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#ifndef PSFOUNDATION_PSVECMATHUTILITIES_H
#define PSFOUNDATION_PSVECMATHUTILITIES_H

#include "PsVecMath.h"

namespace physx
{
namespace shdfnd
{
namespace aos
{
/*!
    Extend an edge along its length by a factor
    */
PX_FORCE_INLINE void makeFatEdge(Vec3V& p0, Vec3V& p1, const FloatVArg fatCoeff)
{
	const Vec3V delta = V3Sub(p1, p0);
	const FloatV m = V3Length(delta);
	const BoolV con = FIsGrtr(m, FZero());
	const Vec3V fatDelta = V3Scale(V3ScaleInv(delta, m), fatCoeff);
	p0 = V3Sel(con, V3Sub(p0, fatDelta), p0);
	p1 = V3Sel(con, V3Add(p1, fatDelta), p1);
}
}
}
}

#endif
