/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
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** This file is part of the Qt3D module of the Qt Toolkit.
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** accordance with the commercial license agreement provided with the
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** packaging of this file. Please review the following information to
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
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****************************************************************************/

#include "cameralens_p.h"
#include <Qt3DRender/private/renderlogging_p.h>

#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qcameralens.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qscenepropertychange.h>

QT_BEGIN_NAMESPACE

using namespace Qt3DCore;

namespace Qt3DRender {
namespace Render {

CameraLens::CameraLens()
    : QBackendNode()
{
    m_clearColor = QVector4D(0.5, 0.5, 1.0, 1.0);
}

CameraLens::~CameraLens()
{
    cleanup();
}

void CameraLens::cleanup()
{

}

void CameraLens::updateFromPeer(Qt3DCore::QNode *peer)
{
    QCameraLens *lens = static_cast<QCameraLens *>(peer);
    setProjection(lens->projectionMatrix());
    m_enabled = lens->isEnabled();
}

void CameraLens::setProjection(const QMatrix4x4 &projection)
{
    m_projection = projection;
}

void CameraLens::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
    switch (e->type()) {
    case NodeUpdated: {
        QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);

        if (propertyChange->propertyName() == QByteArrayLiteral("projectionMatrix")) {
            QMatrix4x4 projectionMatrix = propertyChange->value().value<QMatrix4x4>();
            m_projection = projectionMatrix;
        } else if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) {
            m_enabled = propertyChange->value().toBool();
        }
    }
        break;

    default:
        break;
    }
}

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE
