# pamcrater

Updated: 03 November 2014
Table Of Contents

## NAME

pamcrater - create cratered terrain by fractal forgery

## EXAMPLES

        $ pamcrater | pamshadedrelief | pamx

        $ pamcrater -number=500000 -height=1000 -width=1000 >craters.pam

## SYNOPSIS

pamcrater [-number n] [-height pixels] [-width pixels] [-randomseed=integer] [-verbose]

## DESCRIPTION

This program is part of Netpbm.

pamcrater creates a PAM image which is a terrain map (not a visual image) of cratered terrain. The terrain is as if a given number of impacts into a surface create craters with random position and size.

The size distribution of the craters is based on a power law which results in many more small craters than large ones. The number of craters of a given size varies as the reciprocal of the area as described on pages 31 and 32 of Peitgen and Saupe[1]; cratered bodies in the Solar System are observed to obey this relationship. The formula used to obtain crater radii governed by this law from a uniformly distributed pseudorandom sequence was developed by Rudy Rucker.

A terrain map is a two dimensional map of terrain elevations. the PAM image that pamcrater produces is therefore not a visual image but a depth-one image of tuple type "elevation", with the sample value being proportional to an elevation.

You can visualize the terrain map by generating a shaded relief image of it with pamshadedrelief.

High resolution images with large numbers of craters often benefit from being piped through pnmsmooth. The averaging performed by this process eliminates some of the jagged pixels and lends a mellow ``telescopic image'' feel to the overall picture.

pamcrater generates only small craters, which are hemispherical in shape (regardless of the incidence angle of the impacting body, as long as the velocity is sufficiently high). Large craters, such as Copernicus and Tycho on the Moon, have a ``walled plain'' shape with a cross-section more like:

                    /\                            /\
              _____/  \____________/\____________/  \_____

Larger craters should really use this profile, including the central peak, and totally obliterate the pre-existing terrain.

The maxval of the PAM image is always 65535.

The randomness in the image is limited before Netpbm 10.37 (December 2006) -- if you run the program twice in the same second, you may get identical output.

## OPTIONS

All options can be abbreviated to their shortest unique prefix.

-number n
  This causes pamcrater to generate n craters. If you do not specify -number, it generates 50000 craters. Don't expect to see them all! For every large crater there are many, many more tiny ones which tend simply to erode the landscape. In general, the more craters you specify, the more realistic the result; ideally you want the entire terrain to have been extensively turned over again and again by cratering. High resolution images containing five to ten million craters are stunning but take longer to create.
-height height
  This sets the height of the generated image to height pixels. The default height is 256 pixels.
-width width
  This sets the width of the generated image to width pixels. The default width is 256 pixels.
-randomseed=integer
  This is the seed for the random number generator that generates the pixels.

  Use this to ensure you get the same image on separate invocations.

  By default, pamcrater uses a seed derived from the time of day and process ID, which gives you fairly uncorrelated results in multiple invocations.

  This option was new in Netpbm 10.61 (December 2012).

-verbose
  This causes pamcrater to issue additional messages about what it is doing.

  This option was new in Neptbm 10.69 (December 2014).

## DESIGN NOTES

Real craters have two distinct morphologies.

## SEE ALSO

pamshadedrelief, ppmrelief, pnmsmooth pam,

[1]
  Peitgen, H.-O., and Saupe, D. eds., The Science Of Fractal Images, New York: Springer Verlag, 1988.

## AUTHOR

pgmcrater, from which this is derived, was written by John Walker:

    John Walker
    Autodesk SA
    Avenue des Champs-Montants 14b
    CH-2074 MARIN
    Suisse/Schweiz/Svizzera/Svizra/Switzerland
        Usenet:kelvin@Autodesk.com
        Fax:038/33 88 15
        Voice:038/33 76 33

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, without any conditions or restrictions. This software is provided "as is" without express or implied warranty.

## HISTORY

John Walker wrote pgmcrater in 1991 and it was included in Pbmplus. pgmcrater did the equivalent of `pamcrater | pamshadedrelief`. In Netpbm 10.68 (September 2014), Bryan Henderson split the functions of pgmcrater into two programs, one (pamcrater) to compute elevations, and the other (pamshadedrelief) to generate a shaded relief visual image showing those elevations. Bryan did this because it is more in keeping with Netpbm's modular architecture, and because the pamshadedrelief might be useful with other inputs.

(Like all Netpbm programs, pgmcrater was not static between the two events described above; minor changes, including replacement of most of the code, happened in between).

The original 1991 pgmcrater manual contains the following:

### PLUGWARE!

If you like this kind of stuff, you may also enjoy "James Gleick's Chaos--The Software" for MS-DOS, available for $59.95 from your local software store or directly from Autodesk, Inc., Attn: Science Series, 2320 Marinship Way, Sausalito, CA 94965, USA. Telephone: (800) 688-2344 toll-free or, outside the U.S. (415) 332-2344 Ext 4886. Fax: (415) 289-4718. "Chaos--The Software" includes a more comprehensive fractal forgery generator which creates three-dimensional landscapes as well as clouds and planets, plus five more modules which explore other aspects of Chaos. The user guide of more than 200 pages includes an introduction by James Gleick and detailed explanations by Rudy Rucker of the mathematics and algorithms used by each program.

## Table Of Contents

- SYNOPSIS
- DESCRIPTION
- OPTIONS
- DESIGN NOTES
- SEE ALSO
- AUTHOR
- HISTORY