openscenegraph
osgShadow::ShadowTexture Class Reference

#include <ShadowTexture>

Inheritance diagram for osgShadow::ShadowTexture:
osgShadow::ShadowTechnique osg::Object osg::Referenced

Public Member Functions

 ShadowTexture ()
 ShadowTexture (const ShadowTexture &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgShadow, ShadowTexture)
void setTextureUnit (unsigned int unit)
unsigned int getTextureUnit () const
virtual void init ()
virtual void update (osg::NodeVisitor &nv)
virtual void cull (osgUtil::CullVisitor &cv)
virtual void cleanSceneGraph ()
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *=0) const
Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual bool isSameKindAs (const osg::Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual void setShadowedScene (ShadowedScene *ss)
ShadowedScene * getShadowedScene ()
const ShadowedScene * getShadowedScene () const
virtual void traverse (osg::NodeVisitor &nv)
virtual void dirty ()
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~ShadowTexture ()
Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
virtual ~ShadowTechnique ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

osg::ref_ptr< osg::Camera > _camera
osg::ref_ptr< osg::TexGen > _texgen
osg::ref_ptr< osg::Texture2D > _texture
osg::ref_ptr< osg::StateSet > _stateset
osg::ref_ptr< osg::Material > _material
unsigned int _textureUnit
Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene * _shadowedScene
bool _dirty
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Detailed Description

ShadowedTexture provides an implementation of shadow textures.

Constructor & Destructor Documentation

◆ ShadowTexture() [1/2]

osgShadow::ShadowTexture::ShadowTexture ( )

Referenced by META_Object(), and ShadowTexture().

◆ ShadowTexture() [2/2]

osgShadow::ShadowTexture::ShadowTexture ( const ShadowTexture & es,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

◆ ~ShadowTexture()

virtual osgShadow::ShadowTexture::~ShadowTexture ( )
inlineprotectedvirtual

Member Function Documentation

◆ cleanSceneGraph()

virtual void osgShadow::ShadowTexture::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

◆ cull()

virtual void osgShadow::ShadowTexture::cull ( osgUtil::CullVisitor & cv)
virtual

run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

◆ getTextureUnit()

unsigned int osgShadow::ShadowTexture::getTextureUnit ( ) const
inline

Get the texture unit that the shadow texture will be applied on.

References _textureUnit.

◆ init()

virtual void osgShadow::ShadowTexture::init ( )
virtual

initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

◆ META_Object()

osgShadow::ShadowTexture::META_Object ( osgShadow ,
ShadowTexture  )

References ShadowTexture().

◆ releaseGLObjects()

virtual void osgShadow::ShadowTexture::releaseGLObjects ( osg::State * = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Implements osgShadow::ShadowTechnique.

◆ resizeGLObjectBuffers()

virtual void osgShadow::ShadowTexture::resizeGLObjectBuffers ( unsigned int maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Implements osgShadow::ShadowTechnique.

◆ setTextureUnit()

void osgShadow::ShadowTexture::setTextureUnit ( unsigned int unit)

Set the texture unit that the shadow texture will be applied on.

◆ update()

virtual void osgShadow::ShadowTexture::update ( osg::NodeVisitor & nv)
virtual

run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

◆ _camera

osg::ref_ptr<osg::Camera> osgShadow::ShadowTexture::_camera
protected

◆ _material

osg::ref_ptr<osg::Material> osgShadow::ShadowTexture::_material
protected

◆ _stateset

osg::ref_ptr<osg::StateSet> osgShadow::ShadowTexture::_stateset
protected

◆ _texgen

osg::ref_ptr<osg::TexGen> osgShadow::ShadowTexture::_texgen
protected

◆ _texture

osg::ref_ptr<osg::Texture2D> osgShadow::ShadowTexture::_texture
protected

◆ _textureUnit

unsigned int osgShadow::ShadowTexture::_textureUnit
protected

Referenced by getTextureUnit().


The documentation for this class was generated from the following file: