openscenegraph
osg::AnimationPathCallback Class Reference

#include <AnimationPath>

Inheritance diagram for osg::AnimationPathCallback:
osg::NodeCallback osg::Callback osg::Object osg::Referenced

Public Member Functions

 AnimationPathCallback ()
 AnimationPathCallback (const AnimationPathCallback &apc, const CopyOp &copyop)
 META_Object (osg, AnimationPathCallback)
 AnimationPathCallback (AnimationPath *ap, double timeOffset=0.0, double timeMultiplier=1.0)
 AnimationPathCallback (const osg::Vec3d &pivot, const osg::Vec3d &axis, float angularVelocity)
void setAnimationPath (AnimationPath *path)
AnimationPath * getAnimationPath ()
const AnimationPath * getAnimationPath () const
void setPivotPoint (const Vec3d &pivot)
const Vec3d & getPivotPoint () const
void setUseInverseMatrix (bool useInverseMatrix)
bool getUseInverseMatrix () const
void setTimeOffset (double offset)
double getTimeOffset () const
void setTimeMultiplier (double multiplier)
double getTimeMultiplier () const
virtual void reset ()
void setPause (bool pause)
bool getPause () const
virtual double getAnimationTime () const
virtual void operator() (Node *node, NodeVisitor *nv)
void update (osg::Node &node)
Public Member Functions inherited from osg::NodeCallback
 NodeCallback ()
 NodeCallback (const NodeCallback &nc, const CopyOp &copyop)
 META_Object (osg, NodeCallback)
virtual NodeCallback * asNodeCallback ()
virtual const NodeCallback * asNodeCallback () const
virtual bool run (osg::Object *object, osg::Object *data)
Public Member Functions inherited from osg::Callback
 Callback ()
 Callback (const Callback &cb, const CopyOp &copyop)
 META_Object (osg, Callback)
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual StateAttributeCallback * asStateAttributeCallback ()
virtual const StateAttributeCallback * asStateAttributeCallback () const
virtual UniformCallback * asUniformCallback ()
virtual const UniformCallback * asUniformCallback () const
virtual DrawableUpdateCallback * asDrawableUpdateCallback ()
virtual const DrawableUpdateCallback * asDrawableUpdateCallback () const
virtual DrawableEventCallback * asDrawableEventCallback ()
virtual const DrawableEventCallback * asDrawableEventCallback () const
virtual DrawableCullCallback * asDrawableCullCallback ()
virtual const DrawableCullCallback * asDrawableCullCallback () const
virtual osgGA::EventHandler * asEventHandler ()
virtual const osgGA::EventHandler * asEventHandler () const
bool traverse (osg::Object *object, osg::Object *data)
void setNestedCallback (osg::Callback *cb)
osg::Callback * getNestedCallback ()
const osg::Callback * getNestedCallback () const
void addNestedCallback (osg::Callback *nc)
void removeNestedCallback (osg::Callback *nc)
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Public Attributes

ref_ptr< AnimationPath > _animationPath
osg::Vec3d _pivotPoint
bool _useInverseMatrix
double _timeOffset
double _timeMultiplier
double _firstTime
double _latestTime
bool _pause
double _pauseTime

Protected Member Functions

 ~AnimationPathCallback ()
Protected Member Functions inherited from osg::NodeCallback
virtual ~NodeCallback ()
Protected Member Functions inherited from osg::Callback
virtual ~Callback ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Additional Inherited Members

Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()
Protected Attributes inherited from osg::Callback
ref_ptr< Callback > _nestedCallback
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Constructor & Destructor Documentation

◆ AnimationPathCallback() [1/4]

osg::AnimationPathCallback::AnimationPathCallback ( )
inline

◆ AnimationPathCallback() [2/4]

osg::AnimationPathCallback::AnimationPathCallback ( const AnimationPathCallback & apc,
const CopyOp & copyop )
inline

◆ AnimationPathCallback() [3/4]

osg::AnimationPathCallback::AnimationPathCallback ( AnimationPath * ap,
double timeOffset = 0.0,
double timeMultiplier = 1.0 )
inline

◆ AnimationPathCallback() [4/4]

osg::AnimationPathCallback::AnimationPathCallback ( const osg::Vec3d & pivot,
const osg::Vec3d & axis,
float angularVelocity )

Construct an AnimationPathCallback and automatically create an animation path to produce a rotation about a point.

◆ ~AnimationPathCallback()

osg::AnimationPathCallback::~AnimationPathCallback ( )
inlineprotected

Member Function Documentation

◆ getAnimationPath() [1/2]

AnimationPath * osg::AnimationPathCallback::getAnimationPath ( )
inline

References _animationPath.

◆ getAnimationPath() [2/2]

const AnimationPath * osg::AnimationPathCallback::getAnimationPath ( ) const
inline

References _animationPath.

◆ getAnimationTime()

virtual double osg::AnimationPathCallback::getAnimationTime ( ) const
virtual

Get the animation time that is used to specify the position along the AnimationPath. Animation time is computed from the formula: ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier.

◆ getPause()

bool osg::AnimationPathCallback::getPause ( ) const
inline

References _pause.

◆ getPivotPoint()

const Vec3d & osg::AnimationPathCallback::getPivotPoint ( ) const
inline

References _pivotPoint.

◆ getTimeMultiplier()

double osg::AnimationPathCallback::getTimeMultiplier ( ) const
inline

References _timeMultiplier.

◆ getTimeOffset()

double osg::AnimationPathCallback::getTimeOffset ( ) const
inline

References _timeOffset.

◆ getUseInverseMatrix()

bool osg::AnimationPathCallback::getUseInverseMatrix ( ) const
inline

References _useInverseMatrix.

◆ META_Object()

osg::AnimationPathCallback::META_Object ( osg ,
AnimationPathCallback  )

◆ operator()()

virtual void osg::AnimationPathCallback::operator() ( Node * node,
NodeVisitor * nv )
virtual

Implements the callback.

Reimplemented from osg::NodeCallback.

◆ reset()

virtual void osg::AnimationPathCallback::reset ( )
virtual

◆ setAnimationPath()

void osg::AnimationPathCallback::setAnimationPath ( AnimationPath * path)
inline

References _animationPath.

◆ setPause()

void osg::AnimationPathCallback::setPause ( bool pause)

◆ setPivotPoint()

void osg::AnimationPathCallback::setPivotPoint ( const Vec3d & pivot)
inline

References _pivotPoint.

◆ setTimeMultiplier()

void osg::AnimationPathCallback::setTimeMultiplier ( double multiplier)
inline

References _timeMultiplier.

◆ setTimeOffset()

void osg::AnimationPathCallback::setTimeOffset ( double offset)
inline

References _timeOffset.

◆ setUseInverseMatrix()

void osg::AnimationPathCallback::setUseInverseMatrix ( bool useInverseMatrix)
inline

References _useInverseMatrix.

◆ update()

void osg::AnimationPathCallback::update ( osg::Node & node)

Member Data Documentation

◆ _animationPath

◆ _firstTime

double osg::AnimationPathCallback::_firstTime

◆ _latestTime

double osg::AnimationPathCallback::_latestTime

◆ _pause

bool osg::AnimationPathCallback::_pause

◆ _pauseTime

double osg::AnimationPathCallback::_pauseTime

◆ _pivotPoint

◆ _timeMultiplier

double osg::AnimationPathCallback::_timeMultiplier

◆ _timeOffset

double osg::AnimationPathCallback::_timeOffset

◆ _useInverseMatrix

bool osg::AnimationPathCallback::_useInverseMatrix

The documentation for this class was generated from the following file: