/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Copyright (C) 2017 Mapbox, Inc.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtLocation module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
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** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QSGMAPBOXGLNODE_H
#define QSGMAPBOXGLNODE_H

#include <QtQuick/QQuickWindow>
#include <QtQuick/QSGRenderNode>
#include <QtQuick/QSGSimpleTextureNode>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtGui/QOpenGLFramebufferObject>

#include <QMapboxGL>

class QGeoMapMapboxGL;

class QSGMapboxGLTextureNode : public QSGSimpleTextureNode
{
public:
    QSGMapboxGLTextureNode(const QMapboxGLSettings &, const QSize &, qreal pixelRatio, QGeoMapMapboxGL *geoMap);

    QMapboxGL* map() const;

    void resize(const QSize &size, qreal pixelRatio);
    void render(QQuickWindow *);

private:
    QScopedPointer<QMapboxGL> m_map;
    QScopedPointer<QOpenGLFramebufferObject> m_fbo;
};

class QSGMapboxGLRenderNode : public QSGRenderNode
{
public:
    QSGMapboxGLRenderNode(const QMapboxGLSettings &, const QSize &, qreal pixelRatio, QGeoMapMapboxGL *geoMap);

    QMapboxGL* map() const;

    // QSGRenderNode
    void render(const RenderState *state) Q_DECL_OVERRIDE;
    StateFlags changedStates() const Q_DECL_OVERRIDE;

private:
    QScopedPointer<QMapboxGL> m_map;
};

#endif // QSGMAPBOXGLNODE_H
