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#include "action_p.h"
#include <Qt3DInput/qaction.h>
#include <Qt3DInput/qabstractactioninput.h>
#include <Qt3DInput/private/qaction_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/qpropertynodeaddedchange.h>
#include <Qt3DCore/qpropertynoderemovedchange.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {

namespace Input {

Action::Action()
    : Qt3DCore::QBackendNode(ReadWrite)
    , m_actionTriggered(false)
{
}

void Action::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
{
    const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QActionData>>(change);
    const auto &data = typedChange->data;
    m_inputs = data.inputIds;
}

void Action::cleanup()
{
    QBackendNode::setEnabled(false);
    m_inputs.clear();
    m_actionTriggered = false;
}

void Action::setActionTriggered(bool actionTriggered)
{
    if (actionTriggered != m_actionTriggered) {
        m_actionTriggered = actionTriggered;

        // Send change to the frontend
        auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
        e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll);
        e->setPropertyName("active");
        e->setValue(m_actionTriggered);
        notifyObservers(e);
    }
}

void Action::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
    switch (e->type()) {
    case Qt3DCore::PropertyValueAdded: {
        const auto change = qSharedPointerCast<Qt3DCore::QPropertyNodeAddedChange>(e);
        if (change->propertyName() == QByteArrayLiteral("input"))
            m_inputs.push_back(change->addedNodeId());
        break;
    }

    case Qt3DCore::PropertyValueRemoved: {
        const auto change = qSharedPointerCast<Qt3DCore::QPropertyNodeRemovedChange>(e);
        if (change->propertyName() == QByteArrayLiteral("input"))
            m_inputs.removeOne(change->removedNodeId());
    }

    default:
        break;
    }
    QBackendNode::sceneChangeEvent(e);
}

} // Input

} // Qt3DInput

QT_END_NAMESPACE

