# translation of kgoldrunner.po to Icelandic
# Icelandic translation of kgoldrunner
# Richard Allen <ra@ra.is>, 2004.
# Stígur Snæsson <stigur@vortex.is>, 2004.
#
msgid ""
msgstr ""
"Project-Id-Version: kgoldrunner\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2009-01-29 07:20+0100\n"
"PO-Revision-Date: 2004-08-25 12:23+0000\n"
"Last-Translator: Richard Allen <ra@ra.is>\n"
"Language-Team: Icelandic <kde-isl@molar.is>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.3.1\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: rc.cpp:1
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr "Stígur Snæsson, Richard Allen"

#: rc.cpp:2
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr "stigur@vortex.is, ra@ra.is"

#. i18n: file: src/kgoldrunnerui.rc:9
#. i18n: ectx: Menu (editor)
#: rc.cpp:5
msgid "&Editor"
msgstr "R&itill"

#. i18n: file: src/kgoldrunnerui.rc:20
#. i18n: ectx: Menu (themes)
#: rc.cpp:8
#, fuzzy
#| msgid "The Rosette"
msgid "&Themes"
msgstr "Rósettan"

#. i18n: file: src/kgoldrunnerui.rc:43
#. i18n: ectx: ToolBar (editToolbar)
#: rc.cpp:11
#, fuzzy
#| msgid "Editor"
msgid "Edit Toolbar"
msgstr "Ritill"

#: gamedata/game_cnt.txt:2
msgid "Count"
msgstr ""

#: gamedata/game_cnt.txt:3
msgid ""
"This game is based on counting, from 0 to 16 (or 0 to 10 in hexadecimal).  "
"The first level has no gold and no enemies: the problem is to find a way out "
"and up to the next level.  After that, the number of enemies and pieces of "
"gold increases by 1 at each level.  The name of each level corresponds to "
"the number of enemies, the pieces of gold and the digits that appear in the "
"layout.\n"
"\n"
"These elegant and rather tricky Championship levels were composed by Steve "
"Mann <smann at cgl uwaterloo ca>."
msgstr ""

#: gamedata/game_cnt.txt:8
#, fuzzy
#| msgid "Hero"
msgid "Zero"
msgstr "Hetja"

#: gamedata/game_cnt.txt:9
msgid ""
"The only challenge is getting inside the 0, which is the only path to the "
"exit.\n"
"\n"
"Getting inside the 0 requires climbing to the top of the zigzag ladder, "
"digging away five bricks on the left edge of the 0, racing back to the top "
"of the zigzag ladder, over the pole, falling through your recently dug "
"bricks and immediately moving right to get into the 0.  The timing is fairly "
"tight."
msgstr ""

#: gamedata/game_cnt.txt:14
msgid "One"
msgstr ""

#: gamedata/game_cnt.txt:15
msgid ""
"Getting the gold requires multiple digs in the right places.  However, see "
"the next paragraph.\n"
"\n"
"To get out, you have to get the enemy to go over the top of the 1 and fill "
"the pit at the bottom.  There are three ways to do this.  The first and most "
"sensible is to wait on the pole above the top right edge of the 1 until the "
"enemy is almost upon you and then move to the right, digging to your right "
"as you reach the bottom of the 1.\n"
"\n"
"The second way involves timing your digging for the gold (or where the gold "
"was); moving onto the gold at the right time will cause the enemy to fall "
"into the pit on the right of the 1.  The third way is to destroy the enemy "
"and hope he reappears over the right side of the 1."
msgstr ""

#: gamedata/game_cnt.txt:22
msgid "Two"
msgstr ""

#: gamedata/game_cnt.txt:23
msgid ""
"To get the leftmost gold drop down on it from above, stepping one square to "
"either side as you fall.  Immediately dig the square that was just below the "
"gold and step in.  The false floor will drop you to the bottom."
msgstr ""

#: gamedata/game_cnt.txt:26
#, fuzzy
#| msgid "The Rosette"
msgid "Three"
msgstr "Rósettan"

#: gamedata/game_cnt.txt:27
msgid ""
"After getting all the gold, the only escape is up the highest ladder on the "
"left, but it is not connected to anything.  To reach it, you will need to "
"entice an enemy to follow you, then step across the enemy to reach the "
"ladder."
msgstr ""

#: gamedata/game_cnt.txt:30
#, fuzzy
#| msgid "or"
msgid "Four"
msgstr "eða"

#: gamedata/game_cnt.txt:31
msgid ""
"At the start, you need to race to the floor to the right.  You will need to "
"trap some enemies (with luck, you will get a piece of gold in the process), "
"but you should easily be able to go up the ladders shaped like a 4, on the "
"right. \n"
"\n"
"When getting the gold from the 4, wait until the enemies have reached the "
"top of the ladders shaped like a 4.  This will allow you enough time to "
"reach the ladders before the enemies cut you off."
msgstr ""

#: gamedata/game_cnt.txt:36
msgid "Five"
msgstr ""

#: gamedata/game_cnt.txt:37
msgid ""
"In the beginning, climb down the first set of ladders and wait on the lowest "
"section until the enemies have settled in their positions.  Then drop to the "
"floor and aim for the big ladder at the the right with the fork at the "
"bottom.  The fork is what enables you to get past the enemies above: wait at "
"the floor level of the left rung (not below the floor level!) until the "
"enemy on the long ladder drops next to you.  Then climb up and to the right "
"to get up the big ladder."
msgstr ""

#: gamedata/game_cnt.txt:40
msgid "Six"
msgstr ""

#: gamedata/game_cnt.txt:41
msgid ""
"The first trick for this level is to time when you go through the bottom of "
"the 6 with the enemy climbing up the ladder to the left of the 6.  Once you "
"get on the ladder, the enemies will climb up the ladder away from you, so "
"you just need to wait until there are no enemies low on the ladder before "
"digging through the bottom of the 6.\n"
"\n"
"The second trick is figuring how to get all the enemies off the ladder on "
"the left of the screen.  One way is to sit on top of the big 6 in the middle "
"and wait for them to come over the poles.  Then drop to the floor and cross "
"to the ladder."
msgstr ""

#: gamedata/game_cnt.txt:46
#, fuzzy
msgid "Seven"
msgstr "&Ekki vista"

#: gamedata/game_cnt.txt:47
msgid ""
"The gold on top of the 7 is the main challenge.  In the beginning, climb to "
"the left most square of the top of of the 7 and wait there until enemies "
"fill the holes on top of the 7."
msgstr ""

#: gamedata/game_cnt.txt:50
msgid "Eight"
msgstr ""

#: gamedata/game_cnt.txt:51
msgid ""
"With careful moves and timing, you can tempt two enemies over to the "
"leftmost ladder and leave them there while you retrieve the five highest "
"gold pieces.\n"
"\n"
"The three lowest pieces must be collected all in one pass, but you may need "
"to force enemies towards the right of the 8 first, to avoid trouble when the "
"ladders appear and you land on the floor.\n"
"\n"
"You can clear your final escape ladder by hitting the floor again, on the "
"far right."
msgstr ""

#: gamedata/game_cnt.txt:58
msgid "Nine"
msgstr ""

#: gamedata/game_cnt.txt:59
msgid ""
"In the beginning, drop as fast as you can to get to the floor.  Dig several "
"pits on the bottom to delay the enemies from coming up the ladder.  Then "
"grab the two pieces of gold off the left side of the 9 while there are no "
"enemies around, digging to enter the 9 after grabbing the higher of these "
"two pieces.\n"
"\n"
"To get the gold from the bottom of the 9, stand on the left enemy, dig left "
"and move right.  The two enemies will start to move left, fall, and climb "
"the ladder.  When the first one gets stuck where you just dug, jump in the "
"lowest part of the 9 and dig to the left.  The next enemy will carry the "
"gold down.  Grab it, dig to the right, drop down to the pole and escape as "
"quickly as you can."
msgstr ""

#: gamedata/game_cnt.txt:64
msgid "Ten"
msgstr ""

#: gamedata/game_cnt.txt:65
msgid ""
"You can trap several enemies in the pits at the bottom left and right, but "
"they will get loose when the hidden ladders appear.  Dropping to the floor "
"during your escape can help clear your path to the top right."
msgstr ""

#: gamedata/game_cnt.txt:68
#, fuzzy
msgid "Eleven"
msgstr "1 borð"

#: gamedata/game_cnt.txt:69
msgid ""
"Get the piece of gold below the left side of the poles shaped like an 11 "
"first, then grab the piece on the base of the left 1 of the central 11.  Now "
"drop to the floor just to the left of the double high wall.  The enemies "
"will drop into different sections.  You now want to do three things: get the "
"gold in the left and center sections, take gold from the enemies to the "
"right of you when on the floor and lure as many enemies as you can into the "
"section to the left of the 11.\n"
"\n"
"The first two tasks are relatively easy: the last task can be accomplished "
"in several ways.  If you run up the center ladder and move over the left, "
"you can wait above the right hand side of the poles (possibly dropping onto "
"the poles) and lure a few enemies at a time from the center section to the "
"left section.  You can also pick up a piece of gold or two while doing "
"this.\n"
"\n"
"Once you have all the gold (except the pieces to the right of the 11), run "
"to the top right of the H of ladders in the middle.  This will cause all the "
"enemies not in the far right section to move into the left section."
msgstr ""

#: gamedata/game_cnt.txt:76
msgid "Twelve"
msgstr ""

#: gamedata/game_cnt.txt:77
msgid ""
"This is a slow level with lots of waiting for enemies to move where you want "
"them.\n"
"\n"
"At the start, fall onto the nearest enemy as it falls and move onto the "
"right hand poles to get the piece of gold just below them.  Be sure to wait "
"for an opening in the enemies below before dropping onto this gold piece. \n"
"\n"
"The grid of 12 boxes on the right is useful: if you are not on the top "
"level, then the enemies climbing the ladder just left of the grid will not "
"drop onto it.  You can use this to move them above the traps on the left, "
"then drop to the floor to get them to fall into them.\n"
"\n"
"Another useful trick is to wait at the top of the ladder on the far left "
"(where you start the level).  Any enemies far enough away will run over the "
"top of the grid of boxes and drop into the trapped area on the right.  \n"
"\n"
"To get the gold on the leftmost floor area, you need to fill the second "
"section of floor with enemies and dig out the squares that block the enemies "
"in the leftmost region.  You may want to lose that gold (i.e. have the enemy "
"carrying the gold enter a dug square and be destroyed there), although it is "
"possible to get this piece of gold if you really want it.\n"
"\n"
"If you leave the leftmost suspended gold until last, then it is easy to "
"escape to the top.  Alternatively, if you leave the gold inside the 2 for "
"last, you should be able to escape without much difficultly.  Otherwise, the "
"enemies trapped on the far left will cut off your escape route."
msgstr ""

#: gamedata/game_cnt.txt:90
#, fuzzy
#| msgid "The Rosette"
msgid "Thirteen"
msgstr "Rósettan"

#: gamedata/game_cnt.txt:91
msgid ""
"In the beginning, wait on the top of the left (or better, right) branch of "
"the leftmost ladders until the enemies in the middle climb to the middle of "
"the center ladder.  Then drop to the horizontal ladder, move all the way to "
"the right and drop to the floor, thus trapping several enemies.\n"
"\n"
"You have to release most of the enemies from where they are trapped, to get "
"the gold from various places.  In particular, you have to release the "
"enemies trapped on the left half of the floor to get at least one piece of "
"gold.  \n"
"\n"
"Once you pick up the last piece of gold, the enemies will swarm the center "
"ladder, so you will have to decide which piece of gold to pick up last.  A "
"reasonable choice is the one held by the three enemies in the lowest leg of "
"the 3, as is the one in the center arm of the 3."
msgstr ""

#: gamedata/game_cnt.txt:98
#, fuzzy
#| msgid "or"
msgid "Fourteen"
msgstr "eða"

#: gamedata/game_cnt.txt:99
msgid ""
"Four tricks: first, do not dig out the enemies trapped in the 4s on the left "
"until towards the end (likewise if one gets trapped in the middle 4) - this "
"leaves fewer enemies to deal with. \n"
"\n"
"Second, you will need to ride down on top of an enemy to get the trapped "
"gold in the 4s on the left and the floating piece of gold in the center.\n"
"\n"
"Third, when you release the enemies on the 4s along the right (and possibly "
"the two in the 4s on the left), you may find it easier to double dig and "
"lose those pieces of gold.\n"
"\n"
"Finally, it is easiest to escape at the end if you leave until last a piece "
"of gold in or near the floating 14 at middle right.  Then you can run up the "
"ladder that appears there."
msgstr ""

#: gamedata/game_cnt.txt:108
msgid "Fifteen"
msgstr ""

#: gamedata/game_cnt.txt:109
msgid ""
"Two hints: if you wait on one of the left two ladders one rung below the "
"piece of gold suspended between the two ladders, the enemies in the middle "
"will jump into the base of the 5.  This should allow you to easily get the "
"gold between the 1 and the 5.\n"
"\n"
"Second, if you wait on the base of the 1 to the right of the one, the "
"enemies on the right of the two ladders to the left of the 1 will jump off "
"the pole onto the other half of the base of the 1.  If you wait high up "
"between the 1 and the 5, then jump to the base of the 1, while the enemies "
"are falling toward the base of the 1 you will be able to rush up the ladder "
"to the left of the 1 and get the gold to the left of the 1."
msgstr ""

#: gamedata/game_cnt.txt:114
#, fuzzy
msgid "Sixteen"
msgstr "&Ekki vista"

#: gamedata/game_cnt.txt:115
msgid ""
"The column to the left of the 1 requires a quick run down and back up, with "
"careful dodging both ways to avoid the enemies.\n"
"\n"
"To get the gold in the middle of the 6, drop down on the top of the 'O' part "
"of the 6, move right/dig left and immediately move left and dig left to "
"delay the enemy who otherwise is likely to catch you.  However, you may wish "
"to leave this piece of gold to the end so as not to free two additional "
"enemies earlier; it is possible to get two enemies to retrap themselves in "
"that section, though.\n"
"\n"
"To get the gold held by enemies in the bottom right, dig out the blocking "
"square to their left, run up the ladder, dig off the right side of the 6, "
"drop in, run left and dig off a square on the left side of the 6 and drop to "
"the floor.  The timing is tight - only one or two enemies in the bottom "
"right section will be able to move to the next section to the left.  You "
"will still need to dig out the bottom of the 6 to get their gold, but that "
"is straightforward albeit a bit hectic because of the enemies lingering to "
"the left of the 6.\n"
"\n"
"Once you have gotten all the gold, you may find it easiest to exit by "
"passing through the middle false floor on the 1 and exiting via the ladders "
"on the left of the 1."
msgstr ""

#. i18n:
#. NOTES: Files 'gamedata/game_*.txt' are KGoldrunner DATA files.  They
#. are installed in $KDEDIR/share/apps/kgoldrunner/system and contain
#. names and descriptions of games, plus names and hints for levels.  You
#. may sometimes need to look at the corresponding game or level graphics
#. to work out a good translation (e.g. Initiation 25, Mongolian Horde).
#.
#. To see any level of any game, run KGoldrunner, click on the New Game button
#. and select the game and level from the list.  If you start to play a level,
#. you will probably need to stop the animation by pressing the Pause key
#. (default Esc or P).
#.
#. The most urgent translations would be names and hints for the Tutorial
#. games, then the game names and descriptions (as appearing in the main
#. dialog box) and then the other level names and finally the remaining
#. hints, which are intended for experienced players and champions.
#.
#. Messages marked as NOTi18n should deliberately be left untranslated. The
#. one below is never displayed and others, from time to time, would be long
#. hint texts used by a small number of championship players, left untranslated
#. to economise on translation effort.
#.
#. The "Das Boot" message in level 97 of the Initiation game is the name of
#. a German submarine warfare movie, left untranslated as a compliment to the
#. original author of KGoldrunner, who is German.  The movie is known as
#. "Das Boot" in many countries, including English-speaking countries.  If it
#. is known by some other name in your country, please include that in your
#. translation of the corresponding hint text.  See this Internet page:
#. http://akas.imdb.com/title/tt0082096/releaseinfo#akas
#.
#: gamedata/game_ende.txt:31
#, fuzzy
msgid "TRANSLATORS: Please see the notes in the translation comment."
msgstr "TRANSLATORS: Please see the notes in the data_messages.cpp file."

#: gamedata/game_kgr.txt:2 src/main.cpp:34
msgid "KGoldrunner"
msgstr "KGoldrunner"

#: gamedata/game_kgr.txt:3
#, fuzzy
#| msgid ""
#| "These levels were composed by Marco Krüger, the original author of the "
#| "KGoldrunner program, and some of his friends and contributors.  They use "
#| "KGoldrunner rules.  The enemies run fast and have an aggressive search "
#| "strategy.  Enjoy! .... :-) ...."
msgid ""
"These levels were composed by Marco Krüger, the original author of the "
"KGoldrunner program, and some of his friends and contributors.  They use "
"KGoldrunner rules.  The enemies run fast and have an aggressive search "
"strategy.  Enjoy!"
msgstr ""
"Þessi borð voru búin til af Marco Krüger, upphaflegum höfundi KGoldrunner "
"forritsins og sumum vina hans. Þau nota KGoldrunner reglur. Óvinirnir fara "
"hratt og eru ákafir. Njótið! .... :-) ...."

#: gamedata/game_plws.txt:2
msgid "Initiation"
msgstr "Byrjun"

#: gamedata/game_plws.txt:3
#, fuzzy
#| msgid ""
#| "These 100 levels make an excellent introductory game, as well as a good "
#| "opportunity for experts to build up high scores.  They were composed by "
#| "Peter Wadham and use traditional playing rules.\n"
#| "\n"
#| "The last few levels are very hard, but if you are looking for even more "
#| "of a challenge, have a go at 'Vengeance of Peter W' .... ;-) ...."
msgid ""
"These 100 levels make an excellent introductory game, as well as a good "
"opportunity for experts to build up high scores.  They were composed by "
"Peter Wadham and use traditional playing rules.\n"
"\n"
"The last few levels are very hard, but if you are looking for even more of a "
"challenge, have a go at 'Vengeance of Peter W' ..."
msgstr ""
"Þessi 100 borð eru fínn inngangsleikur ásamt því að vera gott tækifæri fyrir "
"snillinga til að byggja upp stigatöflur. Þau eru búin til af Peter Wadham og "
"nota hefðbundnar leikreglur.\n"
"\n"
"Síðustu borðin eru mjög erfið en ef þú ert að leita að jafnvel enn erfiðari "
"áskorunum, reyndu þá við 'Hefnd Péturs W' .... ;-) ...."

