openscenegraph
osg::ShaderAttribute Class Reference

#include <ShaderAttribute>

Inheritance diagram for osg::ShaderAttribute:
osg::StateAttribute osg::Object osg::Referenced

Public Member Functions

 ShaderAttribute ()
 ShaderAttribute (const ShaderAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual osg::Object * cloneType () const
virtual osg::Object * clone (const osg::CopyOp &copyop) const
virtual bool isSameKindAs (const osg::Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual int compare (const StateAttribute &sa) const
void setType (Type type)
virtual Type getType () const
unsigned int addShader (Shader *shader)
void removeShader (unsigned int i)
unsigned int getNumShaders () const
Shader * getShader (unsigned int i)
const Shader * getShader (unsigned int i) const
unsigned int addUniform (Uniform *uniform)
void removeUniform (unsigned int i)
unsigned int getNumUniforms () const
Uniform * getUniform (unsigned int i)
const Uniform * getUniform (unsigned int i) const
virtual bool getModeUsage (StateAttribute::ModeUsage &usage) const
virtual void apply (State &state) const
virtual void compileGLObjects (State &state) const
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (State *state=0) const
Public Member Functions inherited from osg::StateAttribute
 StateAttribute ()
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Texture * asTexture ()
virtual const Texture * asTexture () const
virtual unsigned int getMember () const
TypeMemberPair getTypeMemberPair () const
virtual bool isTextureAttribute () const
bool operator< (const StateAttribute &rhs) const
bool operator== (const StateAttribute &rhs) const
bool operator!= (const StateAttribute &rhs) const
const ParentList & getParents () const
StateSet * getParent (unsigned int i)
const StateSet * getParent (unsigned int i) const
unsigned int getNumParents () const
void setShaderComponent (ShaderComponent *sc)
ShaderComponent * getShaderComponent ()
const ShaderComponent * getShaderComponent () const
virtual bool checkValidityOfAssociatedModes (osg::State &) const
void setUpdateCallback (StateAttributeCallback *uc)
StateAttributeCallback * getUpdateCallback ()
const StateAttributeCallback * getUpdateCallback () const
void setEventCallback (StateAttributeCallback *ec)
StateAttributeCallback * getEventCallback ()
const StateAttributeCallback * getEventCallback () const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Types

typedef std::vector< osg::ref_ptr< osg::Uniform > > Uniforms

Protected Member Functions

virtual ~ShaderAttribute ()
Protected Member Functions inherited from osg::StateAttribute
virtual ~StateAttribute ()
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

Type _type
Uniforms _uniforms
Protected Attributes inherited from osg::StateAttribute
ParentList _parents
ref_ptr< ShaderComponent > _shaderComponent
ref_ptr< StateAttributeCallback > _updateCallback
ref_ptr< StateAttributeCallback > _eventCallback
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::StateAttribute
enum  Values {
  OFF = 0x0 , ON = 0x1 , OVERRIDE = 0x2 , PROTECTED = 0x4 ,
  INHERIT = 0x8
}
enum  Type {
  TEXTURE , POLYGONMODE , POLYGONOFFSET , MATERIAL ,
  ALPHAFUNC , ANTIALIAS , COLORTABLE , CULLFACE ,
  FOG , FRONTFACE , LIGHT , POINT ,
  LINEWIDTH , LINESTIPPLE , POLYGONSTIPPLE , SHADEMODEL ,
  TEXENV , TEXENVFILTER , TEXGEN , TEXMAT ,
  LIGHTMODEL , BLENDFUNC , BLENDEQUATION , LOGICOP ,
  STENCIL , COLORMASK , DEPTH , VIEWPORT ,
  SCISSOR , BLENDCOLOR , MULTISAMPLE , CLIPPLANE ,
  COLORMATRIX , VERTEXPROGRAM , FRAGMENTPROGRAM , POINTSPRITE ,
  PROGRAM , CLAMPCOLOR , HINT , SAMPLEMASKI ,
  PRIMITIVERESTARTINDEX , CLIPCONTROL , VALIDATOR , VIEWMATRIXEXTRACTOR ,
  OSGNV_PARAMETER_BLOCK , OSGNVEXT_TEXTURE_SHADER , OSGNVEXT_VERTEX_PROGRAM , OSGNVEXT_REGISTER_COMBINERS ,
  OSGNVCG_PROGRAM , OSGNVSLANG_PROGRAM , OSGNVPARSE_PROGRAM_PARSER , UNIFORMBUFFERBINDING ,
  TRANSFORMFEEDBACKBUFFERBINDING , ATOMICCOUNTERBUFFERBINDING , PATCH_PARAMETER , FRAME_BUFFER_OBJECT ,
  VERTEX_ATTRIB_DIVISOR , SHADERSTORAGEBUFFERBINDING , INDIRECTDRAWBUFFERBINDING , VIEWPORTINDEXED ,
  DEPTHRANGEINDEXED , SCISSORINDEXED , BINDIMAGETEXTURE , SAMPLER ,
  CAPABILITY = 100
}
typedef GLenum GLMode
typedef unsigned int GLModeValue
typedef unsigned int OverrideValue
typedef std::pair< Type, unsigned int > TypeMemberPair
typedef std::vector< StateSet * > ParentList
typedef osg::StateAttributeCallback Callback
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Member Typedef Documentation

