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#ifndef QT3DRENDER_RENDER_QGOOCHMATERIAL_H
#define QT3DRENDER_RENDER_QGOOCHMATERIAL_H

#include <Qt3DRender/qmaterial.h>
#include <QColor>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QGoochMaterialPrivate;

class QT3DRENDERSHARED_EXPORT QGoochMaterial : public QMaterial
{
    Q_OBJECT
    Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
    Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged)
    Q_PROPERTY(QColor cool READ cool WRITE setCool NOTIFY coolChanged)
    Q_PROPERTY(QColor warm READ warm WRITE setWarm NOTIFY warmChanged)
    Q_PROPERTY(float alpha READ alpha WRITE setAlpha NOTIFY alphaChanged)
    Q_PROPERTY(float beta READ beta WRITE setBeta NOTIFY betaChanged)
    Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)

public:
    explicit QGoochMaterial(Qt3DCore::QNode *parent = Q_NULLPTR);
    QColor diffuse() const;
    QColor specular() const;
    QColor cool() const;
    QColor warm() const;
    float alpha() const;
    float beta() const;
    float shininess() const;

public Q_SLOTS:
    void setDiffuse(const QColor &diffuse);
    void setSpecular(const QColor &specular);
    void setCool(const QColor &cool);
    void setWarm(const QColor &warm);
    void setAlpha(float alpha);
    void setBeta(float beta);
    void setShininess(float shininess);

Q_SIGNALS:
    void diffuseChanged(const QColor &diffuse);
    void specularChanged(const QColor &specular);
    void coolChanged(const QColor &cool);
    void warmChanged(const QColor &warm);
    void alphaChanged(float alpha);
    void betaChanged(float beta);
    void shininessChanged(float shininess);

protected:
    QGoochMaterial(QGoochMaterialPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR);

private:
    Q_DECLARE_PRIVATE(QGoochMaterial)
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_QGOOCHMATERIAL_H
