openscenegraph
osgSim::DirectionalSector Class Reference

#include <Sector>

Inheritance diagram for osgSim::DirectionalSector:
osgSim::Sector osg::Object osg::Referenced

Public Member Functions

 DirectionalSector ()
 DirectionalSector (const DirectionalSector &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 DirectionalSector (const osg::Vec3 &direction, float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAngle=0.0f)
 META_Object (osgSim, DirectionalSector)
void setDirection (const osg::Vec3 &direction)
const osg::Vec3 & getDirection () const
void setHorizLobeAngle (float angle)
float getHorizLobeAngle () const
void setLobeRollAngle (float angle)
float getLobeRollAngle () const
void setVertLobeAngle (float angle)
float getVertLobeAngle () const
void setFadeAngle (float angle)
float getFadeAngle () const
virtual float operator() (const osg::Vec3 &eyeLocal) const
void computeMatrix ()
Public Member Functions inherited from osgSim::Sector
 Sector ()
 Sector (const Sector &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual const char * libraryName () const
virtual const char * className () const
virtual bool isSameKindAs (const osg::Object *obj) const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~DirectionalSector ()
Protected Member Functions inherited from osgSim::Sector
virtual ~Sector ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

osg::Vec3 _direction
float _rollAngle
osg::Matrix _local_to_LP
float _cosHorizAngle
float _cosVertAngle
float _cosHorizFadeAngle
float _cosVertFadeAngle
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Constructor & Destructor Documentation

◆ DirectionalSector() [1/3]

osgSim::DirectionalSector::DirectionalSector ( )
inline

◆ DirectionalSector() [2/3]

osgSim::DirectionalSector::DirectionalSector ( const DirectionalSector & copy,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )
inline

◆ DirectionalSector() [3/3]

osgSim::DirectionalSector::DirectionalSector ( const osg::Vec3 & direction,
float horizLobeAngle,
float vertLobeAngle,
float lobeRollAngle,
float fadeAngle = 0.0f )

◆ ~DirectionalSector()

virtual osgSim::DirectionalSector::~DirectionalSector ( )
inlineprotectedvirtual

Member Function Documentation

◆ computeMatrix()

void osgSim::DirectionalSector::computeMatrix ( )

Referenced by DirectionalSector().

◆ getDirection()

const osg::Vec3 & osgSim::DirectionalSector::getDirection ( ) const

◆ getFadeAngle()

float osgSim::DirectionalSector::getFadeAngle ( ) const

◆ getHorizLobeAngle()

float osgSim::DirectionalSector::getHorizLobeAngle ( ) const

◆ getLobeRollAngle()

float osgSim::DirectionalSector::getLobeRollAngle ( ) const

◆ getVertLobeAngle()

float osgSim::DirectionalSector::getVertLobeAngle ( ) const

◆ META_Object()

osgSim::DirectionalSector::META_Object ( osgSim ,
DirectionalSector  )

References DirectionalSector().

◆ operator()()

virtual float osgSim::DirectionalSector::operator() ( const osg::Vec3 & eyeLocal) const
virtual

Implements osgSim::Sector.

◆ setDirection()

void osgSim::DirectionalSector::setDirection ( const osg::Vec3 & direction)

◆ setFadeAngle()

void osgSim::DirectionalSector::setFadeAngle ( float angle)

◆ setHorizLobeAngle()

void osgSim::DirectionalSector::setHorizLobeAngle ( float angle)

◆ setLobeRollAngle()

void osgSim::DirectionalSector::setLobeRollAngle ( float angle)

◆ setVertLobeAngle()

void osgSim::DirectionalSector::setVertLobeAngle ( float angle)

Member Data Documentation

◆ _cosHorizAngle

float osgSim::DirectionalSector::_cosHorizAngle
protected

◆ _cosHorizFadeAngle

float osgSim::DirectionalSector::_cosHorizFadeAngle
protected

◆ _cosVertAngle

float osgSim::DirectionalSector::_cosVertAngle
protected

◆ _cosVertFadeAngle

float osgSim::DirectionalSector::_cosVertFadeAngle
protected

◆ _direction

osg::Vec3 osgSim::DirectionalSector::_direction
protected

◆ _local_to_LP

osg::Matrix osgSim::DirectionalSector::_local_to_LP
protected

Referenced by DirectionalSector().

◆ _rollAngle

float osgSim::DirectionalSector::_rollAngle
protected

The documentation for this class was generated from the following file: