозии шахсии худ таҳрир карда "
"метавонед."

#: src/kgrgame.cpp:2499
#, kde-format
msgid "There is no level %1 in %2, so you cannot play or edit it."
msgstr ""
"Сатҳи %1 дар %2 мавҷуд нест, бинобар ин шумо онро бозӣ ё таҳрир карда "
"наметавонед."

#: src/kgrgame.cpp:2735 src/kgrgame.cpp:2747 src/kgrgame.cpp:2771
#: src/kgrgame.cpp:2784 src/kgrgame.cpp:2793
msgid "Check Games & Levels"
msgstr "Санҷидани Бозиҳо & Сатҳҳо"

#: src/kgrgame.cpp:2736
#, fuzzy, kde-format
msgid "There is no folder '%1' to hold levels for the '%2' game."
msgstr ""
"Барои нигаҳдории сатҳҳо баҳри бозии '%2' феҳристи '%1' мавҷуд нест. Бовари "
"ҳосил кунед, ки '%3' дар феҳристи '%4' корандозӣ шудааст."

#: src/kgrgame.cpp:2748
#, kde-format
msgid "There are no files '%1/%2???.grl' for the %3 game."
msgstr "Файлҳои '%1/%2???.grl' барои бозии %3 мавҷуд нестанд."

#: src/kgrgame.cpp:2772
#, kde-format
msgid ""
"File '%1' is beyond the highest level for the %2 game and cannot be played."
msgstr ""
"Файли '%1' сатҳи баландтаринро дорост, ки барои бозии %2 имконпазир нест ва "
"бозӣ карда намешавад."

#: src/kgrgame.cpp:2785
#, kde-format
msgid ""
"File '%1' is before the lowest level for the %2 game and cannot be played."
msgstr ""
"Файли '%1' сатҳи пастаринро дорост, ки барои бозии %2 имконпазир нест ва "
"бозӣ карда намешавад."

#: src/kgrgame.cpp:2794
#, kde-format
msgid "Cannot find file '%1' for the %2 game."
msgstr "Барои бозии %2 файли '%1' пайдо нагардид."

#: src/kgrgame.cpp:2815 src/kgrgame.cpp:2822 src/kgrgame.cpp:2827
msgid "Load Game Info"
msgstr "Боркунии Додаҳои Бозӣ"

#: src/kgrgame.cpp:2816
#, kde-format
msgid "Cannot find game info file '%1'."
msgstr "Файли додаҳои бозии '%1' пайдо нагардид."

#: src/kgrgame.cpp:2828
#, kde-format
msgid "Reached end of file '%1' before finding end of game-data."
msgstr ""

#: src/kgrgame.cpp:2853
msgid "You can only modify user games."
msgstr "Шумо танҳо бозиҳои корвандонро тағир дода метавонед."

#: src/main.cpp:28
msgid "KGoldrunner is a game of action and puzzle solving"
msgstr "Бозии KGoldrunner барои ҳаракат ва ҳалкуни"

#: src/main.cpp:37
msgid "(C) 2003 Ian Wadham and Marco Krüger"
msgstr ""

#: src/main.cpp:39
msgid "Ian Wadham"
msgstr ""

#: src/main.cpp:39
msgid "Current author"
msgstr "Ҳамроҳии ҷорӣ"

#: src/main.cpp:41
msgid "Marco Krüger"
msgstr ""

#: src/main.cpp:41
msgid "Original author"
msgstr "Муаллифи ибтидоӣ"

#: src/main.cpp:43 src/main.cpp:49
msgid "Mauricio Piacentini"
msgstr ""

#: src/main.cpp:44
msgid "Port to KDE4, Qt4 and KGameCanvas classes"
msgstr ""

#: src/main.cpp:46
msgid "Maurizio Monge"
msgstr ""

#: src/main.cpp:47
msgid "KGameCanvas classes for KDE4"
msgstr ""

#: src/main.cpp:50
msgid "Artwork for runners and default theme"
msgstr ""

#: src/main.cpp:52
msgid "Johann Ollivier Lapeyre"
msgstr ""

#: src/main.cpp:53
#, fuzzy
#| msgid "Bars and Ladders"
msgid "Artwork for bars and ladders"
msgstr "Сутунҳо ва нардбонҳо"

#: src/main.cpp:55 src/main.cpp:63
msgid "Eugene Trounev"
msgstr ""

#: src/main.cpp:56
msgid "Artwork for background of Geek City theme"
msgstr ""

#: src/main.cpp:58
msgid "Luciano Montanaro"
msgstr ""

#: src/main.cpp:59
msgid ""
"Nostalgia themes, improvements to runners, multiple-backgrounds feature, "
"fade-in/fade-out feature and several other ideas"
msgstr ""

#: src/main.cpp:64
msgid "Artwork for the Treasure of Egypt theme"
msgstr ""

#~ msgid "Empty space"
#~ msgstr "Фазои холӣ"

#~ msgid "Pole (or bar)"
#~ msgstr "мил (ё сутун)"

#~ msgid "Gold nugget"
#~ msgstr "Порчаҳои худрӯи тиллои холис"

#, fuzzy
#~ msgid "Help"
#~ msgstr "Ёрӣ диҳед !!!"

#~ msgid " levels, uses KGoldrunner rules."
#~ msgstr " сатҳо, қоидаҳои KҶӯяндаиТиллоро истифода мебарад."

#~ msgid " levels, uses Traditional rules."
#~ msgstr " сатҳҳо, қоидаҳои Миллиро истифода мебарад."

#~ msgid "%1 levels"
#~ msgstr "%1 сатҳҳо"

#~ msgid "&Play Any Level..."
#~ msgstr "&Бозикунии Ягон Сатҳ..."

#~ msgid "Play &Next Level..."
#~ msgstr "Бозикунии Сатҳи &Оянда..."

#~ msgid "Edit &Next Level..."
#~ msgstr "Таҳрири Сатҳи &Оянда..."

#~ msgid "List of games:"
#~ msgstr "Рӯйхати бозиҳо:"

#~ msgid "More Info"
#~ msgstr "Маълумоти Бештар"

#~ msgid "About \"%1\""
#~ msgstr "Оиди \"%1\""

#~ msgid "Help !!!"
#~ msgstr "Ёрӣ диҳед !!!"

#~ msgid "    Name                          Level  Score       Date"
#~ msgstr "    Ном                          Сатҳ  Ҳисоб       Сана"

#~ msgid "You must enter something.  Please try again."
#~ msgstr "Шумо бояд ягон чизро ворид кунед.  Бори дигар кӯшиш кунед."

#~ msgid "Your high score has been saved."
#~ msgstr "Ҳисоби баландтарини шумо захира карда шуд."

#, fuzzy
#~ msgid "Cannot remove old '%1' save file."
#~ msgstr "Бозномгузории файли '%1' ба '%2' нашуд."

#, fuzzy
#~ msgid "Cannot rename save file '%1' to '%2'."
#~ msgstr "Бозномгузории файли '%1' ба '%2' нашуд."

#~ msgid "&Get Hint"
#~ msgstr "&Гирифтани Маслиҳат"

#~ msgid "&Ice Cave"
#~ msgstr "Ғори &Яхӣ"

#~ msgid "&KDE Kool"
#~ msgstr "&KDE Kool"

#~ msgid "Larger Playing Area"
#~ msgstr "Калонкунии Минтақаҳои Бозикунӣ"

#~ msgid "Smaller Playing Area"
#~ msgstr "Хурдкунии Минтақаи Бозикунӣ"

#~ msgid "Change Size"
#~ msgstr "Тағири Андоза"

#~ msgid "Sorry, you cannot make the play area any smaller."
#~ msgstr "Бубахшед, андозаи минтақаи бозӣ дигар хурд намешавад."

#~ msgid "Sorry, you cannot make the play area any larger."
#~ msgstr "Бубахшед, андозаи минтақаи бозӣ дигар калон намешавад."

#~ msgid "&Create a Level"
#~ msgstr "&Офаридани Сатҳ"

#~ msgid ""
#~ "Sorry, you cannot change the size of the playing area. That function "
#~ "requires Qt Library version 3 or later."
#~ msgstr ""
#~ "Бубахшед, андозаи минтақаи бозиро тағир дода намешавад. Ин вазифа Qt "
#~ "Китобхона нусхаи 3 ё дертарро талаб мекунад."

#~ msgid ""
#~ "Cannot find file '%1'. Please make sure '%2' has been run in the '%3' "
#~ "folder."
#~ msgstr ""
#~ "Файли '%1' пайдо карда нашуд. Марҳамат карда боварӣ ҳосил кунед, ки '%2' "
#~ "дар феҳристи '%3' корандозӣ карда шудааст."

#~ msgid "Format error in game info file '%1'."
#~ msgstr "Шаклбандии хато дар файли додаҳои бозии '%1'."

#~ msgid "&Landscapes"
#~ msgstr "&Манзариҳо"
