#include "cosmic_protector.hpp"

const char* BMP_NAMES[] = {
   "gfx/large_asteroid.png",
   "gfx/small_asteroid.png",
   "gfx/background.jpg",
   "gfx/small_bullet.png",
   "gfx/large_explosion_0.png",
   "gfx/large_explosion_1.png",
   "gfx/large_explosion_2.png",
   "gfx/large_explosion_3.png",
   "gfx/large_explosion_4.png",
   "gfx/small_explosion_0.png",
   "gfx/small_explosion_1.png",
   "gfx/small_explosion_2.png",
   "gfx/small_explosion_3.png",
   "gfx/small_explosion_4.png",
   "gfx/medium_asteroid.png",
   "gfx/large_bullet.png",
   "gfx/weapon_powerup.png",
   "gfx/life_powerup.png",
   "gfx/ufo0.png",
   "gfx/ufo1.png",
   "gfx/ufo2.png",
   "gfx/logo.png",
   0
};

const char* SAMPLE_NAMES[] = {
   "sfx/big_explosion.ogg",
   "sfx/collision.ogg",
   "sfx/fire_large.ogg",
   "sfx/fire_small.ogg",
   "sfx/small_explosion.ogg",
   "sfx/powerup.ogg",
   0
};

const char* STREAM_NAMES[] = {
   "sfx/title_music.ogg",
   "sfx/game_music.ogg",
   0
};

