/****************************************************************************
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****************************************************************************/

#ifndef QT3DINPUT_INPUT_KEYBOARDINPUT_P_H
#define QT3DINPUT_INPUT_KEYBOARDINPUT_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DInput/qkeyevent.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {

namespace Input {

class InputHandler;

class KeyboardInput : public Qt3DCore::QBackendNode
{
public:
    KeyboardInput();
    void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
    Qt3DCore::QNodeId keyboardController() const;
    void setInputHandler(InputHandler *handler);
    void setFocus(bool focus);
    void keyEvent(const QKeyEventPtr &event);

    inline bool isEnabled() const { return m_enabled; }

protected:
    void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
    void requestFocus();
    void setController(const Qt3DCore::QNodeId &controller);

private:
    InputHandler *m_inputHandler;
    Qt3DCore::QNodeId m_keyboardController;
    bool m_focus;
    bool m_enabled;
};

class KeyboardInputFunctor : public Qt3DCore::QBackendNodeFunctor
{
public:
    explicit KeyboardInputFunctor(InputHandler *handler);

    Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
    Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
    void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;

private:
    InputHandler *m_handler;
};

} // namespace Input
} // namespace Qt3DInput

QT_END_NAMESPACE

#endif // QT3DINPUT_INPUT_KEYBOARDINPUT_P_H
