/***************************************************************************
               MeshIterator.h  -  K Desktop Planetarium
                             -------------------
    begin                : 2007-07-13
    copyright            : (C) 2007 James B. Bowlin
    email                : bowlin@mindspring.com
***************************************************************************/

#ifndef MESH_ITERATOR_H
#define MESH_ITERATOR_H

#include "typedef.h"

class HTMesh;

/** @class MeshIterator
 * MeshIterator is a very lightweight class used to iterate over the
 * result set of an HTMesh intersection.  If you want to iterate over the same
 * result set multiple times in the same block of code, you don't need to create
 * a new MeshIterator, just call the reset() method and then re-use the iterator.
 */

class MeshIterator {

    public:
        MeshIterator(HTMesh *mesh, BufNum bufNum=0);

        /** @short true if there are more trixel to iterate over.
         */
        bool hasNext() const { return cnt < m_size; }

        /** @short returns the next trixel
         */
        Trixel next() const { return index[cnt++]; }

        /** @short returns the number of trixels stored
         */
        int size() const { return m_size; }

        /** @short sets the count back to zero so you can use this iterator
         * to iterate again over the same result set.
         */
        void reset() const { cnt = 0; }

    private:
        const Trixel  *index;
        int           m_size;
        mutable int   cnt;

};


#endif
