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#ifndef PXS_SHAPESIM_H
#define PXS_SHAPESIM_H

#include "PxsBodySim.h"
#include "PxsIslandNodeIndex.h"

namespace physx
{
struct PxsShapeCore;

//PxsBodySim is 12 or 16 bytes
struct PxsShapeSim// : public PxsBodySim
{	
	PxsShapeCore*	mShapeCore;		//	4 or 8
	IG::NodeIndex	mBodySimIndex;	//	8 or 12	
	PxU32			mElementIndex;	//	12	or	16	transform cache and bound index
	PxU32			mShapeIndex;	//	16	or	20
#if PX_P64_FAMILY
	PxU32			mPad[3];
#endif
};

}//physx

#endif
