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#ifndef QT3DINPUT_INPUT_QKEYBOARDDEVICE_H
#define QT3DINPUT_INPUT_QKEYBOARDDEVICE_H

#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DInput/QKeyboardHandler>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {

class QKeyboardDevicePrivate;
class QKeyboardHandler;

class QT3DINPUTSHARED_EXPORT QKeyboardDevice : public Qt3DInput::QAbstractPhysicalDevice
{
    Q_OBJECT
    Q_PROPERTY(Qt3DInput::QKeyboardHandler *activeInput READ activeInput NOTIFY activeInputChanged)

public:
    explicit QKeyboardDevice(QNode *parent = nullptr);
    ~QKeyboardDevice();

    QKeyboardHandler *activeInput() const;

    int axisCount() const Q_DECL_FINAL;
    int buttonCount() const Q_DECL_FINAL;
    QStringList axisNames() const Q_DECL_FINAL;
    QStringList buttonNames() const Q_DECL_FINAL;
    int axisIdentifier(const QString &name) const Q_DECL_FINAL;
    int buttonIdentifier(const QString &name) const Q_DECL_FINAL;

protected:
    explicit QKeyboardDevice(QKeyboardDevicePrivate &dd, QNode *parent = nullptr);
    void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE;

Q_SIGNALS:
    void activeInputChanged(QKeyboardHandler *activeInput);

private:
    Q_DECLARE_PRIVATE(QKeyboardDevice)
    void setActiveInput(QKeyboardHandler *activeInput);
};

} // namespace Qt3DInput

QT_END_NAMESPACE

#endif // QT3DINPUT_INPUT_QKEYBOARDDEVICE_H
