// =========================================================================================================
//
// = FILE
//     NavWeap.idl
//
// = DESCRIPTION
//    Navigation and Weapon structs for the DOVE/EventService demo.

// = AUTHORS
//     Michael Kircher <mk1@cec.wustl.edu>
//     Modified by
//     Chris Gill <cdgill@cs.wustl.edu>
// =========================================================================================================

#include "tao/TimeBase.pidl"

struct Navigation
{
  long position_latitude;
  long position_longitude;
  unsigned long altitude;
  long heading;
  long roll;
  long pitch;
  // common part
  double utilization;
  double overhead;
  TimeBase::TimeT arrival_time;
  TimeBase::TimeT deadline_time;
  TimeBase::TimeT completion_time;
  TimeBase::TimeT computation_time;
  unsigned long criticality;
  unsigned long update_data;
};

struct Weapons
{
  unsigned long number_of_weapons;
  string weapon1_identifier;
  unsigned long weapon1_status;
  string weapon2_identifier;
  unsigned long weapon2_status;
  string weapon3_identifier;
  unsigned long weapon3_status;
  string weapon4_identifier;
  unsigned long weapon4_status;
  string weapon5_identifier;
  unsigned long weapon5_status;
  // common part
  double utilization;
  double overhead;
  TimeBase::TimeT arrival_time;
  TimeBase::TimeT deadline_time;
  TimeBase::TimeT completion_time;
  TimeBase::TimeT computation_time;
  unsigned long criticality;
  unsigned long update_data;
};

interface NavWeapTerminator
    // = DESCRIPTION
    // This interface specifies a single operation, used
    // to shut down the orb.  This allows the orb to
    // be shut down cleanly, from within a synchronously
    // servant dispatched servant, but with the request
    // originating from another thread.
{
  void shutdown ();
};