#: gamedata/game_plws.txt:8
msgid "Don't Panic"
msgstr "Ekki örvænta"

#: gamedata/game_plws.txt:9
msgid ""
"The cover of 'The Hitchhiker's Guide to the Galaxy' by Douglas Adams said "
"so, in large friendly letters, so there is no need to panic.  The enemies "
"are behind a wall and can not reach you."
msgstr ""

#: gamedata/game_plws.txt:12
msgid "Lust for Gold"
msgstr "Gullgræðgi"

#: gamedata/game_plws.txt:13
msgid ""
"When you kill the enemies you can trap them permanently in the pit at top "
"right."
msgstr ""
"Þegar þú drepur óvinina, geturðu fest þá í gildru í gryfjuni efst til hægri"

#: gamedata/game_plws.txt:16
#, fuzzy
#| msgid "Ladders?  Trust me !"
msgid "Ladders?  Trust me!"
msgstr "Stigar?  Treystu mér !"

#: gamedata/game_plws.txt:19
msgid "Drop In and Say Hello"
msgstr "Kíktu inn og segðu halló"

#: gamedata/game_plws.txt:22
msgid "The Mask"
msgstr "Gríman"

#: gamedata/game_plws.txt:25
msgid "Check for Traps"
msgstr "Tékka á gildrum"

#: gamedata/game_plws.txt:28
#, fuzzy
#| msgid "Take It Easy !"
msgid "Take It Easy!"
msgstr "Taktu því rólega !"

#: gamedata/game_plws.txt:31
msgid "Fall on a Fortune"
msgstr "Detta niður á fjársjóð"

#: gamedata/game_plws.txt:34
msgid "The Lattice"
msgstr "Grindin"

#: gamedata/game_plws.txt:37
msgid "Shower of Gold"
msgstr "Gullregn"

#: gamedata/game_plws.txt:40
msgid "The Foundry"
msgstr "Smiðjan"

#: gamedata/game_plws.txt:43
msgid "Soft Landings"
msgstr "Mjúkar lendingar"

#: gamedata/game_plws.txt:46
msgid "Unlucky for Some"
msgstr "Óheppni fyrir suma"

#: gamedata/game_plws.txt:49
msgid "The Balance"
msgstr "Jafnvægið"

#: gamedata/game_plws.txt:52
msgid "Gold Bars"
msgstr "Gullstangir"

#: gamedata/game_plws.txt:55
msgid "Hard Row to Hoe"
msgstr "Hörkuslagur til hlújárns"

#: gamedata/game_plws.txt:58
msgid "Golden Maze"
msgstr "Gullið völundarhús"

#: gamedata/game_plws.txt:61
msgid "Delayed Trap"
msgstr "Tafin gildra"

#: gamedata/game_plws.txt:64
msgid "Nowhere to Hide"
msgstr "Hvergi hægt að felast"

#: gamedata/game_plws.txt:67
msgid "Watch the Centre"
msgstr "Fylgjast með miðjunni"

#: gamedata/game_plws.txt:70
msgid "Where to Dig?"
msgstr "Hvar á að grafa?"

#: gamedata/game_plws.txt:73
msgid "Easy Stages"
msgstr "Auðvelt stig"

#: gamedata/game_plws.txt:76
msgid "Gold Mesh"
msgstr "Gullmöskvi"

#: gamedata/game_plws.txt:79
msgid "Acrobat"
msgstr "Fimleikamaður"

#: gamedata/game_plws.txt:82
msgid "Mongolian Horde"
msgstr "Mongólsk hjörð"

#: gamedata/game_plws.txt:85
msgid "Rocky Terrain"
msgstr "Klettasvæði"

#: gamedata/game_plws.txt:88
msgid "Down the Chimney"
msgstr "Niður strompinn"

#: gamedata/game_plws.txt:91
msgid "Space Invader"
msgstr "Geyminnrásarmaður"

#: gamedata/game_plws.txt:94
msgid "Winding Road"
msgstr "Krókóttur vegur"

#: gamedata/game_plws.txt:97
msgid "Light My Fire"
msgstr "Kveiktu eld minn"

#: gamedata/game_plws.txt:100
msgid "Cockroach"
msgstr "Kakkalakki"

#: gamedata/game_plws.txt:103 gamedata/game_plwv.txt:11
msgid "The Runaround"
msgstr "Flækingurinn"

#: gamedata/game_plws.txt:106
msgid "Speedy"
msgstr "Glanni"

#: gamedata/game_plws.txt:109
msgid "Dig Deep"
msgstr "Grafðu djúpt"

#: gamedata/game_plws.txt:112
msgid "Zig Zag"
msgstr "Sikk sakk"

#: gamedata/game_plws.txt:115
msgid "Free Fall"
msgstr "Frjálst fall"

#: gamedata/game_plws.txt:118
msgid "Forgotten Gold"
msgstr "Gleymt gull"

#: gamedata/game_plws.txt:121
msgid "Two of Diamonds"
msgstr "Tígultvistur"

#: gamedata/game_plws.txt:124
msgid "Suicide Jump"
msgstr "Sjálfsmorðshopp"

#: gamedata/game_plws.txt:127
msgid "Easy Access"
msgstr "Auðveldur aðgangur"

#: gamedata/game_plws.txt:130
msgid "Gold Braid"
msgstr "Gulflétta"

#: gamedata/game_plws.txt:133
msgid "Cat's Eyes"
msgstr "Kattaraugu"

#: gamedata/game_plws.txt:136
#, fuzzy
#| msgid "Keep 'em Coming"
msgid "Keep Them Coming"
msgstr "Látum þá koma"

#: gamedata/game_plws.txt:139
msgid "The Funnel"
msgstr "Trektin"

#: gamedata/game_plws.txt:142
msgid "Lattice Maze"
msgstr "Grindavölundarhús"

#: gamedata/game_plws.txt:145
msgid "Hard Work for Poor Pay"
msgstr "Erfiðisvinna fyrir lélegt kaup"

#: gamedata/game_plws.txt:148
msgid "Forked Ladders"
msgstr "Tvískiptir stigar"

#: gamedata/game_plws.txt:151
msgid "Snowing Gold"
msgstr "Snjóar gulli"

#: gamedata/game_plws.txt:154
msgid "Left or Right?"
msgstr "Vinstri eða hægri?"

#: gamedata/game_plws.txt:157
msgid "Houndstooth"
msgstr "Hundstönn"

#: gamedata/game_plws.txt:160
msgid "Five Levels"
msgstr "Fimm borð"

#: gamedata/game_plws.txt:163
msgid "Pitfalls"
msgstr "Veiðigryfjur"

#: gamedata/game_plws.txt:166
#, fuzzy
#| msgid "Get IN There !!"
msgid "Get IN There!"
msgstr "Fara INN !!"

#: gamedata/game_plws.txt:169
msgid "A Steady Climb"
msgstr "Jafnt klifur"

#: gamedata/game_plws.txt:172
msgid "Fall-through Lattice"
msgstr "Felligrind"

#: gamedata/game_plws.txt:175
#, fuzzy
#| msgid "Get me OUT of Here !!"
msgid "Get me OUT of Here!"
msgstr "Komdu mér ÚT héðan !!"

#: gamedata/game_plws.txt:178
msgid "Empty Cellar"
msgstr "Tómur kjallari"

#: gamedata/game_plws.txt:181
msgid "The Rose"
msgstr "Rósin"

#: gamedata/game_plws.txt:184
msgid "Lotus Puzzle"
msgstr "Lótusþraut"

#: gamedata/game_plws.txt:187
msgid "Long Drop"
msgstr "Langt fall"

#: gamedata/game_plws.txt:190
#, fuzzy
#| msgid "Party On !!!"
msgid "Party On!"
msgstr "Áfram með partýið !!"

#: gamedata/game_plws.txt:193
msgid "Cross-stitch"
msgstr "Krosssaumur"

#: gamedata/game_plws.txt:196
#, fuzzy
#| msgid "Can't Get Up There"
msgid "Cannot Get Up There"
msgstr "Kemst ekki þangað upp"

#: gamedata/game_plws.txt:199
#, fuzzy
#| msgid "They're Everywhere !!!"
msgid "They Are Everywhere!"
msgstr "Þeir eru alls staðar !!!"

#: gamedata/game_plws.txt:202
msgid "Rooftops"
msgstr "Þakskegg"

#: gamedata/game_plws.txt:205
msgid "Tricky Traps"
msgstr "Víðsjárverðar gildrur"

#: gamedata/game_plws.txt:208
msgid "Make Them Work for You"
msgstr "Láta þá vinna fyrir þig"

#: gamedata/game_plws.txt:211
#, fuzzy
#| msgid "Get Going !!"
msgid "Get Going!"
msgstr "Á stað !!"

#: gamedata/game_plws.txt:214
msgid "Three Chimneys"
msgstr "Þrír reykháfar"

#: gamedata/game_plws.txt:217
msgid "The Archway"
msgstr "Bogagöngin"

#: gamedata/game_plws.txt:220
msgid "Starwave"
msgstr "Stjörnubylgja"

#: gamedata/game_plws.txt:223
msgid "Amazing Finish"
msgstr "Ótrúlegur lokasprettur"

#: gamedata/game_plws.txt:226
msgid "Overcrowding"
msgstr "Of fjölmennt"

#: gamedata/game_plws.txt:229
msgid "Pillars"
msgstr "Súlur"

#: gamedata/game_plws.txt:232
msgid "Hopeful Descent"
msgstr "Vonarsig"

#: gamedata/game_plws.txt:235
msgid "The Rack"
msgstr "Rekkinn"

#: gamedata/game_plws.txt:238
msgid "Twists and Turns"
msgstr "Krókar og beygjur"

#: gamedata/game_plws.txt:241
msgid "The Saucer"
msgstr "Diskurinn"

#: gamedata/game_plws.txt:244
msgid "The Dotted Line"
msgstr "Punktalínan"

#: gamedata/game_plws.txt:247
#, fuzzy
#| msgid "Don't Look Down (1)"
msgid "Do Not Look Down (1)"
msgstr "Ekki líta niður (1)"

#: gamedata/game_plws.txt:250
msgid "Getting Started"
msgstr "Geri mig klára(n)"

#: gamedata/game_plws.txt:253
msgid "Digging Hassle"
msgstr "Grafalvarlegt"

#: gamedata/game_plws.txt:256
msgid "Easy Middle"
msgstr "Auðveld miðja"

#: gamedata/game_plws.txt:259
#, fuzzy
#| msgid "Don't Look Down (2)"
msgid "Do Not Look Down (2)"
msgstr "Ekki líta niður (2)"

#: gamedata/game_plws.txt:262
msgid "Which Way?"
msgstr "Í hvaða átt?"

#: gamedata/game_plws.txt:265
#, fuzzy
#| msgid "Don't Look Down (3)"
msgid "Do Not Look Down (3)"
msgstr "Ekki líta niður (3)"

#: gamedata/game_plws.txt:268
#, fuzzy
#| msgid "Drop ???"
msgid "Drop?"
msgstr "Sleppa ???"

#: gamedata/game_plws.txt:271
#, fuzzy
msgid "Help!"
msgstr "Hjálp !!!"

#: gamedata/game_plws.txt:274
msgid "Yorick's Skull"
msgstr "Hauskúpa Yoricks"

#: gamedata/game_plws.txt:277
msgid "No Mercy"
msgstr "Engin miskun"

#: gamedata/game_plws.txt:280
msgid "Gold Sandwich"
msgstr "Gullsamloka"

#: gamedata/game_plws.txt:283
msgid "Golden Curtain"
msgstr "Gulltjöld"

#: gamedata/game_plws.txt:286
msgid "Are you spider or fly?"
msgstr "Ertu kónguló eða fluga?"

#: gamedata/game_plws.txt:289
msgid "Funny?"
msgstr "Fyndið?"

#: gamedata/game_plws.txt:292
msgid "Hard Landings"
msgstr "Harðar lendingar"

#: gamedata/game_plws.txt:295
msgid "Golden Tower"
msgstr "Gullturn"

#: gamedata/game_plws.txt:299
#, fuzzy
#| msgid ""
#| "This level is named after the famous German submarine war film and "
#| "dedicated to Marco Krüger of Berlin, the original author of KGoldrunner.\n"
#| "\n"
#| "Just one small hint .... if you stand on the right hand end of the boat "
#| "you can get the enemy to fall towards you .... the rest is up to you !!!!"
msgid ""
"This level is named after the famous German submarine war film 'Das Boot' "
"and dedicated to Marco Krüger of Berlin, the original author of "
"KGoldrunner.\n"
"\n"
"Just one small hint ... if you stand on the right hand end of the boat you "
"can get the enemy to fall towards you ... the rest is up to you!"
msgstr ""
"Þetta borð er nefnt eftir hinni frægu, þýsku kafbátamynd og tileinkað Marco "
"Krüger frá Berlin, upprunalegum höfundi KGoldrunner.\n"
"\n"
"Bara ein smá vísbending .... ef þú stendur við hægri enda bátsins, geturðu "
"fengið óvinina til að falla til þín .... restin er undir þér komin !!!!"

#: gamedata/game_plws.txt:304
#, fuzzy
#| msgid "Quick !  RUN !!!"
msgid "Quick!  RUN!"
msgstr "Fljótt !  HLAUPTU !!!"

#: gamedata/game_plws.txt:307
msgid "Surprise Ending"
msgstr "Óvæntur endir"

#: gamedata/game_plws.txt:310
msgid "Diagonal Disaster"
msgstr "Skáslys"

#: gamedata/game_plwv.txt:2
msgid "Vengeance of Peter W"
msgstr "Hefnd Péturs W"

#: gamedata/game_plwv.txt:3
#, fuzzy
#| msgid ""
#| "Gooood luck !!\n"
#| "Mwarrhh hwwarrrr haarrrr !!!"
msgid ""
"Gooood luck!\n"
"Mwarrhh hwwarrrr haarrrr!"
msgstr ""
"Gangi þér vel !!\n"
"Mwarrhh hwwarrrr haarrrr !!!"

#: gamedata/game_plwv.txt:7
msgid "Impossible?"
msgstr "Ómögulegt"

#: gamedata/game_plwv.txt:8
msgid ""
"No, it is not impossible.  There is a trick in how you dig the bricks next "
"to the gold nuggets."
msgstr ""

#: gamedata/game_plwv.txt:12
msgid ""
"Go up the left side to the top and across.  Drop down left of the bricks.  "
"There is more than one route from these bars to the gold.\n"
"\n"
"When starting, wait on a short ladder while the enemy above falls past you "
"on the left."
msgstr ""

#: gamedata/game_plwv.txt:17
msgid "Short Cut?"
msgstr "Stuttleið?"

#: gamedata/game_plwv.txt:18
msgid ""
"Yes, you just have time to zip across the bottom, dodging all the enemies to "
"get to the gold."
msgstr ""

#: gamedata/game_plwv.txt:21
msgid "Sky Walker"
msgstr "Himnagengill"

#: gamedata/game_plwv.txt:22
msgid ""
"To get the gold in the cave, dig two bricks, wait till they start to re-"
"appear, then quickly dig the third brick (your escape route).  Run back up, "
"dig and drop onto the gold.\n"
"\n"
"You can JUST get past the fourth enemy if you wait on the bottom ladder as "
"he falls to the floor next to you.  Finally, take a wandering route through "
"the sky and emerge at the top left."
msgstr ""

#: gamedata/game_plwv.txt:27
msgid "The Vault"
msgstr "Hvelfingin"

#: gamedata/game_plwv.txt:28
msgid ""
"You can trap enemies in the bottom vault by waiting at the bottom of the "
"long ladder.  To kill them, come out, dig one brick, then go back and wait "
"again."
msgstr ""

#: gamedata/game_plwv.txt:31
msgid "Patchwork Quilt"
msgstr "Bútasaumur"

#: gamedata/game_plwv.txt:32
msgid ""
"To get the gold in the top middle section, dig three bricks next to the "
"trapped enemy, wait till they start to re-appear, dig once more, then run up "
"and right to fall back to where the enemy was.\n"
"\n"
"Now you can dig and get onto the ladders before he gets back to you."
msgstr ""

#: gamedata/game_plwv.txt:37
msgid "Do You Need Him?"
msgstr "Þarft þú hann?"

#: gamedata/game_plwv.txt:38
msgid ""
"You can leave the enemy where he is.\n"
"\n"
"Go nearly to the gold at the bottom right.  Do not pick it up yet, but go up "
"and get the two nuggets at the top left.  Then you can come back down to "
"where you were and complete the level."
msgstr ""

#: gamedata/game_plwv.txt:43
msgid "Stuck in Storage"
msgstr "Fast í geymslu"

#: gamedata/game_plwv.txt:44
msgid ""
"First clean out the cave by digging three bricks at the right.  Later you "
"can kill enemies on the bottom bricks and trap them in the cave.\n"
"\n"
"At the right, get the vertical row of gold first, then go across and get the "
"gold on the horizontal platforms.  Stay right, dig through the last "
"platform, then dig and get the right hand nugget in the cave.  Finally pick "
"up the left hand nugget."
msgstr ""

#: gamedata/game_plwv.txt:49
msgid "So Far for So Little"
msgstr "Svo lítið sem það nær"

#: gamedata/game_plwv.txt:50
msgid ""
"At the start, go down and dig.  At the finish, approach the gold from below."
msgstr ""

#: gamedata/game_plwv.txt:53
msgid "Pharaoh's Tomb"
msgstr "Grafhýsi faraós"

#: gamedata/game_plwv.txt:54
msgid ""
"Finish by collecting the two nuggets either side of a ladder on the left, "
"then the four at the very bottom of the tomb.  You need to get an enemy to "
"fall onto the hanging nugget in the left side of the pyramid.  You need "
"another to fill the pit at bottom left.\n"
"\n"
"The rest is several digging puzzles, often with limited time to get out "
"before your escape route closes.  Enjoy!"
msgstr ""

#: gamedata/game_plwv.txt:59
msgid "Entangled"
msgstr "Flæktur"

#: gamedata/game_plwv.txt:60
msgid ""
"Drop from the bar at top left and you will get to the gold.  Exit right and "
"up, on the ladders that appear.  Go across the top until you are seven or "
"eight spaces from the right, then go down.\n"
"\n"
"As you head diagonally down to the left, there are two false bricks.  Drop "
"into the second one, stay inside it and dig right.  Now fall into a string "
"of ladders that leads down and to the left ..."
msgstr ""

#: gamedata/game_plwv.txt:65
msgid "Flying Tower"
msgstr "Fljúgandi turnar"

#: gamedata/game_plwv.txt:66
msgid ""
"Well you just have to be fast and accurate on this one and that is all we "
"can say ..."
msgstr ""

#: gamedata/game_plwv.txt:69
msgid "Pot Hole"
msgstr "Potthola"

#: gamedata/game_plwv.txt:70
msgid ""
"Well, the old MG was pretty fast and agile in its day and you have to be "
"too.\n"
"\n"
"You can try digging three bricks left and one centre to kill one of the "
"enemies right at the start, but chances are he will fall into the pot hole "
"on the right and you will have no chance of collecting the last lot of gold."
msgstr ""

#: gamedata/game_plwv.txt:75
msgid "Sticky Ladders"
msgstr "Klístraðir stigar"

#: gamedata/game_plwv.txt:76
msgid ""
"Start by going about three quarters the way up the ladder.  The enemies run "
"right.  Run to the top in time to get one to fall through a false brick "
"while the others run towards you.  Go left, dig two holes to trap them, then "
"run right, dig and fall to the bottom of the first small ladder on the "
"right.  The enemies should come down the long ladder and fill up the two "
"false bricks at its foot.\n"
"\n"
"Dig and catch the third enemy on top of the thick brick area, then run to "
"the second space from the bottom of the long ladder, next to a row of "
"bricks.  The enemy should run into the pits on the left."
msgstr ""

#: gamedata/game_plwv.txt:81
msgid "The Laboratory"
msgstr "Rannsóknarstofan"

#: gamedata/game_plwv.txt:82
msgid ""
"You have to go up the leftmost ladder to get to every nugget and then exit "
"to the next level.  Come across from the right to collect the top centre "
"nugget.\n"
"\n"
"Get past enemies on the 'bunsen burner' by killing them on the right of it, "
"by dropping through the middle of it when they are nearly touching you and "
"will fall after you OR by jumping left over their heads before they get to "
"the top of the burner."
msgstr ""

#: gamedata/game_plwv.txt:87
msgid "Pete likes Ladders"
msgstr "Pési fílar stiga"

#: gamedata/game_plwv.txt:88
msgid ""
"Keep going between the top and bottom to dodge the enemy.  Pick up nuggets "
"when you can.  If the enemy gets one he can only drop it in one of the empty "
"spaces.  So keep him running through them and wait patiently ..."
msgstr ""

#: gamedata/game_plwv.txt:91
#, fuzzy
#| msgid "Where's the Roof?"
msgid "Where is the Roof?"
msgstr "Hvar er þakið?"

#: gamedata/game_plwv.txt:92
msgid ""
"First clear up all the gold at the left and top, then dig out the cave and "
"collect the gold on the ladders between the two low walls of false brick.\n"
"\n"
"If there is an enemy in that section, kill him by hiding in the bottom of a "
"false wall and digging one hole next to it.  He will die as he attempts to "
"get you.  This will not work if there is gold on the brick you want to "
"dig ..."
msgstr ""

#: gamedata/game_plwv.txt:97
msgid "Ninja Style"
msgstr "Ninjastíll"

#: gamedata/game_plwv.txt:98
msgid ""
"After collecting all the gold on the left, stay over there, go up high, get "
"the enemy to follow you, then drop to the floor.  If an enemy falls near the "
"middle ladder on the right, quickly climb to a point higher than that "
"ladder.  After a few tries, you should get all three enemies at the right "
"onto the long rightmost ladder.  Now it is easy to clear out the first two "
"areas of gold on the right.\n"
"\n"
"Attract three or maybe only two enemies onto the middle ladder at the "
"right.  Go up near the hole in the concrete, drop, run right, go up the long "
"ladder, drop left and collect the gold.\n"
"\n"
"If you get only two enemies onto the middle ladder, make sure the third one "
"is dropping off the right ladder before you run across.  You will then have "
"to go all the way up the long ladder and wait till it is safe to drop left "
"and collect the gold.\n"
"\n"
"If the enemies are still carrying gold, keep them chasing you around on the "
"middle ladder and falling to the concrete until they release it."
msgstr ""

#: gamedata/game_plwv.txt:107
msgid "Cooperation?"
msgstr "Samstarf?"

#: gamedata/game_plwv.txt:108
msgid ""
"It looks as though you should trap two enemies in the two pits at the "
"bottom.  Try it, but it is very hard to get one into the right hand pit and "
"you are apt to get an enemy with gold in the left hand pit.  Four false "
"bricks further left prevent you running over from the left and digging.\n"
"\n"
"It is best to pick up the bottom row of gold last, dropping in via the "
"hanging nugget at the right and escaping via the ladder that appears.\n"
"\n"
"The key to clearing up the left hand section is the line of ladders embedded "
"in the bricks.  Exit via the three places that have false bricks beneath "
"them.  It is suicide to drop onto the middle of the T-shaped bricks.\n"
"\n"
"Start by collecting the gold on the right of the T: then you can get an "
"enemy to run into the U-shaped pit.\n"
"\n"
"Watch out for the false brick in the middle of the platform at  the lower "
"left.  You have to collect the gold in separate trips from the left and the "
"right."
msgstr ""

#: gamedata/game_plwv.txt:119
msgid "Triple Trap"
msgstr "Þreföld gildra"

#: gamedata/game_plwv.txt:120
msgid ""
"Trap the first enemy immediately.  Go up and right and hang on the ladder to "
"the right of a short bar.  As the enemy arrives, climb up quickly.  As he "
"reaches you again, go left, drop and go up the left hand ladder to the top.\n"
"\n"
"The enemy should head right, over the concrete, and fall.  Now go down to "
"the bottom left corner.  The enemy should drop into a false brick next to "
"the gold.\n"
"\n"
"Collect all gold at the top, then dig and drop to the next enemy.  Stand on "
"him, dig left and move right.  The enemy will drop into the pit.  Move to "
"the right and collect more gold as you fall.\n"
"\n"
"Climb to the top, drop onto the trapped enemy via a false brick under a bar "
"and collect five more nuggets.  Now dig and go down the short ladder at the "
"right of the bricks, to kill the enemy in the pit (who has more gold).  He "
"should reappear above you and fall through a false brick back into the pit.\n"
"\n"
"Dig three bricks between the two enemies and go down the short ladder until "
"the enemies bunch up.  Dig two more bricks to release them.  Go up the "
"ladder, over the concrete and, just before the enemies get up to the "
"concrete, drop down to the floor and run to the bottom of the short ladder.  "
"The enemies should come down and run into the double pit on the right.\n"
"\n"
"Quickly run out to the right, over the enemies.  Drop onto the last piece of "
"gold, over on the right and the hidden ladders appear.  Phew!\n"
"\n"
"P.S.  Another way to trap the left hand enemy in the false brick is to get "
"him to follow you up the leftmost ladder while you run across the top and "
"dig to drop onto the second enemy.  Timing is VERY tight.  You must dig and "
"drop before the enemy climbs over the top left and runs right.\n"
"\n"
"Later, climb the right hand ladders to the top, wait on the left hand bar "
"over a false brick till the leftmost enemy starts to run towards you, then "
"drop.  Wait again till he starts to drop, then dig two bricks at the right "
"of a short ladder, go right and drop, then run left to the bottom of a short "
"ladder.  The enemy should drop through a false brick and a ladder into the "
"false brick beneath.\n"
"\n"
"P.P.S.  There is no room for error or hesitation in this method!  Not much "
"in the first method either!"
msgstr ""

#: gamedata/game_sot.txt:2
msgid "State Of Terror"
msgstr ""

#: gamedata/game_sot.txt:3
msgid ""
"Just when you thought it was safe ... fifteen levels of pure terror, using "
"those quirky-yet-fast KGoldrunner rules.\n"
"\n"
"Composed by Stuart Popejoy - spopejoy@panix.com"
msgstr ""

#: gamedata/game_sot.txt:8
#, fuzzy
#| msgid "Easy Middle"
msgid "Easy Gold"
msgstr "Auðveld miðja"

#: gamedata/game_sot.txt:9
msgid ""
"Proceed downward from platform to platform to the third from lowest. Wait at "
"the rightmost point to get the enemies to fall to the bottom.\n"
"Fall onto the lowest platform, dig above the gold and then dig right, while "
"falling, and escape back to the top of the platform. Head upward as quickly "
"as you can."
msgstr ""

#: gamedata/game_sot.txt:13
msgid "Fear of Heights"
msgstr ""

#: gamedata/game_sot.txt:14
msgid ""
"For each side of the terrace structure, run up the outside ladder from the "
"bottom and fall onto the lowest platform. Run up the center ladder and wait "
"at a gap for enemies from the outside ladders to fall. Fall after them to "
"get to the gold.\n"
"After collecting the gold, run right, across the top with enemies in tow, "
"and fall to the right of the outside ladder. As the enemies fall after you, "
"run back up the ladder and fall on top of the enemies to get to the pole."
msgstr ""

#: gamedata/game_sot.txt:18
#, fuzzy
#| msgid "The Big Haul"
msgid "The Spiral"
msgstr "Togið langa"

#: gamedata/game_sot.txt:19
msgid ""
"Work your way out of the spiral, digging to trap enemies just before you "
"emerge from the tunnels.\n"
"Proceed up to the top left. As you run right, drop into the zig-zag area "
"before the enemy does, so as to get to the top side at the right. After "
"collecting the gold, dig to trap enemies at the bottom, then exit at the top "
"left."
msgstr ""

#: gamedata/game_sot.txt:23
msgid "Crags of Fire"
msgstr ""

#: gamedata/game_sot.txt:24
msgid ""
"Generally, dig down and go through to get the gold, then move right and up "
"to the next crag.\n"
"The top-mid crag, however, needs to be done before the second-from-left "
"crag. Leave one piece of gold in the middle area for last. Then get out "
"quick!"
msgstr ""

#: gamedata/game_sot.txt:28
#, fuzzy
#| msgid "The Rosette"
msgid "The Heist"
msgstr "Rósettan"

#: gamedata/game_sot.txt:29
msgid ""
"The safest way to enter the building is to go down the top-left ladder and "
"wait on top of the short ladder to the right. As an enemy approaches, run "
"over him to the pole. Now go right and fall onto the balcony, then dig out "
"and fall.\n"
"Run into the lobby and up the ladder sculpture to get gold. Fall off to the "
"left onto the concrete block and wait for the enemies to bunch up. Fall left "
"and run back outside to the concrete outcropping with the enemies following. "
"Use the same ladder and pole to get back in. \n"
"Run to the very top of the building up the rightmost ladders. Stand at the "
"leftmost point of the roof. Wait for an enemy to fall below you, then step "
"back, dig and fall after him to the balcony, where you can collect three "
"gold pieces. If you wait long enough on the roof before falling you can "
"persuade several enemies to follow and become trapped on the balcony.\n"
"Use the ladders on the right to collect the remaining gold and exit."
msgstr ""

#: gamedata/game_sot.txt:35
msgid "Endless Enemies (1)"
msgstr ""

#: gamedata/game_sot.txt:36
msgid ""
"Collect the gold by working from top to bottom. Before the last gold, dig to "
"the right of it and left of the enemy. Run up as fast as you can."
msgstr ""

#: gamedata/game_sot.txt:39
msgid "Torture Chamber"
msgstr ""

#: gamedata/game_sot.txt:40
msgid ""
"Fall off the ledge, digging left to go left up the ladder. Continue left "
"from the pole, then fall while digging left and collect some gold.  Go "
"right, fall through the false brick below the ladder, continue right and "
"fall through a brick tunnel to the pole below.\n"
"Head right and fall through another brick tunnel while digging right. Dig "
"and trap the enemy, next to the ladder, run up and left then dig and fall to "
"collect the gold. Dig to trap the enemy again. When the first hole fills, "
"run up to the top of the section with the enemy following. Dig at the left "
"to collect gold and fall back onto the pole.\n"
"Now head left and fall through a brick tunnel, digging left to trap the next "
"enemy. Go to the upper left of the section, then fall and dig left and jump "
"left to reach the platform at the bottom left.\n"
"You can now navigate the spiral of ladders and brick tunnels to pick up four "
"more gold pieces.\n"
"After that, go back out to the right, fall and walk over the enemy trapped "
"at the bottom, to return to the right hand half of the play area. Head up "
"the ladders to the upper right, then fall, digging right twice, to gather "
"the last piece of gold. Repeat falling in the brick tunnel to the right and "
"digging right to trap the enemy. Finally, escape via the right hand side of "
"the play area."
msgstr ""

#: gamedata/game_sot.txt:47
msgid "Endless Cascade"
msgstr ""

#: gamedata/game_sot.txt:48
msgid ""
"Quickly go right and down the staircase, with the enemy following. Dig once, "
"about halfway down. After the last gold piece, dig and go up on the "
"underladder. Wait under the next brick down from where the enemy is trapped. "
"The enemy will climb out and descend, Run through the opening where he was, "
"before it closes. You can then use him to move over to the next underladder "
"to the right.\n"
"Run to the top of the underladder, over and down the staircase. Dig left "
"while standing on the enemy and then dig right, underneath the enemy, when "
"you are next him. Run over him, to collect any gold he has, and then down a "
"few steps. Dig and go up the underladder, to wait for him to be reborn and "
"come down your staircase, so that you can use him to move across to the next "
"underladder. Repeat for the remaining staircases to the right until you can "
"get to the top pole.\n"
"Go across to the far left and fall to the top brick of the bottom left "
"section. Collect all the gold, leaving the piece on the far left of the "
"second staircase for last, otherwise you will fall and be trapped.\n"
"Evade the enemies by running up ladders and luring them onto steps. Run all "
"the way to the right and up the last ladder. Dig as necessary to outwit the "
"enemies, proceeding through the remaining cascades and up the ladders on the "
"far right to end the level."
msgstr ""

#: gamedata/game_sot.txt:54
#, fuzzy
#| msgid "Initiation"
msgid "Infiltration"
msgstr "Byrjun"

#: gamedata/game_sot.txt:55
msgid ""
"Run fast and dig well ...\n"
"At the innermost chamber, stand on the leftmost or rightmost brick on top "
"and dig the next brick in towards the center. Fall onto the enemy and run "
"right or left, then dig to trap him.  You will have to be quick!"
msgstr ""

#: gamedata/game_sot.txt:59
msgid "Endless Enemies (2)"
msgstr ""

#: gamedata/game_sot.txt:60
msgid ""
"Go left and fall on the gold, then go right to collect the next two pieces. "
"Wait, high up on a pole at the far right of the play area, for the enemies "
"to collect at the bottom right.\n"
"Now go left and down and fall on the leftmost, bottom gold. Ignore the last "
"gold for now, but go right and up along three poles and up three ladders. "
"Step left off the third ladder while digging left, to prepare a trap for the "
"enemy in the box on the left.\n"
"Quickly go back down, fall on the last gold and prepare to move up and left "
"in a hurry as a short hidden ladder appears below and to your left.  The "
"enemies swarm after you, but keep going till you get back to where you set "
"the trap. The enemy should be in it now.\n"
"Continue up and left over a short ladder, then down and left over long poles "
"and ladders to the next short ladder. Go up and left again, then up and "
"right over more long ladders and poles to the top of the screen."
msgstr ""

#: gamedata/game_sot.txt:66
msgid "Tunnels (1) - The Monster"
msgstr ""

#: gamedata/game_sot.txt:67
msgid ""
"The monster is made almost completely of false bricks.  Analyze the concrete "
"parts of his body, to determine where to fall and where not to fall. All "
"four enemies will have to be trapped above particular concrete pieces, to "
"enable you to reach certain gold pieces.\n"
"Trap the enemies by using KGoldrunner rules to your advantage.\n"
"Wait on the top pole at the point where you want the enemy to fall. As he "
"approaches you, fall onto a lower pole and move left or right to avoid the "
"enemy's fate. This is how he falls into danger while you fall to safety."
msgstr ""

#: gamedata/game_sot.txt:72
msgid "Breaking and Entering"
msgstr ""

#: gamedata/game_sot.txt:73
msgid ""
"Break into the bottom left room, then proceed to the top right. Head left, "
"grab the gold and escape by digging down to the middle floor. Continue all "
"the way down to the bottom right.\n"
"Before collecting the second gold piece, hang from the top pole in the "
"center room of the bottom floor and dig one brick from the two-brick wall at "
"the right. Run left over the enemies' heads, grab the gold and escape back "
"through the dug brick.\n"
"Run up to the top right room, then to the lower left area via the center. "
"Dodge the enemies any way you can and climb up to the top left room. To get "
"out of the building, dig rapidly while falling next to the left wall."
msgstr ""

#: gamedata/game_sot.txt:78
msgid "Tunnels (2) - The Honeycomb"
msgstr ""

#: gamedata/game_sot.txt:79
msgid ""
"Go to the top of the central ladder and work on the left side first.\n"
"Fall onto ledge with gold. Outwit enemy to run through fake brick below "
"ladder. While falling, dig left; run up ladder to gap and wait for enemy to "
"fall in, escape, and fall in again to your dug brick; run up and left on "
"pole, fall onto ledge while digging left, fall left, get gold, go right and "
"fall into chamber while enemy spawns; get gold. You can dig into bottom "
"chamber if you wish here.\n"
"The other chambers are all accessible by dropping through fake brick "
"tunnels. Dodge the enemies or fall on them to get the gold.\n"
"To reach the right hand side, fall down the fake brick tunnel next to the "
"central ladder and run fast to the right, digging behind you to trap the "
"enemies. Collect the gold by going to the top and dropping through fake "
"brick tunnels to the right of each piece."
msgstr ""

#: gamedata/game_sot.txt:85
msgid "Four Chambers Suspended"
msgstr ""

#: gamedata/game_sot.txt:86
msgid ""
"First Chamber. Dig down to collect the top left piece of gold. Fall onto the "
"enemies to get the gold on the right. Dodge them to pick up the rest. Trap "
"the enemies high on the right while you dig out through the bottom of the "
"chamber.\n"
"As you emerge, you must drop straight onto the ladder next to the concrete. "
"Climb down that ladder, under the concrete to the right and then up to the "
"top of the next chamber.\n"
"Second Chamber. Proceed left to right with the shafts, using your digging "
"skills to get the gold. On the rightmost shaft, dig left while falling, then "
"fall left while digging both left and right. In the three-brick platform now "
"remaining, dig the left brick, then the right and the center while falling "
"right. Pick up the gold on the right and fall onto the last gold piece while "
"digging left. Dig left again, fall onto the ladder next to the concrete, as "
"before, and go on up to the next chamber.\n"
"Third Chamber. Dig right, fall on the left gold piece and immediately dig "
"right to trap the enemy, then dig and exit left. Repeat, one brick over, for "
"the gold piece on the right. Now go back to the top and fall into the lower "
"section, on top of the enemy. Take the short pole left and step across the "
"falling enemy to grab the long pole going left. Fall on the gold, dig to "
"trap the enemy, dig again and exit left. Repeat for the other hanging gold "
"piece. This time dig down and out, onto the ladder next to the concrete, and "
"so to the last chamber.\n"
"Fourth Chamber. Trap the enemy, run to the top, dig through to the concrete "
"on the left, wait for the enemy and fall on him to get at more gold on the "
"left. When all the gold in this chamber is gone, run to the bottom and fall "
"through to the floor.\n"
"Now pick up the rest of the gold and get out quick."
msgstr ""

#: gamedata/game_sot.txt:94
msgid "Ruins"
msgstr ""

#: gamedata/game_sot.txt:95
msgid ""
"Fall on the enemy, dig below the gap on the right, then quickly go right, "
"over his head. Pick up the gold, fall through a false brick, run up the "
"ladder to the right and go to the right along the lower pole. Dig to the "
"right (which traps the second enemy), get the gold, fall, dig left, fall, "
"collect two gold pieces and go up two ladders.\n"
"Move to the left via a false brick - the second enemy should still be "
"trapped below. Go left to the ladder, down, then left and down through a "
"false brick. Collect one gold, dig on the right, get three gold, dig and go "
"up all the ladders on the right.\n"
"Go left on the pole again, but this time climb upwards. Get one gold and dig "
"right to trap another enemy. Move up to the top, go right, fall and continue "
"to the concrete area at top center.\n"
"Outwit the enemy in the concrete area, then exit by falling on him and "
"moving to the gap on the left and down through two false bricks. Hold onto "
"the pole at center screen, go right and back on up to the top. Move left on "
"the pole and wait for the other enemy to enter the concrete area. Pick up "
"the top gold, fall and exit left again, leaving two enemies trapped in the "
"concrete. Go back up to the top again, but this time continue left towards "
"the top-left corner of the screen.\n"
"When you get up there, dig, fall through onto some gold and dig left twice "
"while falling further. Now fall down the leftmost shaft and dig the brick "
"that blocks the shaft. Wait for the enemy below to step into the shaft, then "
"fall on him in order to collect the gold encased in concrete. Drop onto the "
"remaining gold and fall to the bottom-left corner.\n"
"Run right and up, right again, fall on three gold pieces and move on to the "
"mid-bottom section. Outwit the enemy, go to the topmost ladder on the right, "
"dig twice and fall through one gold and three bricks while digging right. "
"Exit right to get more gold, then climb the ladder, dig and fall to collect "
"another two gold pieces. Climb the ladder again, take the pole left, go up "
"and then right to claim four gold pieces. Dig at the right-hand end and fall "
"through three false bricks.\n"
"Fall into the chamber, going right and digging left. Dig on the lower left "
"to get out, then go back up to the pole and fall to onto the gold in this "
"chamber. Exit right this time, collect some gold and climb up, up, up. \n"
"Outwit the enemies in the upper-right area. It is possible to lure them into "
"the chamber below by running ahead of them up the ladders. Collect the "
"rightmost mid-level gold second to last and the gold at the bottom right "
"last of all.\n"
"Get out quick!"
msgstr ""

#: gamedata/game_tute.txt:2
msgid "Tutorial"
msgstr "Kennsla"

#: gamedata/game_tute.txt:3
#, fuzzy
#| msgid ""
#| "This tutorial is a collection of easy levels that teaches you the rules "
#| "of KGoldrunner and helps you develop the skills you need to get started.  "
#| "Each level has a brief explanation, then you play .....\n"
#| "\n"
#| "When you move on to play more advanced levels, you will find that "
#| "KGoldrunner combines action, strategy and puzzle solving --- all in one "
#| "game."
msgid ""
"This tutorial is a collection of easy levels that teaches you the rules of "
"KGoldrunner and helps you develop the skills you need to get started.  It "
"uses the Traditional set of rules, similar to those used on early home-"
"computers.  Each level has a brief explanation, then you play ...\n"
"\n"
"When you move on to play more advanced levels, you will find that "
"KGoldrunner combines action, strategy and puzzle solving --- all in one game."
msgstr ""
"Þessi kennsla er samansafn auðveldra borða sem kenna þér reglur KGoldrunner "
"hjálpa þér að þróa þá færni sem þú þarft til að geta leikið. Hvert borð er "
"með stuttri lýsingu og síðan geturðu leikið .....\n"
"\n"
"Þegar þú ferð síðan að spila þróaðri borð, sérðu að KGoldrunner sameinar "
"átök, herkænsku og lausn þrauta"

#: gamedata/game_tute.txt:8
#, fuzzy
#| msgid "Hi !!"
msgid "Hi!"
msgstr "Hæ !!"

#: gamedata/game_tute.txt:9
#, fuzzy
#| msgid ""
#| "Hi !  Welcome to KGoldrunner !  The idea of the game is to pick up all "
#| "the gold nuggets, then climb to the top of the playing area and move up "
#| "to the next level.  A hidden ladder will appear as you collect the last "
#| "nugget.\n"
#| "\n"
#| "The hero (the green figure) is your deputy.  To collect the nuggets, just "
#| "point the mouse where you want him to go.  At first gravity takes over "
#| "and he falls ..."
msgid ""
"Hi!  Welcome to KGoldrunner!  The idea of the game is to pick up all the "
"gold nuggets, then climb to the top of the playing area and move up to the "
"next level.  A hidden ladder will appear as you collect the last nugget.\n"
"\n"
"The hero, at the top left, is your deputy.  To collect the nuggets, just "
"point the mouse where you want him to go.  At first gravity takes over and "
"he falls ..."
msgstr ""
"Hæ !  Velkomin(n) í KGoldrunner !  Hugmyndin með leiknum er að tína upp alla "
"gullnaggana, klifra síðan efst upp á spilasvæðið og upp á næsta stig. Falinn "
"stigi birtist þegar þú tekur síðasta naggann.\n"
"\n"
"Hetjan (græni karlinn) er aðstoðarmaður þinn. Til að tína naggana, beinirðu "
"músinni þangað sem þú vilt að hann fari. Í fyrstu grípur þyngdaraflið inn í "
"og hann dettur ..."

#: gamedata/game_tute.txt:14
msgid "Navigation"
msgstr "Stýringar"

#: gamedata/game_tute.txt:15
msgid ""
"This is an exercise in moving around.  Follow the track of gold nuggets "
"until the ladder pops up at the right.  The hero can only follow the mouse "
"along simple paths (like _ | L or U), so be careful not to get too far ahead "
"of him.\n"
"\n"
"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
"bottom right.  If you do get trapped there, the only way out is to kill the "
"hero (press key Q for quit) and start the level again."
msgstr ""
"Þetta er æfing í að fara um. Fylgdu slóð gullnagganna þangað til stigi "
"birtist til hægri. Hetjan getur aðeins fylgt músinni eftir einföldum leiðum "
"(eins og _ | L or U) svo það er best að fara ekki of langt á undan honum.\n"
"\n"
"HÆTTA: Ekki detta úr stiganum eða slánni og ofan í steypupollinn neðst til "
"hægri. Ef þú festist þar, er eina leiðin út að farga hetjunni (ýttu á Q til "
"að hætta) og byrja upp á nýtt."

#: gamedata/game_tute.txt:20
msgid "Digging"
msgstr "Grafa"

#: gamedata/game_tute.txt:21
msgid ""
"Now you have to dig to get the gold!  Just use the left and right mouse "
"buttons to dig left or right of the hero's position.  The hero can then jump "
"into and through the hole he has dug.  He can also dig several holes in a "
"row and run sideways through the dug holes.  Be careful though.  After a "
"while the holes close up and you can get trapped and killed.\n"
"\n"
"In the third box down, you have to dig two holes, jump in and quickly dig "
"one more, to get through two layers.  On the right, you have to dig three, "
"then two then one to get through.  There are also two little puzzles to work "
"out along the way.  Good luck!\n"
"\n"
"By the way, you can dig through brick, but not concrete."
msgstr ""
"Núna þarftu að grafa eftir gullinu! Notaðu vinstri og hægri músahnappinn til "
"að grafa til hægri eða vinstri við hetjuna. Hetjan getur stokkið inn í og "
"gegnum holuna. Hann getur líka grafið nokkrar holur í röð og hlaupið á hlið "
"í gegnum þær. Farðu samt varlega. Eftir smá stund lokast holurnar og hann "
"getur fest sig og dáið.\n"
"\n"
"Í þriðja kassanum niðri þarftu að grafa tvær holur, hoppa ofan í og grafa "
"eina í viðbót í snatri til að komast í gegnum tvö lög. Til hægri þarftu að "
"grafa þrjár holur, síðan tvær og síðan eina til að komast í gegn. Það þarf "
"líka að leysa tvær litlar þrautir í leiðinni. Gangi þér vel!\n"
"\n"
"Þú getur grafið í gegnum tígulsteina en ekki steypu."

#: gamedata/game_tute.txt:28
#, fuzzy
#| msgid "You Have ENEMIES !!!"
msgid "You Have ENEMIES!"
msgstr "Þú átt ÓVINI !!!"

#: gamedata/game_tute.txt:29
#, fuzzy
#| msgid ""
#| "Well, it's been nice and easy up to now, but the game would be no fun "
#| "without enemies.  They are after the gold too: worse still they are after "
#| "you!  You die if they catch you, but maybe you will have a few lives left "
#| "and can start again.\n"
#| "\n"
#| "You can handle enemies by running away, digging a hole or luring them "
#| "into part of the playing area where they get stranded.\n"
#| "\n"
#| "If an enemy falls into a hole, he gives up any gold he is carrying, then "
#| "gets stuck in the hole for a time and climbs out.  If the hole closes "
#| "while he is in it, he dies and reappears somewhere else on the screen.  "
#| "You can deliberately kill enemies by digging several holes in a row.\n"
#| "\n"
#| "More importantly, you can run over an enemy's head.  You must do that "
#| "right at the start of this level.  Dig a hole, trap the enemy, wait for "
#| "him to fall all the way in, then run over him, with the other enemy in "
#| "hot pursuit..."
msgid ""
"Well, it has been nice and easy up to now, but the game would be no fun "
"without enemies.  They are after the gold too: worse still they are after "
"you!  You die if they catch you, but maybe you will have a few lives left "
"and can start again.\n"
"\n"
"You can handle enemies by running away, digging a hole or luring them into "
"part of the playing area where they get stranded.\n"
"\n"
"If an enemy falls into a hole, he gives up any gold he is carrying, then "
"gets stuck in the hole for a time and climbs out.  If the hole closes while "
"he is in it, he dies and reappears somewhere else on the screen.  You can "
"deliberately kill enemies by digging several holes in a row.\n"
"\n"
"More importantly, you can run over an enemy's head.  You should do that "
"right at the start of this level.  Dig a hole, trap the enemy, wait for him "
"to fall all the way in, then run over him, with the other enemy in hot "
"pursuit ...\n"
"\n"
"If you are feeling stressed, you can hit the Pause key at any time (default "
"P or Esc) and take a break.  Hit it again when you wish to continue."
msgstr ""
"Jæja, þetta hefur verið auðvelt og þægilegt hingað til en leikurinn væri nú "
"leiðinlegur án óvina. Þeir eru líka að reyna að ná gulli: það sem er enn "
"verra, þeir eru að reyna að ná þér! Þú deyrð ef þeir ná þér en átt kannski "
"einhver líf eftir og getur byrjað aftur.\n"
"\n"
"Þú getur flúið frá óvinunum, grafið holu eða gabbað þá inn á hluta "
"spilasvæðisins þar sem þeir lokast inni.\n"
"\n"
"Ef óvinur festist ofan í holu, skilar hann öllu gulli sem hann er með, er "
"síðan fastur í smá stund og klifrar síðan upp. Ef holan lokast á meðan henn "
"er ofan í henni, deyr hann og birtist aftur annars staðar á skjánum. Þú "
"getur reynt að drepa óvini með því að grafa nokkrar holur í röð.\n"
"\n"
"Það sem betra er, þú getur hlaupið á hausinn á honum. Þú verður að gera það "
"strax í byrjun þessa borðs. Grafðu holu, leiddu óvin í gildruna, bíddu "
"þangað til hann er fallinn ofan í og hlauptu síðan yfir hann með hinn "
"óvininn á hælunum..."

#: gamedata/game_tute.txt:40
msgid "Bars"
msgstr "Rimlar"

#: gamedata/game_tute.txt:41
#, fuzzy
#| msgid ""
#| "You can move horizontally along bars (or poles), but if you move down you "
#| "will let go and fall ....  Also, note that you can collect gold by "
#| "falling onto it."
msgid ""
"You can move horizontally along bars (or poles), but if you move down you "
"will let go and fall ...  Also, note that you can collect gold by falling "
"onto it."
msgstr ""
"Þú getur fært þig lárétt eftir rimlum (eða slám) en ef þú færir þig niður, "
"sleppirðu og dettur... Athugaðu að þú getur einnig safnað gulli með því að "
"láta þig detta á það."

#: gamedata/game_tute.txt:44
msgid "False Bricks"
msgstr "Falskir múrsteinar"

#: gamedata/game_tute.txt:45
msgid ""
"Some of the bricks in this level are not what they seem.  If you walk onto "
"them you fall through.  The enemies fall through them too."
msgstr ""
"Sumir múrsteinar í þessu borði eru ekki það sem þeir líta út fyrir að vera. "
"Ef þú gengur á þeim fellurðu í gegn. Óvinirnir detta í gegn um þá líka."

#: gamedata/game_tute.txt:48 gamedata/game_tutea.txt:30
#, fuzzy
#| msgid "Bye ......."
msgid "Bye ..."
msgstr "Bless ......."

#: gamedata/game_tute.txt:49 gamedata/game_tutea.txt:31
#, fuzzy
#| msgid ""
#| "This is just a nice easy level to finish up with.  Have fun with the "
#| "other games in KGoldrunner.\n"
#| "\n"
#| "Note that there is a game Editor in which you and your friends can make "
#| "up levels and challenge each other.  There is also a KGoldrunner Handbook "
#| "in the Help Menu, which contains more detail than this Tutorial.\n"
#| "\n"
#| "It's been a pleasure showing you around.  Bye !!!"
msgid ""
"This is just a nice easy level to finish up with.  Have fun with the other "
"games in KGoldrunner.\n"
"\n"
"Note that there is a game Editor in which you and your friends can make up "
"levels and challenge each other.  And if you like action, the KGoldrunner "
"rules used in some of the games are fast and furious.  There is also a "
"KGoldrunner Handbook in the Help Menu, which contains more detail than this "
"Tutorial.\n"
"\n"
"It has been a pleasure showing you around.  Bye!"
msgstr ""
"Það er gott að enda á þessu auðvelda og þægilega borði. Skemmtu þér vel við "
"hina leikina í KGoldrunner.\n"
"\n"
"Taktu eftir að það er leikjaritill sem þú og vinir þínir geta notað til að "
"búa til ný borð til að skiptast á. Það er líka KGoldrunner Handbók í Hjálp "
"valmyndinni sem inniheldur meiri smáatriði en þessi Kennsla.\n"
"\n"
"Það var sönn ánægja að leiðbeina þér. Bless !!!"

#: gamedata/game_tutea.txt:2
msgid "Advanced Tutorial"
msgstr "Ítarlegra Kennsla"

#: gamedata/game_tutea.txt:3
#, fuzzy
#| msgid ""
#| "This tutorial is preparation for some of the things you might find in the "
#| "middle levels of the 'Initiation' game.  Enjoy ...."
msgid ""
"This tutorial is preparation for some of the things you might find in the "
"middle levels of the 'Initiation' game.  Enjoy ..."
msgstr ""
"Þessi kennsla er undirbúningur fyrir nokkra af þeim hlutum sem þú gætir "
"rekist síðar í 'Byrjunarleiknum'.  Njótið ...."

#: gamedata/game_tutea.txt:6
msgid "Bars and Ladders"
msgstr "Rimlar og stigar"

#: gamedata/game_tutea.txt:7
#, fuzzy
#| msgid ""
#| "There's nowhere to dig, so you must dodge the enemies and avoid falling "
#| "to the concrete at the wrong time.  Try to keep the enemies together.\n"
#| "\n"
#| "If an enemy has a gold outline, he is holding a nugget.  He might drop it "
#| "as he runs over the concrete or maybe at the top of a ladder ...... "
#| "patience, patience !!"
msgid ""
"There is nowhere to dig, so you must dodge the enemies and avoid falling to "
"the concrete at the wrong time.  Try to keep the enemies together.\n"
"\n"
"If an enemy has gold coloring, he is holding a nugget.  He might drop it as "
"he runs over the concrete or maybe at the top of a ladder ... patience, "
"patience!"
msgstr ""
"Það er hvergi hægt að grafa, svo þú verður að komast undan óvinunum og passa "
"að detta ekki á steypuna á röngum tíma. Reyndu að halda óvinunum saman.\n"
"\n"
"Ef óvinur er með gullnar útlínur, er hann með gullnagga. Hann gæti sleppt "
"honum ef hann hleypur yfir steypuna eða kannski efst í stiga ...... "
"þolinmæði, þolinmæði !!"

#: gamedata/game_tutea.txt:12
#, fuzzy
#| msgid "To kill ....."
msgid "To kill ..."
msgstr "Að drepa ....."

#: gamedata/game_tutea.txt:13
#, fuzzy
#| msgid ""
#| "You cannot get up to the gold, so you must get the enemies to bring it "
#| "down to you.  But how do you get them to keep going back?\n"
#| "\n"
#| "If you are feeling stressed, you can hit the P or Esc key and take a "
#| "break.  Also, you can use the Settings menu to slow down the action."
msgid ""
"You cannot get up to the gold, so you must get the enemies to bring it down "
"to you.  But how do you get them to keep going back?\n"
"\n"
"If you are feeling stressed, you can hit the Pause key (default P or Esc) "
"and take a break.  Also, you can use the Settings menu to slow down the "
"action."
msgstr ""
"Þú kemst ekki upp þangað sem gullið er svo þú verðu að fá óvinina til að ná "
"í það fyrir þig. En hvernig áttu að fara að því að fá þá til að fara til "
"baka?\n"
"\n"
"Ef þú þarft að hvíla þig, geturðu ýtt á P eða Esc lykilinn og tekið pásu. "
"Einnig er hægt að nota Stillingar valmyndina til að hægja á leiknum."

#: gamedata/game_tutea.txt:18
msgid "...  Or not to kill?"
msgstr "...  Eða ekki drepa?"

#: gamedata/game_tutea.txt:19
#, fuzzy
#| msgid ""
#| "It is best not to kill the enemy.  Try it and you will find out why ... "
#| "Heh, heh, heh !! ... ;-)\n"
#| "\n"
#| "If you do kill him unintentionally, before you have collected the gold at "
#| "the top left, you can still finish the level by digging away the side of "
#| "the pit he is in."
msgid ""
"It is best not to kill the enemy.  Try it and you will find out why ... Heh, "
"heh, heh!\n"
"\n"
"If you do kill him unintentionally, before you have collected the gold at "
"the top left, you can still finish the level by digging away the side of the "
"pit he is in."
msgstr ""
"Það er best að drepa ekki óvininn. Prófaðu það og þú kemst að af hverju ... "
"Heh, heh, heh !! ... ;-)\n"
"\n"
"Ef þú drepur hann óvart, áður en þú hefur safnað öllu gullinu efst til "
"vinstri, geturðu sam lokið borðinu með því að grafa burt hliðina á gryfjunni "
"sem hann er í."

#: gamedata/game_tutea.txt:24
msgid "Traps"
msgstr "Gildrur"

#: gamedata/game_tutea.txt:25
#, fuzzy
#| msgid ""
#| "Some of the bricks here are not what they seem.  They are known as false "
#| "bricks, fall-through bricks or traps.  If you try to walk on them, you "
#| "fall through.  If the enemies walk on them, they can descend on you "
#| "without warning.  Sometimes you have to fall through a brick to get some "
#| "gold.\n"
#| "\n"
#| "At the start, jump into the concrete pit, dig and drop through.  That "
#| "will get one enemy tied up for a while .... :-)"
msgid ""
"Some of the bricks here are not what they seem.  They are known as false "
"bricks, fall-through bricks or traps.  If you try to walk on them, you fall "
"through.  If the enemies walk on them, they can descend on you without "
"warning.  Sometimes you have to fall through a brick to get some gold.\n"
"\n"
"At the start, jump into the concrete pit, dig and drop through.  That will "
"get one enemy tied up for a while ..."
msgstr ""
"Sumir múrsteinarnir hér eru ekki það sem þeir sýnast. Þeir eru kallaðir "
"falskir steinar, steinar sem falla undan manni eða gildrur. Ef þú reyir að "
"ganga á þeim, gellurður í gegn. Ef óvinir ganga á þeim, geta þeir fallið "
"niður á þig án fyrirvara. Stundum þarftu að falla í gegnum múrsteinana til "
"að ná í gull.\n"
"\n"
"Í byrjun, stökktu út í steypugryfjuna, grafðu þig í gegn og láttu þig falla "
"í gegn. Það mun halda óvinunum uppteknum um hríð .... :-)"

#: gamedata/game_wad.txt:2
msgid "Challenge"
msgstr "Ögrun"

#: gamedata/game_wad.txt:3
#, fuzzy
#| msgid ""
#| "These tricky little levels were composed by Peter, Simon, Genevieve and "
#| "their father Ian Wadham.  They use traditional playing rules.  "
#| "Enjoy! .... ;-) ...."
msgid ""
"These tricky little levels were composed by Peter, Simon, Genevieve and "
"their father Ian Wadham.  They use traditional playing rules.  Enjoy!"
msgstr ""
"Þessi erfiðu, litlu borð voru sett saman af Peter, Simon, Genevieve og föður "
"þeirra, Ian Wadham. Borðin eru samkvæmt almennum leikreglum. "
"Njótið! .... ;-) ...."

#: gamedata/game_wad.txt:6
msgid "Easy Start"
msgstr "Auðveld byrjun"

#: gamedata/game_wad.txt:7
msgid "Drop through the false brick under the bar."
msgstr ""

#: gamedata/game_wad.txt:10
msgid "Mobile Bricks"
msgstr "Færanlegir múrsteinar"

#: gamedata/game_wad.txt:11
msgid "Just run over the enemies' heads."
msgstr ""

#: gamedata/game_wad.txt:14
msgid "The Big Haul"
msgstr "Togið langa"

#: gamedata/game_wad.txt:15
msgid ""
"Advance to the right and trap the oncoming enemies.  Now retreat under the "
"enemies who are falling behind you, then dig, dig, dig and kill all the "
"enemies.\n"
"\n"
"Now go right and clear out all the brick and ladder structures in right-to-"
"left order."
msgstr ""

#: gamedata/game_wad.txt:20
msgid "Quick Off The Mark"
msgstr "Snarlega framhjá"

#: gamedata/game_wad.txt:21
msgid ""
"Move very quickly to the left to start.  Keep digging until the enemies have "
"brought down all the gold.  Retreat to higher ground and dig there, if "
"necessary."
msgstr ""

#: gamedata/game_wad.txt:24
msgid "Who Needs Enemies?"
msgstr "Hver þarf óvini?"

#: gamedata/game_wad.txt:25
msgid "Keep digging rows of three bricks next to the ladder."
msgstr ""

#: gamedata/game_wad.txt:28
msgid "Asymmetrical"
msgstr "Ósamhæft"

#: gamedata/game_wad.txt:29
msgid ""
"Leave the bottom left nugget till last.  False bricks give you access to "
"most of the nuggets, but they are not symmetrically placed."
msgstr ""

#: gamedata/game_wad.txt:32
msgid "Goldrunner Prophecy"
msgstr "Goldrunner goðsögn"

#: gamedata/game_wad.txt:33
msgid ""
"Peter W. composed this in 1985.  Do you see the prophetic letters GR?  "
"Spooky!\n"
"\n"
"When you collect the row of gold at bottom left, wait there and the first "
"enemy will obligingly fall into the pit above you.\n"
"\n"
"When you move over to the right side, collect all nuggets except the three "
"hanging under a ladder.  Leave them till last.\n"
"\n"
"To get the gold above the trapped enemy, climb the ladder, dig down four "
"bricks, wait till they start to re-appear, then dig one more, climb back up, "
"re-dig the first two and the way will be clear to fall in, collect the gold "
"and escape over the enemy's head.\n"
"\n"
"When you release the enemy, retreat quickly to where you can trap and kill "
"him.  After one or two tries he will re-appear harmlessly over on the left."
msgstr ""

#: gamedata/game_wad.txt:44
msgid "The Rosette"
msgstr "Rósettan"

#: gamedata/game_wad.txt:45
msgid ""
"Try to get all the enemies together, by going to the middle then down.  Now "
"trap them in the trough at the bottom, ignoring the gold there for now.  "
"Stand on one side just above the trough, then drop down one square as the "
"enemies get above the trough.\n"
"\n"
"Collect all the gold not in the trough, then release the enemies and lead "
"them around over the tops of ladders, until they drop their gold."
msgstr ""

#: gamedata/game_wad.txt:50
#, fuzzy
#| msgid "He's Got the Gold"
msgid "He Has The Gold"
msgstr "Hann er með gullið"

#: gamedata/game_wad.txt:51
msgid ""
"The right hand enemy gets trapped holding some gold.\n"
"\n"
"You can kill him and destroy the gold by digging to the left of the small "
"ladder.  You may need to kill the other enemy and trap him in there too."
msgstr ""

#: gamedata/game_wad.txt:56
msgid "Towers of Gold"
msgstr "Gullturnar"

#: gamedata/game_wad.txt:57
msgid ""
"Before you kill any enemies, you must collect all the gold in the tops of "
"the towers and above the bars.\n"
"\n"
"One place to get started is just under the second tower from the left.  Dig "
"once to trap the first enemy that comes towards you, run right to clear some "
"gold, step back and trap the second enemy just to the left of the third "
"tower.  Now run right, with three enemies in hot pursuit and very much alive!"
msgstr ""

#: gamedata/game_wad.txt:62
msgid "The Box"
msgstr "Kassinn"

#: gamedata/game_wad.txt:63
msgid "Dig the two bricks next to a ladder, then look for fall-through bricks."
msgstr ""

#: gamedata/game_wad.txt:66
msgid "Delayed Drop"
msgstr "Tafið slepp"

#: gamedata/game_wad.txt:67
msgid ""
"The enemy on the left falls before you can get past the one on the right.\n"
"\n"
"So stay up there with him, repeatedly digging one hole and trapping him, "
"until the second enemy gets back up the ladders and well clear of the "
"concrete."
msgstr ""

#: gamedata/game_wad.txt:72
msgid "Maze of Ladders"
msgstr "Völundarhús af stigum"

#: gamedata/game_wad.txt:73
msgid ""
"Move to left of centre and go high, then you can drop and move left or right "
"to get all the gold.\n"
"\n"
"Leave the nugget in the U-shaped space till last.\n"
"\n"
"Ignore the enemy.  Let him stay trapped."
msgstr ""

#: gamedata/game_wad.txt:80
#, fuzzy
#| msgid "Ride 'em Down"
msgid "Ride Them Down"
msgstr "Ríða þá niður"

#: gamedata/game_wad.txt:81
msgid ""
"Quickly get the first two enemies into the double pit to the left of the "
"gold.  First get both of them into the little box, then release them left.\n"
"\n"
"Now fall onto them and collect the gold, then ride the third enemy down and "
"use him to get across to the ladder."
msgstr ""

#: gamedata/game_wad.txt:86
msgid "Hair's Breadth Timing"
msgstr "Munaði hársbreidd"

#: gamedata/game_wad.txt:87
msgid ""
"At top centre dig two bricks.  As they re-appear, dig two more, run across "
"the top and dig next to the short ladder.  Drop in and collect the gold.  "
"You have no time to spare!\n"
"\n"
"Clear the bottom left last.  To go right, fall into a false brick under a "
"short ladder, then climb along just under the concrete.\n"
"\n"
"In the middle of the right hand side, stand under the right hand bar next to "
"the hole, dig left, drop into a false brick, then dig twice more, moving "
"down and left.  Lastly, stand on the short ladder, dig your escape brick on "
"the right, run like mad round to the hole, drop in, collect the gold, fall "
"through some bricks and dig again to escape."
msgstr ""

#: gamedata/game_wad.txt:94
msgid "The Three Musketeers"
msgstr "Skytturnar þrjár"

#: gamedata/game_wad.txt:95
msgid ""
"You have to kill all three Musketeers, so that they fill the false bricks "
"under the gap in the bars at the top.  Ignore d'Artagnan at the bottom "
"right.  You only walk over him to get a nugget.\n"
"\n"
"Collect the gold left to right across the bottom of the play area, then "
"right to left across the top.  Be sure to leave the nugget left of centre on "
"the concrete.  Collect that one last.\n"
"\n"
"Before you do so, dig away a row of three bricks above and to the left of "
"it, then exit to the next level along roughly the same route as you used "
"earlier."
msgstr ""

#: gamedata/game_wad.txt:102
msgid "Rat Trap"
msgstr "Rottugildra"

#: gamedata/game_wad.txt:103
msgid ""
"Move ultra-quickly to trap the two enemies and run over them.  If you wait "
"till they are almost touching you, they may both survive, then you can run "
"up and around to the bottom right, descend the ladder to the concrete and "
"trap them permanently in the nearby pit.\n"
"\n"
"If one gets stuck in the tower structure, use the same trick.  There are "
"false bricks in the bottom of the tower.  If one is trapped and still has "
"some gold, dig one hole at the right hand end of the pit, go back down the "
"ladder and lead the enemy to his death, whereupon the gold will be destroyed."
msgstr ""

#: gamedata/game_wad.txt:108
msgid "Head Case"
msgstr "Pappakassi"

#: gamedata/game_wad.txt:109
msgid ""
"This is a warmup for a later level.  To get the gold at the right, descend "
"onto the enemy's head, release him to the left, move left after him and, as "
"you ride down on his head, dig right.  You can then run in, get the gold and "
"exit before the brick closes.\n"
"\n"
"If you move to the bottom right corner, you can get the enemy to fall into "
"the hole containing gold."
msgstr ""

#: gamedata/game_wad.txt:114
msgid "Under the Stairs"
msgstr "Undir tröppunum"

#: gamedata/game_wad.txt:115
msgid ""
"Start by killing the enemies.  When they fall into the space at the right, "
"move down and to the left to get them to drop further in and stop them "
"getting the gold.  If they go more than one third of the way in, they will "
"be permanently trapped.\n"
"\n"
"Now tackle the three dig-and-run puzzles.  You may have to make several "
"trips to empty an area.  Finally, collect the rightmost nugget."
msgstr ""

#: gamedata/game_wad.txt:120
msgid "Bertie Beetle"
msgstr "Berti bjalla"

#: gamedata/game_wad.txt:121
msgid ""
"The top of this one is similar to the Head Case level (13).  Trap the enemy "
"to the right near the top of the ladder.  Run down the ladder part way and "
"get him to fall into the first of the pits.  You will need to repeat this a "
"few times.\n"
"\n"
"Now you must get the enemy into the pit at the far bottom left, so that you "
"can run over him as you get the gold from inside the beetle.\n"
"\n"
"Trap the enemy at the end of the row of bricks under the beetle's antennae.  "
"Stand on his head, dig right and drop down.  Step right, dig left and trap "
"him again as he runs in after you.\n"
"\n"
"Run down to the left, dig the brick to the right of the pit  and trap him "
"again.  Collect the nugget, dig left and escape left onto the concrete.  As "
"the enemy climbs out he will fall into the pit.\n"
msgstr ""

#: gamedata/game_wad.txt:131
msgid "Short Circuit"
msgstr "Skammhlaup"

#: gamedata/game_wad.txt:132
msgid ""
"Go anti-clockwise around the circuit and take an enemy with you, trapping "
"him in the pits at bottom left, lower right and upper right.  Then you can "
"run across the concrete and collect the gold up there.\n"
"\n"
"Next, clear out all of the left side except for one nugget above a ladder.  "
"To get this one, release the second enemy and take him all the way around "
"the circuit.  Follow him up the long ladder, staying on it till he runs over "
"to the left and falls.  Now go to the left end of the concrete as he "
"circulates around the left side of the play area.  As he falls past your "
"feet, run over to the small ladder and get the gold.\n"
"\n"
"To get past the lower left pit, stand on the enemy and dig left.  When you "
"fall, dig right and escape, but stay low until the bricks close, then you "
"can use the short ladder to lead the enemy up, across, down and out.\n"
"\n"
"To operate the lower right pit, go and get the gold in the centre of the "
"circuit, then dig each side of the short ladder there.  Fall to the left as "
"the enemy is caught on the right.  When the enemy emerges, he will go right "
"and drop into the pit.  Stand on his head and dig left to release him.\n"
"\n"
"You can push the enemy up the right hand ladder and to the left by standing "
"a little way from the bottom of the ladder.  You will need careful timing "
"and digging to get him into the top right pit.  Once there, you can run over "
"him.  If he still has gold, stand to the left of the pit and dig repeatedly "
"until he drops the gold somewhere on his rounds."
msgstr ""

#: gamedata/game_wad.txt:143
msgid "Synchronised Running"
msgstr "Samhæft hlaup"

#: gamedata/game_wad.txt:144
msgid ""
"Yes, you must run on the enemy's head --- all the way across!  All it takes "
"is a steady hand."
msgstr ""

#: src/kgoldrunner.cpp:202 src/kgrgame.cpp:203
msgid "&New Game..."
msgstr "&Nýr Leikur."

#: src/kgoldrunner.cpp:207
msgid "&Load Saved Game..."
msgstr "H&laða Leik..."

#: src/kgoldrunner.cpp:217
msgid "&Save Game..."
msgstr "Vi&sta Leik..."

#: src/kgoldrunner.cpp:242
msgid "&Kill Hero"
msgstr "&Drepa hetju"

#: src/kgoldrunner.cpp:243
#, fuzzy
#| msgid "&Kill Hero"
msgid "Kill hero"
msgstr "&Drepa hetju"

#: src/kgoldrunner.cpp:244
msgid ""
"Kill the hero, in case he finds himself in a situation from which he cannot "
"escape"
msgstr ""

#: src/kgoldrunner.cpp:263
msgid "&Create Level"
msgstr "&Búa til borð"

#: src/kgoldrunner.cpp:265
#, fuzzy
#| msgid "Create Level"
msgid "Create level"
msgstr "Búa til borð"

#: src/kgoldrunner.cpp:266
msgid "Create a completely new level"
msgstr ""

#: src/kgoldrunner.cpp:270
#, fuzzy
#| msgid "&Edit Any Level..."
msgid "&Edit Level..."
msgstr "Breyta einv&erju borði..."

#: src/kgoldrunner.cpp:272
#, fuzzy
#| msgid "Edit Level"
msgid "Edit level..."
msgstr "Breyta borði"

#: src/kgoldrunner.cpp:273
#, fuzzy
#| msgid "&Edit Any Level..."
msgid "Edit any level..."
msgstr "Breyta einv&erju borði..."

#: src/kgoldrunner.cpp:282 src/kgrgame.cpp:1039
msgid "&Save Edits..."
msgstr "Vi&sta breytingar..."

#: src/kgoldrunner.cpp:284
#, fuzzy
#| msgid "&Save Edits..."
msgid "Save edits..."
msgstr "Vi&sta breytingar..."

#: src/kgoldrunner.cpp:285
msgid "Save your level after editing..."
msgstr ""

#: src/kgoldrunner.cpp:290
msgid "&Move Level..."
msgstr "&Færa borð..."

#: src/kgoldrunner.cpp:291
#, fuzzy
#| msgid "&Move Level..."
msgid "Move level..."
msgstr "&Færa borð..."

#: src/kgoldrunner.cpp:293
msgid "Change a level's number or move it to another game..."
msgstr ""

#: src/kgoldrunner.cpp:297
msgid "&Delete Level..."
msgstr "E&yða borði..."

#: src/kgoldrunner.cpp:298
#, fuzzy
#| msgid "&Delete Level..."
msgid "Delete level..."
msgstr "E&yða borði..."

#: src/kgoldrunner.cpp:299
#, fuzzy
#| msgid "&Delete Level..."
msgid "Delete a level..."
msgstr "E&yða borði..."

#: src/kgoldrunner.cpp:307
#, fuzzy
#| msgid "Create Game..."
msgid "Create &Game..."
msgstr "Búa til leik..."

#: src/kgoldrunner.cpp:308
#, fuzzy
#| msgid "Create Game..."
msgid "Create game..."
msgstr "Búa til leik..."

#: src/kgoldrunner.cpp:309
msgid "Create a completely new game..."
msgstr ""

#: src/kgoldrunner.cpp:313
#, fuzzy
#| msgid "Edit Game Info..."
msgid "Edit Game &Info..."
msgstr "Breyta leikupplýsingum..."

#: src/kgoldrunner.cpp:314
#, fuzzy
#| msgid "Edit Game Info..."
msgid "Edit game info..."
msgstr "Breyta leikupplýsingum..."

#: src/kgoldrunner.cpp:316
msgid "Change the name, rules or description of a game..."
msgstr ""

#: src/kgoldrunner.cpp:335
msgid "&Mouse Controls Hero"
msgstr "&Mús stjórnar Hetju"

#: src/kgoldrunner.cpp:336
#, fuzzy
#| msgid "&Mouse Controls Hero"
msgid "Mouse controls hero"
msgstr "&Mús stjórnar Hetju"

#: src/kgoldrunner.cpp:337
msgid "Use the mouse to control the hero's moves"
msgstr ""

#: src/kgoldrunner.cpp:341
msgid "&Keyboard Controls Hero"
msgstr "Ly&klaborð stjórnar Hetju"

#: src/kgoldrunner.cpp:342
#, fuzzy
#| msgid "&Keyboard Controls Hero"
msgid "Keyboard controls hero"
msgstr "Ly&klaborð stjórnar Hetju"

#: src/kgoldrunner.cpp:344
msgid "Use the keyboard to control the hero's moves"
msgstr ""

#: src/kgoldrunner.cpp:362
msgid "Normal Speed"
msgstr "Venjulegur hraði"

#: src/kgoldrunner.cpp:364
#, fuzzy
#| msgid "Normal Speed"
msgid "Normal speed"
msgstr "Venjulegur hraði"

#: src/kgoldrunner.cpp:365
msgid "Set normal game speed (12 units)"
msgstr ""

#: src/kgoldrunner.cpp:370
msgid "Beginner Speed"
msgstr "Byrjandahraði"

#: src/kgoldrunner.cpp:372
#, fuzzy
#| msgid "Beginner Speed"
msgid "Beginner speed"
msgstr "Byrjandahraði"

#: src/kgoldrunner.cpp:373
msgid "Set beginners' game speed (6 units)"
msgstr ""

#: src/kgoldrunner.cpp:378
msgid "Champion Speed"
msgstr "Meistarahraði"

#: src/kgoldrunner.cpp:380
#, fuzzy
#| msgid "Champion Speed"
msgid "Champion speed"
msgstr "Meistarahraði"

#: src/kgoldrunner.cpp:381
msgid "Set champions' game speed (18 units)"
msgstr ""

#: src/kgoldrunner.cpp:386
msgid "Increase Speed"
msgstr "Auka hraða"

#: src/kgoldrunner.cpp:387
#, fuzzy
#| msgid "Increase Speed"
msgid "Increase speed"
msgstr "Auka hraða"

#: src/kgoldrunner.cpp:388
msgid "Increase the game speed by one unit"
msgstr ""

#: src/kgoldrunner.cpp:393
msgid "Decrease Speed"
msgstr "Minnka hraða"

#: src/kgoldrunner.cpp:394
#, fuzzy
#| msgid "Decrease Speed"
msgid "Decrease speed"
msgstr "Minnka hraða"

#: src/kgoldrunner.cpp:395
msgid "Decrease the game speed by one unit"
msgstr ""

#: src/kgoldrunner.cpp:410
msgid "&Traditional Rules"
msgstr "H&efðbundnar leikreglur"

#: src/kgoldrunner.cpp:412 src/kgrdialog.cpp:586
msgid "Traditional rules"
msgstr "Hefðbundnar leikreglur"

#: src/kgoldrunner.cpp:413
#, fuzzy
#| msgid "Traditional rules"
msgid "Set Traditional rules for this game"
msgstr "Hefðbundnar leikreglur"

#: src/kgoldrunner.cpp:418
msgid "K&Goldrunner Rules"
msgstr "K&Goldrunner leikreglur"

#: src/kgoldrunner.cpp:420 src/kgrdialog.cpp:587
msgid "KGoldrunner rules"
msgstr "KGoldrunner leikreglur"

#: src/kgoldrunner.cpp:421
#, fuzzy
#| msgid "KGoldrunner rules"
msgid "Set KGoldrunner rules for this game"
msgstr "KGoldrunner leikreglur"

#: src/kgoldrunner.cpp:436
msgid "&Play Sounds"
msgstr ""

#: src/kgoldrunner.cpp:437
msgid "Play sound effects"
msgstr ""

#: src/kgoldrunner.cpp:438
msgid "Play sound effects during the game"
msgstr ""

#: src/kgoldrunner.cpp:465
msgid "Move Up"
msgstr "Færa upp"

#: src/kgoldrunner.cpp:470
msgid "Move Right"
msgstr "Færa til hægri"

#: src/kgoldrunner.cpp:475
msgid "Move Down"
msgstr "Færa niður"

#: src/kgoldrunner.cpp:480
msgid "Move Left"
msgstr "Færa til vinstri"

#: src/kgoldrunner.cpp:485
#, fuzzy
msgid "Stop"
msgstr "Stíga"

#: src/kgoldrunner.cpp:490
msgid "Dig Right"
msgstr "Grafa til hægri"

#: src/kgoldrunner.cpp:495
msgid "Dig Left"
msgstr "Grafa til vinstri"

#: src/kgoldrunner.cpp:531
msgid "Step"
msgstr "Stíga"

#: src/kgoldrunner.cpp:537
msgid "Test Bug Fix"
msgstr "Prófa villuviðgerð"

#: src/kgoldrunner.cpp:543
msgid "Show Positions"
msgstr "Sýna staðsetningar"

#: src/kgoldrunner.cpp:549
msgid "Start Logging"
msgstr "Hefja annálaskrif"

#: src/kgoldrunner.cpp:555
msgid "Show Hero"
msgstr "Sýna Hetju"

#: src/kgoldrunner.cpp:561
msgid "Show Object"
msgstr "Sýna Hlut"

#: src/kgoldrunner.cpp:567 src/kgoldrunner.cpp:573 src/kgoldrunner.cpp:579
#: src/kgoldrunner.cpp:585 src/kgoldrunner.cpp:591 src/kgoldrunner.cpp:597
#: src/kgoldrunner.cpp:603
msgid "Show Enemy"
msgstr "Sýna óvin"

#: src/kgoldrunner.cpp:643
msgid "Missing Name"
msgstr ""

#: src/kgoldrunner.cpp:685 src/kgoldrunner.cpp:935
msgid "or"
msgstr "eða"

#: src/kgoldrunner.cpp:705
msgid "   Lives: "
msgstr "   Líf"

#: src/kgoldrunner.cpp:717
msgid "   Score: "
msgstr "   Stig. "

#: src/kgoldrunner.cpp:729
msgid "   Level: "
msgstr "   Borð. "

#: src/kgoldrunner.cpp:738
#, kde-format
msgid "Press \"%1\" to RESUME"
msgstr "Ýttu á \"%1\" til að HALDA ÁFRAM"

#: src/kgoldrunner.cpp:741
#, kde-format
msgid "Press \"%1\" to PAUSE"
msgstr "Ýttu á \"%1\" til að HVÍLA"

#: src/kgoldrunner.cpp:749
msgid "   Has hint   "
msgstr "   Er með vísbendingu   "

#: src/kgoldrunner.cpp:752
msgid "   No hint   "
msgstr "   Engin vísbending   "

#: src/kgoldrunner.cpp:826
msgid "Theme Not Loaded"
msgstr ""

#: src/kgoldrunner.cpp:827
msgid ""
"Cannot load the theme you selected.  It is not in the required graphics "
"format (SVG)."
msgstr ""

#: src/kgoldrunner.cpp:1001 src/kgoldrunner.cpp:1013 src/kgoldrunner.cpp:1026
#: src/kgoldrunner.cpp:1035
msgid "Get Folders"
msgstr "Sækja Möppur"

#: src/kgoldrunner.cpp:1002
#, kde-format
msgid ""
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder "
"($KDEDIRS)."
msgstr ""
"Get ekki fundið undirmöppu 'en/%1/' in area '%2' í KDEmöppu ($KDEDIRS)."

#: src/kgoldrunner.cpp:1014
#, kde-format
msgid ""
"Cannot find system games sub-folder '%1/system/' in area '%2' of the KDE "
"folder ($KDEDIRS)."
msgstr ""
"Get ekki fundið undirmöppu kerfisleikja '%1/system/' á svæði '%2' í KDE "
"möppu ($KDEDIRS)."

#: src/kgoldrunner.cpp:1027
#, kde-format
msgid ""
"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the "
"KDE user area ($KDEHOME)."
msgstr ""
"Get ekki fundið eða búið til leikjanotanda-undirmöppu'%1/notandi/' á svæðinu "
"'%2' á notendasvæði KDE ($KDEHOME)."

#: src/kgoldrunner.cpp:1036
#, kde-format
msgid ""
"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the KDE "
"user area ($KDEHOME)."
msgstr ""
"Get ekki fundið eða búið til 'levels/' möppu í undirmöppu '%1/notandi/' á "
"notendasvæði KDE ($KDEHOME)."

#: src/kgoldrunner.cpp:1066
msgid ""
"You have pressed a key that can be used to move the Hero. Do you want to "
"switch automatically to keyboard control? Mouse control is easier to use in "
"the long term - like riding a bike rather than walking!"
msgstr ""
"Þú ýttir á lykil sem er hægt að nota til að hreifa Hetju. Viltu skipta "
"sjálfvirkt yfir í lyklaborðstjórn? Það er auðveldara að stjórna með músinni "
"til lengdar - svipað og að vera á reiðhjóli í stað þess að ganga!"

#: src/kgoldrunner.cpp:1070
msgid "Switch to Keyboard Mode"
msgstr "Skipta yfir í lyklaborðsaam"

#: src/kgoldrunner.cpp:1071
msgid "Switch to &Keyboard Mode"
msgstr "S&kipta yfir í lyklaborðsaam"

#: src/kgoldrunner.cpp:1072
msgid "Stay in &Mouse Mode"
msgstr "Halda sig í &músarham"

#: src/kgoldrunner.cpp:1073
#, fuzzy
#| msgid "Switch to Keyboard Mode"
msgid "Keyboard Mode"
msgstr "Skipta yfir í lyklaborðsaam"

#: src/kgoldrunner.cpp:1110
msgid "Edit Name/Hint"
msgstr "Breyta heiti/vísbendingu"

#: src/kgoldrunner.cpp:1111
#, fuzzy
#| msgid "Edit Level Name && Hint"
msgid "Edit level name or hint"
msgstr "Breyta borðnúmeri && vísbendigu"

#: src/kgoldrunner.cpp:1112
msgid "Edit text for the name or hint of a level"
msgstr ""

#: src/kgoldrunner.cpp:1115 src/kgoldrunner.cpp:1116
#, fuzzy
#| msgid "Traps"
msgid "Erase"
msgstr "Gildrur"

#: src/kgoldrunner.cpp:1117
msgid "Erase objects by painting empty squares"
msgstr ""

#: src/kgoldrunner.cpp:1121
msgid "Hero"
msgstr "Hetja"

#: src/kgoldrunner.cpp:1122
#, fuzzy
#| msgid "Move Down"
msgid "Move hero"
msgstr "Færa niður"

#: src/kgoldrunner.cpp:1123
msgid "Change the hero's starting position"
msgstr ""

#: src/kgoldrunner.cpp:1127
msgid "Enemy"
msgstr "Óvinur"

#: src/kgoldrunner.cpp:1128
msgid "Paint enemies"
msgstr ""

#: src/kgoldrunner.cpp:1130
msgid "Paint enemies at their starting positions"
msgstr ""

#: src/kgoldrunner.cpp:1134
msgid "Brick"
msgstr ""

#: src/kgoldrunner.cpp:1135
#, fuzzy
#| msgid "Brick (can dig)"
msgid "Paint bricks (can dig)"
msgstr "Múrsteinn (getur grafið)"

#: src/kgoldrunner.cpp:1136
msgid "Paint bricks (diggable objects)"
msgstr ""

#: src/kgoldrunner.cpp:1140
msgid "Concrete"
msgstr ""

#: src/kgoldrunner.cpp:1141
#, fuzzy
#| msgid "Concrete (cannot dig)"
msgid "Paint concrete (cannot dig)"
msgstr "Steypa (getur ekki grafið)"

#: src/kgoldrunner.cpp:1142
msgid "Paint concrete objects (not diggable)"
msgstr ""

#: src/kgoldrunner.cpp:1146
#, fuzzy
#| msgid "Traps"
msgid "Trap"
msgstr "Gildrur"

#: src/kgoldrunner.cpp:1148 src/kgoldrunner.cpp:1150
#, fuzzy
#| msgid "Trap (can fall through)"
msgid "Paint traps or false bricks (can fall through)"
msgstr "Gildra (getur fallið í gegn)"

#: src/kgoldrunner.cpp:1154
msgid "Ladder"
msgstr "Stigi"

#: src/kgoldrunner.cpp:1155
#, fuzzy
#| msgid "Hidden ladder"
msgid "Paint ladders"
msgstr "Falinn stigi"

#: src/kgoldrunner.cpp:1156
msgid "Paint ladders (ways to go up or down)"
msgstr ""

#: src/kgoldrunner.cpp:1160
#, fuzzy
#| msgid "Hidden ladder"
msgid "Hidden Ladder"
msgstr "Falinn stigi"

#: src/kgoldrunner.cpp:1161
#, fuzzy
#| msgid "Hidden ladder"
msgid "Paint hidden ladders"
msgstr "Falinn stigi"

#: src/kgoldrunner.cpp:1163
msgid "Paint hidden ladders, which appear when all the gold is gone"
msgstr ""

#: src/kgoldrunner.cpp:1167
#, fuzzy
#| msgid "Bars"
msgid "Bar"
msgstr "Rimlar"

#: src/kgoldrunner.cpp:1168
msgid "Paint bars or poles"
msgstr ""

#: src/kgoldrunner.cpp:1169
msgid "Paint bars or poles (can fall from these)"
msgstr ""

#: src/kgoldrunner.cpp:1173
#, fuzzy
#| msgid "Gold Bars"
msgid "Gold"
msgstr "Gullstangir"

#: src/kgoldrunner.cpp:1174
msgid "Paint gold (or other treasure)"
msgstr ""

#: src/kgoldrunner.cpp:1175
msgid "Paint gold pieces (or other treasure)"
msgstr ""

#: src/kgrcanvas.cpp:41
#, fuzzy
#| msgid "   Score: "
msgid "Score: "
msgstr "   Stig. "

#: src/kgrcanvas.cpp:46
#, fuzzy
#| msgid "   Lives: "
msgid "Lives: "
msgstr "   Líf"

#: src/kgrdialog.cpp:46 src/kgrdialog.cpp:95
msgid "Select Game"
msgstr "Velja leik"

#: src/kgrdialog.cpp:55
msgid "<html><b>Please select a game:</b></html>"
msgstr ""

#: src/kgrdialog.cpp:62
#, fuzzy
#| msgid "Name of game:"
msgid "Name of Game"
msgstr "Nafn leiks:"

#: src/kgrdialog.cpp:63
msgid "Rules"
msgstr ""

#: src/kgrdialog.cpp:64
#, fuzzy
#| msgid "0 levels"
msgid "Levels"
msgstr "0 borð"

#: src/kgrdialog.cpp:65
msgid "Skill"
msgstr ""

#: src/kgrdialog.cpp:97
msgid "Level 1 of the selected game is:"
msgstr "Borð 1 í völdum leik er:"

#: src/kgrdialog.cpp:101
msgid "Select Game/Level"
msgstr "Velja leik/borð"

#: src/kgrdialog.cpp:103
#, fuzzy
#| msgid "Select level:"
msgid "Please select a level:"
msgstr "Velja borð:"

#: src/kgrdialog.cpp:122
msgid "Level number:"
msgstr "Borð númer:"

#: src/kgrdialog.cpp:128
msgid "Edit Level Name && Hint"
msgstr "Breyta borðnúmeri && vísbendigu"

#: src/kgrdialog.cpp:153
msgctxt "Default action at startup of game"
msgid "PLAY"
msgstr ""

#: src/kgrdialog.cpp:154
#, fuzzy
#| msgid "Select Level"
msgctxt "Alternate action at startup of game"
msgid "Select Level"
msgstr "Velja borð"

#: src/kgrdialog.cpp:155
msgctxt "Alternate action at startup of game"
msgid "Use Menu"
msgstr ""

#: src/kgrdialog.cpp:160
msgid "Start Game"
msgstr "Hefja leik"

#: src/kgrdialog.cpp:169
msgid "Play Level"
msgstr "Spila borð"

#: src/kgrdialog.cpp:172 src/kgrgame.cpp:1742 src/kgrgame.cpp:1755
msgid "Edit Level"
msgstr "Breyta borði"

#: src/kgrdialog.cpp:175 src/kgrdialog.cpp:638
msgid "Save New"
msgstr "Vista nýtt"

#: src/kgrdialog.cpp:178
msgid "Save Change"
msgstr "Vista breytingar"

#: src/kgrdialog.cpp:181 src/kgrgame.cpp:2051 src/kgrgame.cpp:2073
#: src/kgrgame.cpp:2090
msgid "Delete Level"
msgstr "Eyða borði"

#: src/kgrdialog.cpp:184
msgid "Move To..."
msgstr "Færa í..."

#: src/kgrdialog.cpp:187 src/kgrdialog.cpp:556 src/kgrdialog.cpp:618
#: src/kgrgame.cpp:2484
msgid "Edit Game Info"
msgstr "Breyta leikpplýsingum"

#: src/kgrdialog.cpp:270
#, fuzzy
#| msgid "KGoldrunner"
msgctxt "Rules"
msgid "KGoldrunner"
msgstr "KGoldrunner"

#: src/kgrdialog.cpp:271
#, fuzzy
#| msgid "Traditional rules"
msgctxt "Rules"
msgid "Traditional"
msgstr "Hefðbundnar leikreglur"

#: src/kgrdialog.cpp:274
#, fuzzy
#| msgid "Tutorial"
msgctxt "Skill Level"
msgid "Tutorial"
msgstr "Kennsla"

#: src/kgrdialog.cpp:276
#, fuzzy
#| msgid "Normal Speed"
msgctxt "Skill Level"
msgid "Normal"
msgstr "Venjulegur hraði"

#: src/kgrdialog.cpp:277
#, fuzzy
#| msgid "Champion Speed"
msgctxt "Skill Level"
msgid "Championship"
msgstr "Meistarahraði"

#: src/kgrdialog.cpp:370
#, fuzzy, kde-format
msgid "1 level, uses KGoldrunner rules."
msgid_plural "%1 levels, uses KGoldrunner rules."
msgstr[0] "1 borð, notar KGoldrunner reglur."
msgstr[1] "%1 borð, nota KGoldrunner reglur."

#: src/kgrdialog.cpp:373
#, fuzzy, kde-format
msgid "1 level, uses Traditional rules."
msgid_plural "%1 levels, uses Traditional rules."
msgstr[0] "1 borð, notar hefðbundnar reglur."
msgstr[1] "%1 borð, nota hefðbundnar reglur."

#: src/kgrdialog.cpp:378
msgid "Sorry, there is no further information about this game."
msgstr "Því miður engar frekari upplýsingar um þennan leik."

#: src/kgrdialog.cpp:403 src/kgrgame.cpp:2472 src/kgrgame.cpp:2478
#: src/kgrgame.cpp:2498
msgid "Select Level"
msgstr "Velja borð"

#: src/kgrdialog.cpp:404
msgid "This level number is not valid. It can not be used."
msgstr "Þetta númer á borði er gilt. Ekki hægt að nota það."

#: src/kgrdialog.cpp:425
msgid ""
"The main button at the bottom echoes the menu action you selected. Click it "
"after choosing a game and level - or use \"Cancel\"."
msgstr ""
"Aðalhnappurinn neðst bergmálar valmyndaraðgerðina sem þú valdir. Smelltu á "
"hann eftir að þú hefur valið leik og borð - eða veldu \"Hætta við\"."

#: src/kgrdialog.cpp:430
msgid ""
"\n"
"\n"
"If this is your first time in KGoldrunner, select the tutorial game or click "
"\"Cancel\" and click that item in the Game or Help menu. The tutorial game "
"gives you hints as you go.\n"
"\n"
"Otherwise, just click on the name of a game (in the list box), then, to "
"start at level 001, click on the main button at the bottom. Play begins when "
"you move the mouse or press a key."
msgstr ""
"\n"
"\n"
"Ef þetta er í fyrsta skipti sem þú spilar KGoldrunner, veldu þá kennsluleik "
"eða smelltu á \"Hætta við\" og smelltu á þá aðgerð í Leikur eða Hjálp "
"valmyndunum. Þú færð leiðbeiningar jafnóðum í kennsluleiknum.\n"
"\n"
"Annars geturðu smellt á heiti leiks (í listanum) og síðan, til að hefja leik "
"í borði 001, smellt á aðalhnappinn neðst. Leikur hefst þegar þú hreyfir "
"músina eða ýtir á lykil."

#: src/kgrdialog.cpp:441
msgid ""
"\n"
"\n"
"You can select System levels for editing (or copying), but you must save the "
"result in a game you have created. Use the mouse as a paintbrush and the "
"editor toolbar buttons as a palette. Use the 'Empty Space' button to erase."
msgstr ""
"\n"
"\n"
"Þú getur valið Kerfisborð til að breyta (eða afrita), en þú verður að vista "
"útkomuna í leik sem þú hefur búið til. Notaðu músina sem málningarpensil og "
"tækjaslá ritilsins sem stiku. Notaðu 'Tæma svæði' hnappinn til að stroka út."

#: src/kgrdialog.cpp:448
msgid ""
"\n"
"\n"
"You can add a name and hint to your new level here, but you must save the "
"level you have created into one of your own games. By default your new level "
"will go at the end of your game, but you can also select a level number and "
"save into the middle of your game."
msgstr ""
"\n"
"\n"
"Þú getur bætt heiti og vísbendingu við nýja borðið þitt hér en þú verður að "
"vista borðið sem þú hefur búið til í einn af leikjum þínum. Sjálfgefið er að "
"borðinu sé bætt við í enda leiksins en þú getur líka valið númer á borðið og "
"vistað það inn í miðjan leik."

#: src/kgrdialog.cpp:455
msgid ""
"\n"
"\n"
"You can create or edit a name and hint here, before saving. If you change "
"the game or level, you can do a copy or \"Save As\", but you must always "
"save into one of your own games. If you save a level into the middle of a "
"series, the other levels are automatically re-numbered."
msgstr ""
"\n"
"\n"
"Þú getur búið til og breytt nafni og vísbendingu hér áður en þú vistar. Ef "
"þú breytir númeri eða leik, geturðu gert afrit með \"Vista sem\" en þú "
"verður allta að vista í einhverna af þínum eigin leikjum. Ef þú vistar borð "
"inn í miðja röð, verða hin borðin sjálfvirkt númeruð upp á nýtt."

#: src/kgrdialog.cpp:462
msgid ""
"\n"
"\n"
"You can only delete levels from one of your own games. If you delete a level "
"from the middle of a series, the other levels are automatically re-numbered."
msgstr ""
"\n"
"\n"
"Þú getur aðeins eytt borðum úr þínum eigin leikjum. Ef þú eyðir borði úr "
"miðri seríu, verða borðin á eftir númeruð sjálfvirkt upp á nýtt."

#: src/kgrdialog.cpp:467
msgid ""
"\n"
"\n"
"To move (re-number) a level, you must first select it by using \"Edit Any "
"Level...\", then you can use \"Move Level...\" to assign it a new number or "
"even a different game. Other levels are automatically re-numbered as "
"required. You can only move levels within your own games."
msgstr ""
"\n"
"\n"
"Til að færa (endurnúmera) borð, þarftu first að velja það með \"Breyta "
"einverju borði...\" og síðan geturðu notað \"Færa borð...\" til að gefa því "
"nýtt númer eða jafnvel setja það í nýjan leik. Önnur borð verða sjálfvirk "
"endurnúmeruð í samræmi. Þú getur aðeins fært borð innan eigin leikja."

#: src/kgrdialog.cpp:474
msgid ""
"\n"
"\n"
"When editing game info you only need to choose a game, then you can go to a "
"dialog where you edit the details of the game."
msgstr ""
"\n"
"\n"
"Þegar þú ert að breyta leikupplýsingum, þarftu aðeins að velja leik, síðan "
"velurðu aðgerðina að breyta leikupplýsingum."

#: src/kgrdialog.cpp:481
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "Click on the list box to choose a game.  Below the list box you can see "
#| "\"More Info\" about the selected game, how many levels there are and what "
#| "rules the enemies follow (see the Settings menu).\n"
#| "\n"
#| "You select a level number by typing it or using the scroll bar.  As you "
#| "vary the game or level, the thumbnail area shows a preview of your choice."
msgid ""
"\n"
"\n"
"Click on the list box to choose a game.  Below the list box you can see more "
"information about the selected game, including how many levels there are and "
"what rules the enemies follow (see the Settings menu).\n"
"\n"
"You select a level number by typing it or using the scroll bar.  As you vary "
"the game or level, the thumbnail area shows a preview of your choice."
msgstr ""
"\n"
"\n"
"Smelltu á listann til að velja leik. Fyrir neðan listann geturðu séð "
"\"Frekari upplýsingar\" um valdan leik, hve mörg borð eru og hvaða reglum "
"óvinirnir fara eftir (sjá. valmynd Stillingar).\n"
"\n"
"Þú getur valið númer með því að slá það inn eða nota skrunuslánna. Eftir því "
"sem þú breytir leik og borðum, forsýnir smámyndin val þitt."

#: src/kgrdialog.cpp:491
msgid "Help: Select Game & Level"
msgstr "Hjálp: Velja leik og borð"

#: src/kgrdialog.cpp:502
msgid "Edit Name & Hint"
msgstr "Breyta nafni og vísbendingu"

#: src/kgrdialog.cpp:514
msgid "Name of level:"
msgstr "Nafn borðs:"

#: src/kgrdialog.cpp:519
msgid "Hint for level:"
msgstr "Vísbending fyrir borð:"

#: src/kgrdialog.cpp:570
msgid "Name of game:"
msgstr "Nafn leiks:"

#: src/kgrdialog.cpp:578
msgid "File name prefix:"
msgstr "Forskeyti skráheitis:"

#: src/kgrdialog.cpp:596 src/kgrdialog.cpp:630
#, fuzzy, kde-format
msgid "1 level"
msgid_plural "%1 levels"
msgstr[0] "1 borð"
msgstr[1] "%1 borð"

#: src/kgrdialog.cpp:599
msgid "About this game:"
msgstr "Um þennan leik:"

#: src/kgrdialog.cpp:615
msgid "Create Game"
msgstr "Búa til leik"

#: src/kgrdialog.cpp:632
msgid "Save Changes"
msgstr "Vista breytingar"

#: src/kgrdialog.cpp:637
msgid "0 levels"
msgstr "0 borð"

#: src/kgrdialog.cpp:692
msgid "Select Saved Game"
msgstr "Velja vistaðan leik"

#: src/kgrdialog.cpp:705
msgid "Game                       Level/Lives/Score   Day    Date     Time  "
msgstr ""
"Leikur                       Borð/Líf/Stig   Dagur    Dags.     Klukkan  "

#: src/kgrgame.cpp:184
msgid "Quick Start"
msgstr ""

#: src/kgrgame.cpp:192
msgctxt "Button text: start playing a game"
msgid "&PLAY"
msgstr ""

#: src/kgrgame.cpp:193
msgid "Start playing this level"
msgstr ""

#: src/kgrgame.cpp:195
msgid ""
"Set up to start playing the game and level being shown, as soon as you "
"click, move the mouse or press a key"
msgstr ""

#: src/kgrgame.cpp:199
msgid "&Quit"
msgstr ""

#: src/kgrgame.cpp:200
#, fuzzy
#| msgid "KGoldrunner"
msgid "Close KGoldrunner"
msgstr "KGoldrunner"

#: src/kgrgame.cpp:205
msgid "Start a different game or level"
msgstr ""

#: src/kgrgame.cpp:207
msgid ""
"Use the Select Game dialog box to choose a different game or level and start "
"playing it"
msgstr ""

#: src/kgrgame.cpp:211
msgid "&Use Menu"
msgstr ""

#: src/kgrgame.cpp:213
msgid "Use the menus to choose other actions"
msgstr ""

#: src/kgrgame.cpp:215
msgid ""
"Before playing, use the menus to choose other actions, such as loading a "
"saved game or changing the theme"
msgstr ""

#: src/kgrgame.cpp:251
msgid "Game Paused"
msgstr ""

#: src/kgrgame.cpp:252
msgid ""
"The game is halted. You will need to press the Pause key (default P or Esc) "
"when you are ready to play."
msgstr ""

#: src/kgrgame.cpp:335
msgid "GAME OVER !!!"
msgstr "LEIK LOKIÐ !!!"

#: src/kgrgame.cpp:340
#, fuzzy
#| msgid "Delete Level"
msgid "Retry Level?"
msgstr "Eyða borði"

#: src/kgrgame.cpp:341
msgid "Would you like to try this level again?"
msgstr ""

#: src/kgrgame.cpp:342
msgid "&Try Again"
msgstr ""

#: src/kgrgame.cpp:342
#, fuzzy
#| msgid "&Midnight"
msgid "&Finish"
msgstr "&Miðnætti"

#: src/kgrgame.cpp:409
#, fuzzy, kde-format
msgid ""
"<b>CONGRATULATIONS !!!!</b><p>You have conquered the last level in the <b>\"%"
"1\"</b> game !!</p>"
msgstr ""
"<b>TIL HAMINGJU !!!!</b><p>Þú hefur unnið síðasta borðið í %1 leiknum !!</p>"

#: src/kgrgame.cpp:620
msgid "Start Tutorial"
msgstr "Hefja kennslu"

#: src/kgrgame.cpp:621
#, fuzzy, kde-format
msgid "Cannot find the tutorial game (file-prefix '%1') in the '%2' files."
msgstr "Get ekki fundið kennsluleik (skrá-forskeyti %1) í %2 skrám."

#: src/kgrgame.cpp:630
msgid "Hint"
msgstr "Vísbending"

#: src/kgrgame.cpp:636
msgid "Sorry, there is no hint for this level."
msgstr "Því miður eru engar vísbendingar fyrir þetta borð."

#: src/kgrgame.cpp:758 src/kgrgame.cpp:763 src/kgrgame.cpp:767
#, fuzzy
msgid "Read Level Data"
msgstr "Hlaða borð"

#: src/kgrgame.cpp:759
#, fuzzy, kde-format
msgid "Cannot find file '%1'."
msgstr "Get ekki fundið leikupplýsingaskrá '%1'."

#: src/kgrgame.cpp:764 src/kgrgame.cpp:1075 src/kgrgame.cpp:1140
#: src/kgrgame.cpp:1255 src/kgrgame.cpp:1456 src/kgrgame.cpp:2823
#, kde-format
msgid "Cannot open file '%1' for read-only."
msgstr "Get ekki opnað skrá '%1' fyrir lestur."

#: src/kgrgame.cpp:768
#, kde-format
msgid "Reached end of file '%1' without finding level data."
msgstr ""

#: src/kgrgame.cpp:936
msgid "T H E   E N D"
msgstr ""

#: src/kgrgame.cpp:938
msgid "New Level"
msgstr "Nýtt borð"

#: src/kgrgame.cpp:946
#, kde-format
msgctxt "Game name - level number."
msgid "%1 - %2"
msgstr ""

#: src/kgrgame.cpp:950
#, kde-format
msgctxt "Game name - level number - level name."
msgid "%1 - %2 - %3"
msgstr ""

#: src/kgrgame.cpp:1036 src/kgrgame.cpp:1042 src/kgrgame.cpp:1064
#: src/kgrgame.cpp:1074 src/kgrgame.cpp:1092 src/kgrgame.cpp:1096
msgid "Save Game"
msgstr "Vista leik"

#: src/kgrgame.cpp:1037
#, fuzzy, kde-format
msgid ""
"Sorry, you cannot save your game play while you are editing. Please try menu "
"item \"%1\"."
msgstr ""
"Því miður geturðu ekki vistað leikinn á meðan þú ert að breyta honum. "
"Vinsamlega reyndur valmyndaratriði %1."

#: src/kgrgame.cpp:1043
msgid ""
"Please note: for reasons of simplicity, your saved game position and score "
"will be as they were at the start of this level, not as they are now."
msgstr ""
"Vinsamlega taktu eftir: til einföldunar eru staðsetningar og stig í vistuðum "
"leik eins og þau voru í upphafi borðs en ekki eins og þau eru núna."

#: src/kgrgame.cpp:1065 src/kgrgame.cpp:1294 src/kgrgame.cpp:1898
#: src/kgrgame.cpp:2864
#, kde-format
msgid "Cannot open file '%1' for output."
msgstr "Get ekki opnað skrá '%1' fyrir úttak."

#: src/kgrgame.cpp:1093
msgid "Your game has been saved."
msgstr "Leikurinn hefur verið vistaður."

#: src/kgrgame.cpp:1097
msgid "Error: Failed to save your game."
msgstr ""

#: src/kgrgame.cpp:1110 src/kgrgame.cpp:1117
msgid "Rename File"
msgstr ""

#: src/kgrgame.cpp:1111
#, fuzzy, kde-format
#| msgid "Cannot find game info file '%1'."
msgid "Cannot delete previous version of file '%1'."
msgstr "Get ekki fundið leikupplýsingaskrá '%1'."

#: src/kgrgame.cpp:1118
#, kde-format
msgid "Cannot rename file '%1' to '%2'."
msgstr "Get ekki endurnefnt skrá '%1' í '%2'."

#: src/kgrgame.cpp:1133 src/kgrgame.cpp:1139 src/kgrgame.cpp:1191
msgid "Load Game"
msgstr "Lesa leik."

#: src/kgrgame.cpp:1134
msgid "Sorry, there are no saved games."
msgstr "Því miður eru engir vistaðir leikir."

#: src/kgrgame.cpp:1192
#, kde-format
msgid "Cannot find the game with prefix '%1'."
msgstr "Get ekki fundir leik með forskeytið '%1'."

#: src/kgrgame.cpp:1236
msgid "Unknown"
msgstr "Óþekkt"

#: src/kgrgame.cpp:1254 src/kgrgame.cpp:1293
msgid "Check for High Score"
msgstr "Tékka á stigatöflu"

#: src/kgrgame.cpp:1311
#, fuzzy
msgid ""
"<html><b>Congratulations !!!</b><br>You have achieved a high score in this "
"game.<br>Please enter your name so that it may be enshrined<br>in the "
"KGoldrunner Hall of Fame.</html>"
msgstr ""
"<b>Til hamingju !!!</b>  Þú hefur sett stigamet í þessum leik.  Vinsamlega "
"settu inn nafn þitt svo megi vígja þig inn í KGoldrunner Hall of Fame."

#: src/kgrgame.cpp:1323 src/kgrgame.cpp:1410
msgid "Save High Score"
msgstr "Vista stigamet"

#: src/kgrgame.cpp:1411
msgid "Error: Failed to save your high score."
msgstr ""

#: src/kgrgame.cpp:1423 src/kgrgame.cpp:1446 src/kgrgame.cpp:1455
msgid "Show High Scores"
msgstr "Sýna stigatöflu"

#: src/kgrgame.cpp:1424
msgid "Sorry, we do not keep high scores for tutorial games."
msgstr "Því miður höldum við ekki stigatöflu fyrir kennsluleiki"

#: src/kgrgame.cpp:1447
#, fuzzy, kde-format
msgid "Sorry, there are no high scores for the \"%1\" game yet."
msgstr "Því miður er engin stigatafla fyrir %1 leikinn ennþá."

#: src/kgrgame.cpp:1471
#, fuzzy, kde-format
msgid ""
"<center><h2>KGoldrunner Hall of Fame</h2></center><center><h3>\"%1\" Game</"
"h3></center>"
msgstr ""
"<center><h2>KGoldrunner Hall of Fame</h2></center><br><center><h3>\"%1\" "
"Leikur</h3></center>"

#: src/kgrgame.cpp:1481
msgctxt "1, 2, 3 etc."
msgid "Rank"
msgstr ""

#: src/kgrgame.cpp:1482
#, fuzzy
#| msgid "Game"
msgctxt "Person"
msgid "Name"
msgstr "Leikur"

#: src/kgrgame.cpp:1483
#, fuzzy
#| msgid "0 levels"
msgctxt "Game level reached"
msgid "Level"
msgstr "0 borð"

#: src/kgrgame.cpp:1484
#, fuzzy
#| msgid "   Score: "
msgid "Score"
msgstr "   Stig. "

#: src/kgrgame.cpp:1485
msgid "Date"
msgstr ""

#: src/kgrgame.cpp:1488
msgid "High Scores"
msgstr "Stigatafla"

#: src/kgrgame.cpp:1695
msgid "Create Level"
msgstr "Búa til borð"

#: src/kgrgame.cpp:1696
msgid ""
"You cannot create and save a level until you have created a game to hold it. "
"Try menu item \"Create Game\"."
msgstr ""
"Þú getur ekki búið til og vistað borð fyrr en þú hefur búið til leik til að "
"hafa borðið í. Reyndu valmyndaratriði \"Búa til leik\"."

#: src/kgrgame.cpp:1743
msgid ""
"You cannot edit and save a level until you have created a game and a level. "
"Try menu item \"Create Game\"."
msgstr ""
"Þú getur ekki búið til og vistað borð fyrr en þú hefur búið til leik til að "
"hafa borðið í. Reyndu valmyndaratriði \"Búa til leik\"."

#: src/kgrgame.cpp:1756
#, fuzzy
#| msgid ""
#| "It is OK to edit a system level, but you MUST save the level in one of "
#| "your own games. You're not just taking a peek at the hidden ladders and "
#| "fall-through bricks, are you? :-)"
msgid ""
"It is OK to edit a system level, but you MUST save the level in one of your "
"own games. You are not just taking a peek at the hidden ladders and fall-"
"through bricks, are you? :-)"
msgstr ""
"Það er í lagi að breyta kerfisborði en þú VERÐUR að vista borðið í einn af "
"þínum leikjum. Þú ert þó ekki að kíkja á hvar faldir stigar og steinhleðslur "
"sem falla undan manni eru, er það? :-)"

#: src/kgrgame.cpp:1842 src/kgrgame.cpp:1879 src/kgrgame.cpp:1897
msgid "Save Level"
msgstr "Vista borð"

#: src/kgrgame.cpp:1843
msgid "Inappropriate action: you are not editing a level."
msgstr "Óviðeigandi aðgerð: þú ert ekki að breyta borðinu."

#: src/kgrgame.cpp:1880
msgid "Do you want to insert a level and move existing levels up by one?"
msgstr "Viltu setja inn borð og færa upp borðin sem fyrir eru um eitt?"

#: src/kgrgame.cpp:1882
msgid "&Insert Level"
msgstr "Setja &inn borð"

#: src/kgrgame.cpp:1882 src/kgrgame.cpp:2076
msgid "&Cancel"
msgstr ""

#: src/kgrgame.cpp:1952 src/kgrgame.cpp:1967 src/kgrgame.cpp:1975
#: src/kgrgame.cpp:1989
msgid "Move Level"
msgstr "Færa borð"

#: src/kgrgame.cpp:1955
msgid "Game"
msgstr "Leikur"

#: src/kgrgame.cpp:1955 src/kgrgame.cpp:2244
msgid "Editor"
msgstr "Ritill"

#: src/kgrgame.cpp:1953
#, fuzzy, kde-format
msgid "You must first load a level to be moved. Use the \"%1\" or \"%2\" menu."
msgstr ""
"Þú verður fyrst að lesa inn borð sem á að færa. Notaðu %1 eða %2 valmynd."

#: src/kgrgame.cpp:1968
msgid ""
"You cannot move a level until you have created a game and at least two "
"levels. Try menu item \"Create Game\"."
msgstr ""
"Þú getur ekki fært borð fyrr en þú hefur búið til leik til og a.m.k tvö "
"borð. Reyndu valmyndaratriði \"Búa til leik\"."

#: src/kgrgame.cpp:1976
msgid "Sorry, you cannot move a system level."
msgstr "Því miður geturðu ekki fært kerfisborð."

#: src/kgrgame.cpp:1990
msgid "You must change the level or the game or both."
msgstr "Þú verður að breyta borði eða leik eða hvoru tveggja."

#: src/kgrgame.cpp:2052
msgid ""
"You cannot delete a level until you have created a game and a level. Try "
"menu item \"Create Game\"."
msgstr ""
"Þú getur ekki eytt borði fyrr en þú hefur búið til leik til að hafa borðið "
"í. Reyndu valmyndaratriði \"Búa til leik\".Þú og Leikur."

#: src/kgrgame.cpp:2074
msgid "Do you want to delete a level and move higher levels down by one?"
msgstr "Viltu eyða borði og færa borðin fyrir ofan niður um eitt?"

#: src/kgrgame.cpp:2076
msgid "&Delete Level"
msgstr "E&yða borði"

#: src/kgrgame.cpp:2091
#, kde-format
msgid "Cannot find file '%1' to be deleted."
msgstr "Finn ekki skrá '%1' til að eyða."

#: src/kgrgame.cpp:2148 src/kgrgame.cpp:2158 src/kgrgame.cpp:2163
#: src/kgrgame.cpp:2177 src/kgrgame.cpp:2195 src/kgrgame.cpp:2852
#: src/kgrgame.cpp:2863
msgid "Save Game Info"
msgstr "Vista leikjarupplýsingar"

#: src/kgrgame.cpp:2149
msgid "You must enter a name for the game."
msgstr "Þú þarft að setja inn heiti á leiknum."

#: src/kgrgame.cpp:2159
msgid "You must enter a filename prefix for the game."
msgstr "Þú þarft að setja inn skráarnafnsforskeyti fyrir leikinn."

#: src/kgrgame.cpp:2164
msgid "The filename prefix should not be more than 5 characters."
msgstr "Skráarnafnsforskeyti ætti ekki að vera meira en 5 tákn."

#: src/kgrgame.cpp:2178
msgid "The filename prefix should be all alphabetic characters."
msgstr "Skráarnafnsforskeytið ætti að vera eingöngu stafir og tölustafir."

#: src/kgrgame.cpp:2196
#, kde-format
msgid "The filename prefix '%1' is already in use."
msgstr "Skráarnafnsforskeytið '%1' er þegar í notkun."

#: src/kgrgame.cpp:2232
msgid "&Go on editing"
msgstr "Hal&da áfram"

#: src/kgrgame.cpp:2245
msgid "You have not saved your work. Do you want to save it now?"
msgstr "Þú ert ekki búin að vista það sem þú gerðir. Viltu vista núna?"

#: src/kgrgame.cpp:2247
#, fuzzy
msgid "&Save"
msgstr "&Ekki vista"

#: src/kgrgame.cpp:2247
#, fuzzy
msgid "&Do Not Save"
msgstr "&Ekki vista"

#: src/kgrgame.cpp:2473
msgid "Sorry, you can only save or move into one of your own games."
msgstr ""
"Því miður geturðu aðeins vistað eða farið í einn af þínum eigin leikjum."

#: src/kgrgame.cpp:2479
msgid "Sorry, you can only delete a level from one of your own games."
msgstr "Því miður geturðu bara eytt borðum úr þínu eigin leikjum."

#: src/kgrgame.cpp:2485
msgid "Sorry, you can only edit the game information on your own games."
msgstr "Því miður geturður bara breytt leikupplýsingum um þína eigin leiki."

#: src/kgrgame.cpp:2499
#, kde-format
msgid "There is no level %1 in %2, so you cannot play or edit it."
msgstr "Það eru engin borð %1 í %2, svo þú getur ekki leikið eða breytt þeim."

#: src/kgrgame.cpp:2735 src/kgrgame.cpp:2747 src/kgrgame.cpp:2771
#: src/kgrgame.cpp:2784 src/kgrgame.cpp:2793
msgid "Check Games & Levels"
msgstr "Gá að leikjum og borðum"

#: src/kgrgame.cpp:2736
#, fuzzy, kde-format
msgid "There is no folder '%1' to hold levels for the '%2' game."
msgstr ""
"Það er engin mappa '%1' til að setja '%2' leikinn í. Vinsamlega fullvissaðu "
"þig um að '%3' hafi verið keyrður i '%4' möppunni."

#: src/kgrgame.cpp:2748
#, kde-format
msgid "There are no files '%1/%2???.grl' for the %3 game."
msgstr "Það eru engar skrár '%1/%2???.grl' fyrir %3 leikinn."

#: src/kgrgame.cpp:2772
#, kde-format
msgid ""
"File '%1' is beyond the highest level for the %2 game and cannot be played."
msgstr ""
"Skrá '%1' er fyrir ofan hæðsta borð fyrir %2 leikinn og því ekki hægt að "
"spila."

#: src/kgrgame.cpp:2785
#, kde-format
msgid ""
"File '%1' is before the lowest level for the %2 game and cannot be played."
msgstr ""
"Skrá '%1' er fyrir neðan lægsta borð fyrir %2 leikinn og því ekki hægt að "
"spila."

#: src/kgrgame.cpp:2794
#, kde-format
msgid "Cannot find file '%1' for the %2 game."
msgstr "Get ekki fundið '%1' fyrir %2 leikinn."

#: src/kgrgame.cpp:2815 src/kgrgame.cpp:2822 src/kgrgame.cpp:2827
msgid "Load Game Info"
msgstr "Hlaða leikupplýsingar"

#: src/kgrgame.cpp:2816
#, kde-format
msgid "Cannot find game info file '%1'."
msgstr "Get ekki fundið leikupplýsingaskrá '%1'."

#: src/kgrgame.cpp:2828
#, kde-format
msgid "Reached end of file '%1' before finding end of game-data."
msgstr ""

#: src/kgrgame.cpp:2853
msgid "You can only modify user games."
msgstr "Þú getur bara breytt leikjum notanda."

#: src/main.cpp:28
msgid "KGoldrunner is a game of action and puzzle solving"
msgstr "KGoldrunner er leikur sem reynir á hraða og vandamálalausnir"

#: src/main.cpp:37
msgid "(C) 2003 Ian Wadham and Marco Krüger"
msgstr ""

#: src/main.cpp:39
msgid "Ian Wadham"
msgstr ""

#: src/main.cpp:39
msgid "Current author"
msgstr "Núverandi höfundur"

#: src/main.cpp:41
msgid "Marco Krüger"
msgstr ""

#: src/main.cpp:41
msgid "Original author"
msgstr "Upprunalegur höfundur"

#: src/main.cpp:43 src/main.cpp:49
msgid "Mauricio Piacentini"
msgstr ""

#: src/main.cpp:44
msgid "Port to KDE4, Qt4 and KGameCanvas classes"
msgstr ""

#: src/main.cpp:46
msgid "Maurizio Monge"
msgstr ""

#: src/main.cpp:47
msgid "KGameCanvas classes for KDE4"
msgstr ""

#: src/main.cpp:50
msgid "Artwork for runners and default theme"
msgstr ""

#: src/main.cpp:52
msgid "Johann Ollivier Lapeyre"
msgstr ""

#: src/main.cpp:53
#, fuzzy
#| msgid "Bars and Ladders"
msgid "Artwork for bars and ladders"
msgstr "Rimlar og stigar"

#: src/main.cpp:55 src/main.cpp:63
msgid "Eugene Trounev"
msgstr ""

#: src/main.cpp:56
msgid "Artwork for background of Geek City theme"
msgstr ""

#: src/main.cpp:58
msgid "Luciano Montanaro"
msgstr ""

#: src/main.cpp:59
msgid ""
"Nostalgia themes, improvements to runners, multiple-backgrounds feature, "
"fade-in/fade-out feature and several other ideas"
msgstr ""

#: src/main.cpp:64
msgid "Artwork for the Treasure of Egypt theme"
msgstr ""

#~ msgid "Empty space"
#~ msgstr "Tómt pláss"

#~ msgid "Pole (or bar)"
#~ msgstr "Slá (eða stöng)"

#~ msgid "Gold nugget"
#~ msgstr "Gullnaggi"

#, fuzzy
#~ msgid "Help"
#~ msgstr "Hjálp !!!"

#~ msgid " levels, uses KGoldrunner rules."
#~ msgstr " borð, nota KGoldrunner reglur."

#~ msgid " levels, uses Traditional rules."
#~ msgstr " borð, nota hefðbundnar reglur."

#~ msgid "%1 levels"
#~ msgstr "%1 borð"

#~ msgid "&Play Any Level..."
#~ msgstr "S&pila eitthvað borð..."

#~ msgid "Play &Next Level..."
#~ msgstr "Spila &næsta borð..."

#~ msgid "Edit &Next Level..."
#~ msgstr "Breyta &næsta borði..."

#~ msgid "List of games:"
#~ msgstr "Leikjalisti:"

#~ msgid "More Info"
#~ msgstr "Meiri upplýsingar"

#~ msgid "About \"%1\""
#~ msgstr "Um \"%1\""

#~ msgid "Help !!!"
#~ msgstr "Hjálp !!!"

#~ msgid "    Name                          Level  Score       Date"
#~ msgstr "    Nafn                          Borð  Stig       Dags"

#~ msgid "You must enter something.  Please try again."
#~ msgstr "Þú verður að setja eitthvað.  Reyndu aftur."

#~ msgid "Your high score has been saved."
#~ msgstr "Stigamet þitt hefur verið vistað."

#, fuzzy
#~ msgid "Cannot remove old '%1' save file."
#~ msgstr "Get ekki endurnefnt skrá '%1' í '%2'."

#, fuzzy
#~ msgid "Cannot rename save file '%1' to '%2'."
#~ msgstr "Get ekki endurnefnt skrá '%1' í '%2'."

#~ msgid "&Get Hint"
#~ msgstr "Fá vísbendin&gu"

#~ msgid "&Ice Cave"
#~ msgstr "&Ishellir"

#~ msgid "&KDE Kool"
#~ msgstr "&KDE Kool"

#~ msgid "Larger Playing Area"
#~ msgstr "Stærra leiksvæði"

#~ msgid "Smaller Playing Area"
#~ msgstr "Minna leiksvæði"

#~ msgid "Change Size"
#~ msgstr "Breyta stærð"

#~ msgid "Sorry, you cannot make the play area any smaller."
#~ msgstr "Því miður getrurðu ekki minnkað leiksvæðið."

#~ msgid "Sorry, you cannot make the play area any larger."
#~ msgstr "Því miður getrurðu ekki stækkað leiksvæðið."

#~ msgid "&Create a Level"
#~ msgstr "&Búa til borð"

#~ msgid ""
#~ "Sorry, you cannot change the size of the playing area. That function "
#~ "requires Qt Library version 3 or later."
#~ msgstr ""
#~ "Því miður getrurðu ekki breytt stærð leiksvæðsins. Til þess þarftu Qt "
#~ "Library af útgáfu 3 eða nýrra"

#~ msgid ""
#~ "Cannot find file '%1'. Please make sure '%2' has been run in the '%3' "
#~ "folder."
#~ msgstr ""
#~ "Get ekki fundið skrá '%1'. Vinsamlega kannaðu hvort'%2' hefur verið keyrt "
#~ "í '%3' möppunni."

#~ msgid "Format error in game info file '%1'."
#~ msgstr "Sniðvilla í leikupplýsingaskrá '%1'."

#~ msgid "&Landscapes"
#~ msgstr "&Landslag"
