@c This file was generated by "gmsh -doc": do not edit manually!

@ftable @code
@item Mesh.Algorithm
2D mesh algorithm (1: MeshAdapt, 2: Automatic, 3: Initial mesh only, 5: Delaunay, 6: Frontal-Delaunay, 7: BAMG, 8: Frontal-Delaunay for Quads, 9: Packing of Parallelograms, 11: Quasi-structured Quad)@*
Default value: @code{6}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Algorithm3D
3D mesh algorithm (1: Delaunay, 3: Initial mesh only, 4: Frontal, 7: MMG3D, 9: R-tree, 10: HXT)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.AlgorithmSwitchOnFailure
Switch meshing algorithm on failure? (Currently only for 2D Delaunay-based algorithms, switching to MeshAdapt)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.AngleSmoothNormals
Threshold angle below which normals are not smoothed@*
Default value: @code{30}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.AngleToleranceFacetOverlap
Consider connected facets as overlapping when the dihedral angle between the facets is smaller than the user's defined tolerance (in degrees)@*
Default value: @code{0.1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.AnisoMax
Maximum anisotropy of the mesh@*
Default value: @code{1e+33}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.AllowSwapAngle
Threshold angle (in degrees) between faces normals under which we allow an edge swap@*
Default value: @code{10}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.BdfFieldFormat
Field format for Nastran BDF files (0: free, 1: small, 2: large)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Binary
Write mesh files in binary format (if possible)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.BoundaryLayerFanElements
Number of elements (per Pi radians) for 2D boundary layer fans@*
Default value: @code{5}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CgnsImportOrder
Order of the mesh to be created by coarsening CGNS structured zones (1 to 4)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CgnsImportIgnoreBC
Ignore information in ZoneBC structures when reading a CGNS file@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CgnsImportIgnoreSolution
Ignore solution when reading a CGNS file@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CgnsConstructTopology
Reconstruct the model topology (BREP) after reading a CGNS file@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CgnsExportCPEX0045
Use the CPEX0045 convention when exporting a high-order mesh to CGNS@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CgnsExportStructured
Export transfinite meshes as structured CGNS grids@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Clip
Enable clipping planes? (Plane[i]=2^i, i=0,...,5)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.ColorCarousel
Mesh coloring (0: by element type, 1: by elementary entity, 2: by physical group, 3: by mesh partition)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CompoundClassify
How are surface mesh elements classified on compounds? (0: on the new discrete surface, 1: on the original geometrical surfaces - incompatible with e.g. high-order meshing)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CompoundMeshSizeFactor
Mesh size factor applied to compound parts@*
Default value: @code{0.5}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CpuTime
CPU time (in seconds) for the generation of the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CreateTopologyMsh2
Attempt to (re)create the model topology when reading MSH2 files@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.DrawSkinOnly
Draw only the skin of 3D meshes?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Dual
Display the dual mesh obtained by barycentric subdivision@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ElementOrder
Element order (1: first order elements)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Explode
Element shrinking factor (between 0 and 1)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.FirstElementTag
First tag (>= 1) of mesh elements when generating or renumbering a mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.FirstNodeTag
First tag (>= 1) of mesh nodes when generating or renumbering a mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.FlexibleTransfinite
Allow transfinite constraints to be modified for recombination (e.g. Blossom) or by global mesh size factor@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Format
Mesh output format (1: msh, 2: unv, 10: auto, 16: vtk, 19: vrml, 21: mail, 26: pos stat, 27: stl, 28: p3d, 30: mesh, 31: bdf, 32: cgns, 33: med, 34: diff, 38: ir3, 39: inp, 40: ply2, 41: celum, 42: su2, 47: tochnog, 49: neu, 50: matlab)@*
Default value: @code{10}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Hexahedra
Display mesh hexahedra?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderDistCAD
Try to optimize distance to CAD in high-order optimizer?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderFixBoundaryNodes
Fix boundary nodes during high-order optimization?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderIterMax
Maximum number of iterations in high-order optimization pass@*
Default value: @code{100}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderNumLayers
Number of layers around a problematic element to consider for high-order optimization, or number of element layers to consider in the boundary layer mesh for high-order fast curving@*
Default value: @code{6}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderOptimize
Optimize high-order meshes? (0: none, 1: optimization, 2: elastic+optimization, 3: elastic, 4: fast curving)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderPassMax
Maximum number of high-order optimization passes (moving barrier)@*
Default value: @code{25}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderPeriodic
Force location of nodes for periodic meshes using periodicity transform (0: assume identical parametrisations, 1: invert parametrisations, 2: compute closest point@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderPoissonRatio
Poisson ratio of the material used in the elastic smoother for high-order meshes (between -1.0 and 0.5, excluded)@*
Default value: @code{0.33}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderSavePeriodic
Save high-order nodes in periodic section of MSH files?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderPrimSurfMesh
Try to fix flipped surface mesh elements in high-order optimizer?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderThresholdMin
Minimum threshold for high-order element optimization@*
Default value: @code{0.1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderThresholdMax
Maximum threshold for high-order element optimization@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderFastCurvingNewAlgo
Curve boundary layer with new "fast curving" algorithm (experimental)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderCurveOuterBL
Curve also the outer surface of the boundary layer in the fast curving algorithm (0 = do not curve, 1 = curve according to boundary, 2 = curve without breaking outer elements)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderMaxRho
Maximum min/max ratio of edge/face size for the detection of BL element columns in the fast curving algorithm@*
Default value: @code{0.3}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderMaxAngle
Maximum angle between layers of BL elements for the detection of columns in the fast curving algorithm@*
Default value: @code{0.174533}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderMaxInnerAngle
Maximum angle between edges/faces within layers of BL triangles/tets for the detection of columns in the fast curving algorithm@*
Default value: @code{0.523599}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.IgnoreParametrization
Skip parametrization section when reading meshes in the MSH4 format@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.IgnorePeriodicity
Skip periodic node section and skip periodic boundary alignment step when reading meshes in the MSH2 format@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LabelSampling
Label sampling rate (display one label every `LabelSampling' elements)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LabelType
Type of element label (0: node/element tag, 1: elementary entity tag, 2: physical entity tag, 3: partition, 4: coordinates)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LcIntegrationPrecision
Accuracy of evaluation of the LC field for 1D mesh generation@*
Default value: @code{1e-09}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Light
Enable lighting for the mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LightLines
Enable lighting for mesh edges (0: no, 1: surfaces, 2: surfaces+volumes@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LightTwoSide
Light both sides of surfaces (leads to slower rendering)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Lines
Display mesh lines (1D elements)?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LineLabels
Display mesh line labels?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LineWidth
Display width of mesh lines (in pixels)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MaxIterDelaunay3D
Maximum number of point insertion iterations in 3D Delaunay mesher (0: unlimited)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MaxNumThreads1D
Maximum number of threads for 1D meshing (0: use General.NumThreads)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MaxNumThreads2D
Maximum number of threads for 2D meshing (0: use General.NumThreads)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MaxNumThreads3D
Maximum number of threads for 3D meshing (0: use General.NumThreads)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MaxRetries
Maximum number of times meshing is retried on curves and surfaces with a pending mesh@*
Default value: @code{10}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshOnlyVisible
Mesh only visible entities (experimental)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshOnlyEmpty
Mesh only entities that have no existing mesh@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshSizeExtendFromBoundary
Extend computation of mesh element sizes from the boundaries into the interior (0: never; 1: for surfaces and volumes; 2: for surfaces and volumes, but use smallest surface element edge length instead of longest length in 3D Delaunay; -2: only for surfaces; -3: only for volumes)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshSizeFactor
Factor applied to all mesh element sizes@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshSizeMin
Minimum mesh element size@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshSizeMax
Maximum mesh element size@*
Default value: @code{1e+22}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshSizeFromCurvature
Automatically compute mesh element sizes from curvature, using the value as the target number of elements per 2 * Pi radians@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshSizeFromCurvatureIsotropic
Force isotropic curvature estimation when the mesh size is computed from curvature@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshSizeFromPoints
Compute mesh element sizes from values given at geometry points@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshSizeFromParametricPoints
Compute mesh element sizes from values given at geometry points defining parametric curves@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MetisAlgorithm
METIS partitioning algorithm 'ptype' (1: Recursive, 2: K-way)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MetisEdgeMatching
METIS edge matching type 'ctype' (1: Random, 2: Sorted Heavy-Edge)@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MetisMaxLoadImbalance
METIS maximum load imbalance 'ufactor' (-1: default, i.e. 30 for K-way and 1 for Recursive)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MetisObjective
METIS objective type 'objtype' (1: min. edge-cut, 2: min. communication volume)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MetisMinConn
METIS minimize maximum connectivity of partitions 'minconn' (-1: default)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MetisRefinementAlgorithm
METIS algorithm for k-way refinement 'rtype' (1: FM-based cut, 2: Greedy, 3: Two-sided node FM, 4: One-sided node FM)@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MinimumLineNodes
Minimum number of nodes used to mesh (straight) lines@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MinimumCircleNodes
Minimum number of nodes used to mesh circles and ellipses@*
Default value: @code{7}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MinimumCurveNodes
Minimum number of nodes used to mesh curves other than lines, circles and ellipses@*
Default value: @code{3}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MinimumElementsPerTwoPi
[Deprecated]@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MshFileVersion
Version of the MSH file format to use@*