◆ Uniforms

typedef std::vector< osg::ref_ptr<osg::Uniform> > osg::ShaderAttribute::Uniforms
protected

Constructor & Destructor Documentation

◆ ShaderAttribute() [1/2]

osg::ShaderAttribute::ShaderAttribute ( )

◆ ShaderAttribute() [2/2]

osg::ShaderAttribute::ShaderAttribute ( const ShaderAttribute & sa,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )

Copy constructor using CopyOp to manage deep vs shallow copy.

References ShaderAttribute(), and osg::CopyOp::SHALLOW_COPY.

◆ ~ShaderAttribute()

virtual osg::ShaderAttribute::~ShaderAttribute ( )
protectedvirtual

Member Function Documentation

◆ addShader()

unsigned int osg::ShaderAttribute::addShader ( Shader * shader)
inline

◆ addUniform()

unsigned int osg::ShaderAttribute::addUniform ( Uniform * uniform)

◆ apply()

virtual void osg::ShaderAttribute::apply ( State & ) const
virtual

apply the OpenGL state attributes. The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.

◆ className()

virtual const char * osg::ShaderAttribute::className ( ) const
inlinevirtual

Return the name of the attribute's class type.

Reimplemented from osg::StateAttribute.

◆ clone()

virtual osg::Object * osg::ShaderAttribute::clone ( const osg::CopyOp & ) const
inlinevirtual

Clone an attribute, with Object* return type. Must be defined by derived classes.

Implements osg::StateAttribute.

References ShaderAttribute().

◆ cloneType()

virtual osg::Object * osg::ShaderAttribute::cloneType ( ) const
virtual

Clone the type of an attribute, with Object* return type. Must be defined by derived classes.

Implements osg::StateAttribute.

◆ compare()

virtual int osg::ShaderAttribute::compare ( const StateAttribute & sa) const
virtual

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

References osg::StateAttribute::StateAttribute().

◆ compileGLObjects()

virtual void osg::ShaderAttribute::compileGLObjects ( State & ) const
virtual

Default to nothing to compile - all state is applied immediately.

Reimplemented from osg::StateAttribute.

◆ getModeUsage()

virtual bool osg::ShaderAttribute::getModeUsage ( StateAttribute::ModeUsage & ) const
virtual

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

◆ getNumShaders()

unsigned int osg::ShaderAttribute::getNumShaders ( ) const
inline

◆ getNumUniforms()

unsigned int osg::ShaderAttribute::getNumUniforms ( ) const
inline

References _uniforms.

◆ getShader() [1/2]

Shader * osg::ShaderAttribute::getShader ( unsigned int i)
inline

◆ getShader() [2/2]

const Shader * osg::ShaderAttribute::getShader ( unsigned int i) const
inline

◆ getType()

virtual Type osg::ShaderAttribute::getType ( ) const
inlinevirtual

Return the Type identifier of the attribute's class type.

Implements osg::StateAttribute.

References _type.

◆ getUniform() [1/2]

Uniform * osg::ShaderAttribute::getUniform ( unsigned int i)
inline

References _uniforms.

◆ getUniform() [2/2]

const Uniform * osg::ShaderAttribute::getUniform ( unsigned int i) const
inline

References _uniforms.

◆ isSameKindAs()

virtual bool osg::ShaderAttribute::isSameKindAs ( const osg::Object * obj) const
inlinevirtual

Return true if this and obj are of the same kind of object.

Reimplemented from osg::StateAttribute.

References NULL, and ShaderAttribute().

◆ libraryName()

virtual const char * osg::ShaderAttribute::libraryName ( ) const
inlinevirtual

Return the name of the attribute's library.

Reimplemented from osg::StateAttribute.

◆ releaseGLObjects()

virtual void osg::ShaderAttribute::releaseGLObjects ( State * = 0) const
virtual

Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.

Reimplemented from osg::StateAttribute.

◆ removeShader()

void osg::ShaderAttribute::removeShader ( unsigned int i)
inline

◆ removeUniform()

void osg::ShaderAttribute::removeUniform ( unsigned int i)

◆ resizeGLObjectBuffers()

virtual void osg::ShaderAttribute::resizeGLObjectBuffers ( unsigned int )
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::StateAttribute.

◆ setType()

void osg::ShaderAttribute::setType ( Type type)

Member Data Documentation

◆ _type

Type osg::ShaderAttribute::_type
protected

Referenced by getType().

◆ _uniforms

Uniforms osg::ShaderAttribute::_uniforms
protected

The documentation for this class was generated from the following file: