/////////////////////////////////////////////////////////////////////////////
// Name:        src/unix/evtloopunix.cpp
// Purpose:     wxEventLoop implementation
// Author:      Lukasz Michalski (lm@zork.pl)
// Created:     2007-05-07
// Copyright:   (c) 2006 Zork Lukasz Michalski
//              (c) 2009, 2013 Vadim Zeitlin <vadim@wxwidgets.org>
//              (c) 2013 Rob Bresalier
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// ===========================================================================
// declarations
// ===========================================================================

// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------

// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"

#if wxUSE_CONSOLE_EVENTLOOP

#include "wx/evtloop.h"

#ifndef WX_PRECOMP
    #include "wx/app.h"
    #include "wx/log.h"
#endif

#include "wx/apptrait.h"
#include "wx/scopedptr.h"
#include "wx/thread.h"
#include "wx/module.h"
#include "wx/unix/private/timer.h"
#include "wx/unix/private/epolldispatcher.h"
#include "wx/unix/private/wakeuppipe.h"
#include "wx/private/selectdispatcher.h"
#include "wx/private/eventloopsourcesmanager.h"
#include "wx/private/fdioeventloopsourcehandler.h"
#include "wx/private/eventloopsourcesmanager.h"

#if wxUSE_EVENTLOOP_SOURCE
    #include "wx/evtloopsrc.h"
#endif // wxUSE_EVENTLOOP_SOURCE

// ===========================================================================
// wxEventLoop implementation
// ===========================================================================

//-----------------------------------------------------------------------------
// initialization
//-----------------------------------------------------------------------------

wxConsoleEventLoop::wxConsoleEventLoop()
{
    // Be pessimistic initially and assume that we failed to initialize.
    m_dispatcher = NULL;
    m_wakeupPipe = NULL;
    m_wakeupSource = NULL;

    // Create the pipe.
    wxScopedPtr<wxWakeUpPipeMT> wakeupPipe(new wxWakeUpPipeMT);
    const int pipeFD = wakeupPipe->GetReadFd();
    if ( pipeFD == wxPipe::INVALID_FD )
        return;

    // And start monitoring it in our event loop.
    m_wakeupSource = wxEventLoopBase::AddSourceForFD
                                      (
                                        pipeFD,
                                        wakeupPipe.get(),
                                        wxFDIO_INPUT
                                      );

    if ( !m_wakeupSource )
        return;

    // This is a bit ugly but we know that AddSourceForFD() used the currently
    // active dispatcher to register this source, so use the same one for our
    // other operations. Of course, currently the dispatcher returned by
    // wxFDIODispatcher::Get() is always the same one anyhow so it doesn't
    // really matter, but if we started returning different things later, it
    // would.
    m_dispatcher = wxFDIODispatcher::Get();

    m_wakeupPipe = wakeupPipe.release();
}

wxConsoleEventLoop::~wxConsoleEventLoop()
{
    if ( m_wakeupPipe )
    {
        delete m_wakeupSource;

        delete m_wakeupPipe;
    }
}

//-----------------------------------------------------------------------------
// adding & removing sources
//-----------------------------------------------------------------------------

#if wxUSE_EVENTLOOP_SOURCE

class wxConsoleEventLoopSourcesManager : public wxEventLoopSourcesManagerBase
{
public:
    wxEventLoopSource* AddSourceForFD( int fd,
                                       wxEventLoopSourceHandler *handler,
                                       int flags)
    {
        wxCHECK_MSG( fd != -1, NULL, "can't monitor invalid fd" );

        wxLogTrace(wxTRACE_EVT_SOURCE,
                    "Adding event loop source for fd=%d", fd);

        // we need a bridge to wxFDIODispatcher
        //
        // TODO: refactor the code so that only wxEventLoopSourceHandler is used
        wxScopedPtr<wxFDIOHandler>
            fdioHandler(new wxFDIOEventLoopSourceHandler(handler));

        if ( !wxFDIODispatcher::Get()->RegisterFD(fd, fdioHandler.get(), flags) )
            return NULL;

        return new wxUnixEventLoopSource(wxFDIODispatcher::Get(), fdioHandler.release(),
                                         fd, handler, flags);
    }
};

wxEventLoopSourcesManagerBase* wxAppTraits::GetEventLoopSourcesManager()
{
    static wxConsoleEventLoopSourcesManager s_eventLoopSourcesManager;

    return &s_eventLoopSourcesManager;
}

wxUnixEventLoopSource::~wxUnixEventLoopSource()
{
    wxLogTrace(wxTRACE_EVT_SOURCE,
               "Removing event loop source for fd=%d", m_fd);

    m_dispatcher->UnregisterFD(m_fd);

    delete m_fdioHandler;
}

#endif // wxUSE_EVENTLOOP_SOURCE

//-----------------------------------------------------------------------------
// events dispatch and loop handling
//-----------------------------------------------------------------------------

bool wxConsoleEventLoop::Pending() const
{
    if ( m_dispatcher->HasPending() )
        return true;

#if wxUSE_TIMER
    wxUsecClock_t nextTimer;
    if ( wxTimerScheduler::Get().GetNext(&nextTimer) &&
            !wxMilliClockToLong(nextTimer) )
        return true;
#endif // wxUSE_TIMER

    return false;
}

bool wxConsoleEventLoop::Dispatch()
{
    DispatchTimeout(static_cast<unsigned long>(
        wxFDIODispatcher::TIMEOUT_INFINITE));

    return true;
}

int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
{
#if wxUSE_TIMER
    // check if we need to decrease the timeout to account for a timer
    wxUsecClock_t nextTimer;
    if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
    {
        unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000);
        if ( timeUntilNextTimer < timeout )
            timeout = timeUntilNextTimer;
    }
#endif // wxUSE_TIMER

    bool hadEvent = m_dispatcher->Dispatch(timeout) > 0;

#if wxUSE_TIMER
    if ( wxTimerScheduler::Get().NotifyExpired() )
        hadEvent = true;
#endif // wxUSE_TIMER

    return hadEvent ? 1 : -1;
}

void wxConsoleEventLoop::WakeUp()
{
    m_wakeupPipe->WakeUp();
}

void wxConsoleEventLoop::OnNextIteration()
{
    // call the signal handlers for any signals we caught recently
    wxTheApp->CheckSignal();
}


wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
{
    return new wxEventLoop();
}

#endif // wxUSE_CONSOLE_EVENTLOOP