Default value: @code{4.1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MedFileMinorVersion
Minor version of the MED file format to use (-1: use minor version of the MED library)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MedImportGroupsOfNodes
Import groups of nodes (0: no; 1: create geometrical point for each node)?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MedSingleModel
Import MED meshes in the current model, even if several MED mesh names exist@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NbHexahedra
Number of hexahedra in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbNodes
Number of nodes in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbPartitions
Number of partitions@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NbPrisms
Number of prisms in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbPyramids
Number of pyramids in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbTrihedra
Number of trihedra in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbQuadrangles
Number of quadrangles in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbTetrahedra
Number of tetrahedra in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbTriangles
Number of triangles in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NewtonConvergenceTestXYZ
Force inverse surface mapping algorithm (Newton-Raphson) to converge in real coordinates (experimental)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Nodes
Display mesh nodes?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NodeLabels
Display mesh node labels?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NodeSize
Display size of mesh nodes (in pixels)@*
Default value: @code{4}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NodeType
Display mesh nodes as solid color dots (0) or 3D spheres (1)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Normals
Display size of normal vectors (in pixels)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NumSubEdges
Number of edge subdivisions used to draw high-order mesh elements@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.OldInitialDelaunay2D
Use old initial 2D Delaunay code@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Optimize
Optimize the mesh to improve the quality of tetrahedral elements@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.OptimizeThreshold
Optimize tetrahedra that have a quality below ... @*
Default value: @code{0.3}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.OptimizeNetgen
Optimize the mesh using Netgen to improve the quality of tetrahedral elements@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionHexWeight
Weight of hexahedral element for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionLineWeight
Weight of line element for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionPrismWeight
Weight of prismatic element (wedge) for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionPyramidWeight
Weight of pyramidal element for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionQuadWeight
Weight of quadrangle for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionTrihedronWeight
Weight of trihedron element for METIS load balancing (-1: automatic)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionTetWeight
Weight of tetrahedral element for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionTriWeight
Weight of triangle element for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionCreateTopology
Create boundary representation of partitions@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionCreatePhysicals
Create physical groups for partitions, based on existing physical groups@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionCreateGhostCells
Create ghost cells, i.e. create for each partition a ghost entity containing elements connected to neighboring partitions by at least one node.@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionSplitMeshFiles
Write one file for each mesh partition@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionTopologyFile
Write a .pro file with the partition topology@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionOldStyleMsh2
Write partitioned meshes in MSH2 format using old style (i.e. by not referencing new partitioned entities, except on partition boundaries), for backward compatibility@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionConvertMsh2
When reading partitioned meshes in MSH2 format, create new partition entities@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PreserveNumberingMsh2
Preserve element numbering in MSH2 format (will break meshes with multiple physical groups for a single elementary entity)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Prisms
Display mesh prisms?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Pyramids
Display mesh pyramids?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QuadqsSizemapMethod
Size map method in QuadQuasiStructured. 0: default, 1: cross-field,2: cross-field + CAD small features adaptation,3: from background mesh (e.g. sizes in current triangulation),4: cross-field + CAD small features adaptation (clamped by background mesh)@*
Default value: @code{3}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QuadqsTopologyOptimizationMethods
Topology optimization methods in QuadQuasiStructured. 0: default (all),100: pattern-based CAD faces,010: disk quadrangulation remeshing,001: cavity remeshing,xxx: combination of multiple methods (e.g. 111 for all)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QuadqsRemeshingBoldness
Controls how much cavity remeshing is allowed to distort the quad mesh. From 0 (no quality decrease during remeshing) to 1 (quality can tend to 0 during remeshing).@*
Default value: @code{0.66}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QuadqsScalingOnTriangulation
Ratio on the edge length between the triangulation and the quadrangulation. Use a small ratio (e.g. 0.5) to get a background triangulation finer than the quad mesh. Useful to get a more accurate cross-field.@*
Default value: @code{0.75}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Quadrangles
Display mesh quadrangles?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualityInf
Only display elements whose quality measure is greater than QualityInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualitySup
Only display elements whose quality measure is smaller than QualitySup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualityType
Type of quality measure (0: SICN~signed inverse condition number, 1: SIGE~signed inverse gradient error, 2: gamma~vol/sum_face/max_edge, 3: Disto~minJ/maxJ@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RadiusInf
Only display elements whose longest edge is greater than RadiusInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RadiusSup
Only display elements whose longest edge is smaller than RadiusSup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RandomFactor
Random factor used in the 2D meshing algorithm (should be increased if RandomFactor * size(triangle)/size(model) approaches machine accuracy)@*
Default value: @code{1e-09}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RandomFactor3D
Random factor used in the 3D meshing algorithm@*
Default value: @code{1e-12}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RandomSeed
Seed of pseudo-random number generator@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ReadGroupsOfElements
Read groups of elements in UNV meshes (this will discard the elementary entity tags inferred from the element section)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RecombinationAlgorithm
Mesh recombination algorithm (0: simple, 1: blossom, 2: simple full-quad, 3: blossom full-quad)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RecombineAll
Apply recombination algorithm to all surfaces, ignoring per-surface spec@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RecombineOptimizeTopology
Number of topological optimization passes (removal of diamonds, ...) of recombined surface meshes@*
Default value: @code{5}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RecombineNodeRepositioning
Allow repositioning of nodes during recombination of surface meshes@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RecombineMinimumQuality
Minimum quality for quadrangle generated by recombination@*
Default value: @code{0.01}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Recombine3DAll
Apply recombination3D algorithm to all volumes, ignoring per-volume spec (experimental)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Recombine3DLevel
3d recombination level (0: hex, 1: hex+prisms, 2: hex+prism+pyramids) (experimental)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Recombine3DConformity
3d recombination conformity type (0: nonconforming, 1: trihedra, 2: pyramids+trihedra, 3:pyramids+hexSplit+trihedra, 4:hexSplit+trihedra)(experimental)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RefineSteps
Number of refinement steps in the MeshAdapt-based 2D algorithms@*
Default value: @code{10}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Renumber
Renumber nodes and elements in a continuous sequence after mesh generation@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ReparamMaxTriangles
Maximum number of triangles in a single parametrization patch@*
Default value: @code{250000}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveAll
Save all elements, even if they don't belong to physical groups (for some mesh formats, this removes physical groups altogether)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.SaveElementTagType
Type of the element tag saved in mesh formats that don't support saving physical or partition ids (1: elementary, 2: physical, 3: partition)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveGroupsOfElements
Save groups of elements for each physical group (for UNV and INP mesh format) if value is positive; if negative, save groups of elements for physical groups of dimension dim if the (dim+1)^th least significant digit of -Mesh.SaveGroupsOfElements is 1 (for example: -100 will only savesurfaces, while -1010 will save volumes and curves), and for INP skip saving elements of dimension dim altogether if the (dim+1)^th least significant digit of -Mesh.SaveGroupsOfElements is 0@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveGroupsOfNodes
Save groups of nodes for each physical group (for UNV, INP and Tochnog mesh formats) if value is positive; if negative, save groups of nodes for physical groups of dimension dim if the (dim+1)^th least significant digit of -Mesh.SaveGroupsOfNodes is 1 (for example: -100 will only save surfaces, while -1010 will save volumes and curves); for INP, save groups of nodes for all entities of dimension dim if the (dim+1)^th least significant digit of -Mesh.SaveGroupsOfNodes is 2@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveParametric
Save parametric coordinates of nodes@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveWithoutOrphans
Don't save orphan entities (not connected to any highest dimensional entity in the model) in MSH4 files@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveTopology
Save model topology in MSH2 output files (this is always saved in MSH3 and above)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ScalingFactor
Global scaling factor applied to the saved mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SecondOrderIncomplete
Create incomplete second order elements? (8-node quads, 20-node hexas, etc.)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SecondOrderLinear
Should second order nodes (as well as nodes generated with subdivision algorithms) simply be created by linear interpolation?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Smoothing
Number of smoothing steps applied to the final mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SmoothCrossField
Apply n barycentric smoothing passes to the 3D cross field@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CrossFieldClosestPoint
Use closest point to compute 2D crossfield@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SmoothNormals
Smooth the mesh normals?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SmoothRatio
Ratio between mesh sizes at nodes of a same edge (used in BAMG)@*
Default value: @code{1.8}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.StlAngularDeflection
Maximum angular deflection when creating STL representations of entities (currently only used with the OpenCASCADE kernel)@*
Default value: @code{0.3}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.StlLinearDeflection
Maximum relative linear deflection when creating STL representation of entities (currently only used with the OpenCASCADE kernel)@*
Default value: @code{0.001}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.StlLinearDeflectionRelative
Compute the linear deflection for STL representations relative to the length of curves (currently only used with the OpenCASCADE kernel)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.StlOneSolidPerSurface
