// -------------------------------------------------------------------------------- //
//    Copyright (C) 2008-2020 J.Rios anonbeat@gmail.com
//
//    This Program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 3, or (at your option)
//    any later version.
//
//    This Program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with this program; see the file LICENSE.  If not, write to
//    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
//    Boston, MA 02110-1301 USA.
//
//    http://www.gnu.org/copyleft/gpl.html
//
// -------------------------------------------------------------------------------- //
#ifndef __ITEMLISTBOX_H__
#define __ITEMLISTBOX_H__

#include "ListView.h"
#include "DbLibrary.h"

namespace Guayadeque {

// -------------------------------------------------------------------------------- //
class guListBox : public guListView
{
  protected :
    guDbLibrary *       m_Db;
    guListItems *       m_Items;

    virtual wxString    OnGetItemText( const int row, const int col ) const { return GetItemName( row ); }
    virtual wxString    GetSearchText( const int item ) const { return wxEmptyString; }

  public :
    guListBox( wxWindow * parent, guDbLibrary * db, const wxString &label = wxEmptyString,
                    int flags = wxLB_MULTIPLE | guLISTVIEW_ALLOWDRAG );
    ~guListBox();

    virtual wxString inline GetItemName( const int item ) const
    {
        return ( * m_Items )[ item ].m_Name;
    }

    virtual int inline      GetItemId( const int item ) const
    {
        return ( * m_Items )[ item ].m_Id;
    }

    virtual void            ReloadItems( bool reset = true );

//    virtual void            SetSelectedItems( const wxArrayInt &selection );

    virtual int             FindItemId( const int id );

};

}

#endif
// -------------------------------------------------------------------------------- //
