#include "ace/Event_Handler_T.h"
#include "ace/Log_Msg.h"

class ACE_Test_Sig_Handler
{
public:
  ACE_Test_Sig_Handler (void) {}
  virtual ~ACE_Test_Sig_Handler (void) {}
  virtual ACE_HANDLE get_handle (void) const { return 0; }
  virtual void set_handle (ACE_HANDLE) {}
  virtual int handle_async_io (ACE_HANDLE) { return 0; }

  //FUZZ: disable check_for_lack_ACE_OS
  virtual int shutdown (ACE_HANDLE, ACE_Reactor_Mask) { return 0; }
  //FUZZ: enable check_for_lack_ACE_OS

  virtual int signal_handler (int /* signum */,
                              siginfo_t * = 0,
                              ucontext_t * = 0)
  {
    return 0;
  }
};

int
ACE_TMAIN (int, ACE_TCHAR *[])
{
  typedef ACE_Event_Handler_T<ACE_Test_Sig_Handler> EH_SH;

  // Tie the ACE_Event_Handler_T together with the methods from ACE_Test_Sig_Handler.
  EH_SH tied_sh (new ACE_Test_Sig_Handler, 1,
                 &ACE_Test_Sig_Handler::get_handle,
                 &ACE_Test_Sig_Handler::handle_async_io,
                 &ACE_Test_Sig_Handler::shutdown,
                 &ACE_Test_Sig_Handler::signal_handler);
  return 0;
}
