com.saxonica.schema.fsa

## Class NonDeterminizedState

- java.lang.Object
- - com.saxonica.schema.fsa.AutomatonState
  - - com.saxonica.schema.fsa.NonDeterminizedState

- All Implemented Interfaces:
    State, Serializable

      public class NonDeterminizedState
      extends AutomatonState

  A state in the non-determinized finite state machine
  See Also:
    Serialized Form

- - ### Field Summary

    - ### Fields inherited from class com.saxonica.schema.fsa.AutomatonState

      `EMPTY_EDGE_ARRAY, wildcardEdges`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `NonDeterminizedState(FiniteStateMachine machine)` Create a new state in a non-determinized finite state machine

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `addLambdaTransition(AutomatonState newState)` Add a lambda transition from this state to another state.
    `void` | `displayLambdaTransitions()` Display the lambda transitions available from this state
    `List<AutomatonState>` | `getLambdaTransitions()` Get the lambda transitions from this state

    - ### Methods inherited from class com.saxonica.schema.fsa.AutomatonState

      `addSpecificTransition, addWildcardTransition, display, displayState, getEdges, getMaxTransition, getStateNumber, getTransition, getWildcardEdges, isConditionallyFinalState, isFinalState, listAllowedElements, requiresCounter, serialize, setFinalState, setLimits, setMaxTransition`

    - ### Methods inherited from class java.lang.Object

      `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### NonDeterminizedState

          public NonDeterminizedState(FiniteStateMachine machine)

      Create a new state in a non-determinized finite state machine
      Parameters:
        `machine` - the finite state machine to which this state belongs

  - ### Method Detail

    - #### addLambdaTransition

          public void addLambdaTransition(AutomatonState newState)

      Add a lambda transition from this state to another state. This is a transition that can take place when no symbol is read.
      Parameters:
        `newState` - the state that results from this event

    - #### getLambdaTransitions

          public List<AutomatonState> getLambdaTransitions()

      Get the lambda transitions from this state
      Returns:
        the set of lambda transitions; a null return value is equivalent to an empty list

    - #### displayLambdaTransitions

          public void displayLambdaTransitions()

      Description copied from class: `AutomatonState`
      Display the lambda transitions available from this state
      Overrides:
        `displayLambdaTransitions` in class `AutomatonState`

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