Create one solid per surface when exporting STL files? (0: single solid, 1: one solid per face, 2: one solid per physical surface)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.StlRemoveDuplicateTriangles
Remove duplicate triangles when importing STL files?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SubdivisionAlgorithm
Mesh subdivision algorithm (0: none, 1: all quadrangles, 2: all hexahedra, 3: barycentric)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SurfaceEdges
Display edges of surface mesh?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SurfaceFaces
Display faces of surface mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SurfaceLabels
Display surface mesh element labels?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SwitchElementTags
Invert elementary and physical tags when reading the mesh@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Tangents
Display size of tangent vectors (in pixels)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Tetrahedra
Display mesh tetrahedra?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ToleranceEdgeLength
Skip a model edge in mesh generation if its length is less than user's defined tolerance@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ToleranceInitialDelaunay
Tolerance for initial 3D Delaunay mesher@*
Default value: @code{1e-12}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ToleranceReferenceElement
Tolerance for classifying a point inside a reference element (of size 1)@*
Default value: @code{1e-06}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Triangles
Display mesh triangles?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Trihedra
Display mesh trihedra?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.TransfiniteTri
Use alternative transfinite arrangement when meshing 3-sided surfaces@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.UnvStrictFormat
Use strict format specification for UNV files, with 'D' for exponents (instead of 'E' as used by some tools)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VolumeEdges
Display edges of volume mesh?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VolumeFaces
Display faces of volume mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VolumeLabels
Display volume mesh element labels?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Voronoi
Display the voronoi diagram@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ZoneDefinition
Method for defining a zone (0: single zone, 1: by partition, 2: by physical)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Nodes
Mesh node color@*
Default value: @code{@{0,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.NodesSup
Second order mesh node color@*
Default value: @code{@{255,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Lines
Mesh line color@*
Default value: @code{@{0,0,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Triangles
Mesh triangle color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{160,150,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Quadrangles
Mesh quadrangle color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{130,120,225@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Tetrahedra
Mesh tetrahedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{160,150,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Hexahedra
Mesh hexahedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{130,120,225@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Prisms
Mesh prism color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{232,210,23@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Pyramids
Mesh pyramid color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{217,113,38@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Trihedra
Mesh trihedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{20,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Tangents
Tangent mesh vector color@*
Default value: @code{@{255,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Normals
Normal mesh vector color@*
Default value: @code{@{255,0,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Zero
Color 0 in color carousel@*
Default value: @code{@{255,120,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.One
Color 1 in color carousel@*
Default value: @code{@{0,255,132@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Two
Color 2 in color carousel@*
Default value: @code{@{255,160,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Three
Color 3 in color carousel@*
Default value: @code{@{0,255,192@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Four
Color 4 in color carousel@*
Default value: @code{@{255,200,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Five
Color 5 in color carousel@*
Default value: @code{@{0,216,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Six
Color 6 in color carousel@*
Default value: @code{@{255,240,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Seven
Color 7 in color carousel@*
Default value: @code{@{0,176,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Eight
Color 8 in color carousel@*
Default value: @code{@{228,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Nine
Color 9 in color carousel@*
Default value: @code{@{0,116,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Ten
Color 10 in color carousel@*
Default value: @code{@{188,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Eleven
Color 11 in color carousel@*
Default value: @code{@{0,76,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Twelve
Color 12 in color carousel@*
Default value: @code{@{148,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Thirteen
Color 13 in color carousel@*
Default value: @code{@{24,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Fourteen
Color 14 in color carousel@*
Default value: @code{@{108,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Fifteen
Color 15 in color carousel@*
Default value: @code{@{84,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Sixteen
Color 16 in color carousel@*
Default value: @code{@{68,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Seventeen
Color 17 in color carousel@*
Default value: @code{@{104,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Eighteen
Color 18 in color carousel@*
Default value: @code{@{0,255,52@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Nineteen
Color 19 in color carousel@*
Default value: @code{@{184,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@end ftable
